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Forums - Gaming Discussion - Why did Sony go with Super Smash Bros. too instead of Super Mario Bros. too?

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bananaking21 said:
DanneSandin said:
bananaking21 said:
sensebringer said:

A review of a game is an Opinion. It is not a fact.


when did i ever say it wasnt? i stated that LBP had higher metacritic scores then SMB. is that an opinion or fact?

It's the fact of opinions


made my people who's profession is to objectivly review games based on there good and bad qualities, there for making there opinions much more trust worthy than internet fanboys. you know its why publishers even give rewards to developers based on metacritic reviews, you know because developers profession is to rate games, its their job. and until you give any real evidence that LBP scores were baised, adjusted and bought you have no legs to stand on to claim they were

Then you should provid evidence that those scores I offered were by fan boys. And even if it is by fan boys, those fan boys seem to like SMB3 better than LBP2...



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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bananaking21 said:
sensebringer said:
bananaking21 said:
sensebringer said:

1) Comparing LBP with Super Mario Bros is like comparing Apple to Orange, Is like comparing COD with borderlands because both have guns. Diferent games.

2) An opinion is a fact? since when? Triple facepalm. When we are talking about entertaiment (like video games) the only fact you can use to compare similar games is sales. You are just showing the need of some Sony fans to talk and look down everything Nintendo.

when did i use opinion? i gave metacritic scores. in this thread i have never said in my opinion which game i personally think is better 

A review of a game is an Opinion. It is not a fact.


when did i ever say it wasnt? i stated that LBP had higher metacritic scores then SMB. is that an opinion or fact?

1) It is a fact that LBP has a better metacritic score than SMB. But that does not make LBP superior than SMB or SMB superior than LBP because metacritics scores are based on opinions.

2) Bolded: You clearly said in you first post that you think LBP is better than SMB.



bananaking21 said:
its because Sony has a superior 2D platforming game, its called littlebigplanet

According to you.  We'll see where LBP is in 30 years.



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

bananaking21 said:

if you want to go ahead and believe that false logic go ahead, enjoy mario kart and call of duty


In my entire lifetime I logged about 1 hour of CoD overall, I'm just hipster like that. But if 30 million people like it, who am I to sulk about it. More power to them.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

bananaking21 said:
freebs2 said:
bananaking21 said:
freebs2 said:
bananaking21 said:
samuship said:
Chandler said:
bananaking21 said:
its because Sony has a superior 2D platforming game, its called littlebigplanet


How can anyone compare LBP with a game like SMB3? It's something totally insane, because LBP has not nearly the same quality, is a franchise much younger, and infinitely less sold. Just because Sony copy the games and gives upgraded features and modernized does not mean they are better.

It's really laughable.


lol 

metacritic scores

littlebigplanet 95 > 89 super mario bros DS

Littlebigplanet 2 91 > 87 super mario bros Wii

Littlebigplanet vita 88 > 78 super mario bros 2 3DS

its obvious LBP slaugthers SMB in terms of quality, its funny how nintendo fans came rushing here claiming SMB is a better game when its clearly not, atleast have something to back your statements up other than your own bais opinion. also other than both being 2D platformers with co-op play, how and what did sony copy the inferior game that is mario?

I give more value to my own experince than to buch of numbers posted by biased reviwers and bribed editors.

The reason why LBP sucks it's clear, a terrible control response, the lack of any learning curve, the lack of any challange at all, the only supposed good thing of LBP is the editor, which is not. It takes like 10hours to create a decent level and it's not simple at all, while it takes just 3-4 hours to create a Mario level using editors amde by amateurs on the internet.


i guess having 500 lifes in a game proves to be really challanging!! and yes the editor sucks, those 7 million levels created by fans are just worthless obviously, i mean if the editor sucks then how can they make so many good levels?

No, th fact that a lot of user generated levels were made doesn't mean, the LBP editor is a good one. After all you consider irrilevant the fact that 10times more people are playing Super Mario instead of LBP. Imo, if you want to judge an editor you have to consider its capacity and its efficienty. If you consider capacity LBP editor is good, but on the other hand you can learn to use a simple tool like Gamemaker which is more capable and it's not really that hard to learn with a tutorial. If you consider its efficiency, as I said before, there is something wrong if a buch of random programmers on the internet can make an editor for Super Mario which is easier and quicker to use than the editor made by the AAA production.

As for the challange. Is NSMB more challenging than LBP? Yes. Can NSMB can be considered, in general, a challenging game? No. To be clear, I don't think NSMB is anywere close to be perfect. (for instance I think both Super Meat Boy and DKCR are better in single player) Still even tought it's not really challaging it is fine in any other aspect that make a platformer a good one. It has a fine control response, it has good level designes and, even tought it's quite easy to beat, it has an evident lerning curve (you can see it perfectly when you play multiplayer in coin battle mode). LBP isn't good in any of these departments.


yes just because millions of levels were created on doesnt mean its a good one. but you forgot the fact that its level editor was once of the main reasons its one tons of awards, its level editor is one of the main reasons its a great game, and the quality and creativity that the user generated levels have is a  testament to the editors quality. and say about obout littlebigplanets level desinges? and i never had a single problem with littlebigplanets control response, i have no idea where your bringing that from 

I don't see the reason to repeat myself but still...if you consider the mumber of levels created as indicator of quaity then, you should also consider the hours spent by the huge NSMB user base as a testament to the game's quality. I presonally wouldn't do it in both cases.

Yes, the level editor was one of the main reasons why LBP was praised by critics. That's because it was very innovative, no one had ever made a platform game with a level editor inside, and the create-play-share was also a good and innovative concept, in fact, as I said in a post before, I was hyped when the game came out back in 2007, and I got it day1. But is innovation enough to make a game good? A bad palformer with an editor dosen't make good platformer.

You wanted to ear the reasons why me and some users don't like LBP and I have already told you them. If then you don't agree it's fine, no problem. Let me just say I always enjoyed plaformers both 2D and 3D on any plaform, I love Crash, Jak, Spyro, Ratchet as well as Super Mario and Sonic. But still I couldn't find anything particulary good about LBP that kept me on playing. I spent something like 30hours to create levels but I was never able came up with something that I considered satisfying, while about an year ago I was able to crate a very basic fps level on UDK (Unreal Development Kit) in about the same time, and I'm not a programmer. That's all to say I'm not biased at all, I just don't think it's a good game and I know many gamers who agree with me.



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DanneSandin said:
Chandler said:
bananaking21 said:
 


so your basically saying quality = sales. so according to your logic every call of duty game has been the best game released in the past 5 years. yes that seems about right


Clearly, Mario Kart Wii is the best game of the last 5 years then, and....

This is actually false... Wii Sports is the best selling game this gen ;)


But Wii Sports didn't release in the last 5 years.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Chandler said:
DanneSandin said:
Chandler said:
bananaking21 said:
 


so your basically saying quality = sales. so according to your logic every call of duty game has been the best game released in the past 5 years. yes that seems about right


Clearly, Mario Kart Wii is the best game of the last 5 years then, and....

This is actually false... Wii Sports is the best selling game this gen ;)


But Wii Sports didn't release in the last 5 years.

Ooooh hahaha that's true :D



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

sensebringer said:
bananaking21 said:
sensebringer said:
bananaking21 said:
sensebringer said:

1) Comparing LBP with Super Mario Bros is like comparing Apple to Orange, Is like comparing COD with borderlands because both have guns. Diferent games.

2) An opinion is a fact? since when? Triple facepalm. When we are talking about entertaiment (like video games) the only fact you can use to compare similar games is sales. You are just showing the need of some Sony fans to talk and look down everything Nintendo.

when did i use opinion? i gave metacritic scores. in this thread i have never said in my opinion which game i personally think is better 

A review of a game is an Opinion. It is not a fact.


when did i ever say it wasnt? i stated that LBP had higher metacritic scores then SMB. is that an opinion or fact?

1) It is a fact that LBP has a better metacritic score than SMB. But that does not make LBP superior than SMB or SMB superior than LBP because metacritics scores are based on opinions.

2) Bolded: You clearly said in you first post that you think LBP is better than SMB.


i said littlebigplanet is superior didnt say who's opinion that was, then in other posts i proceeded to explain why it was superior and gave metacritic scores. did i say in my post "in my opinion" ill even edit the first post just so people can see what i ment



bananaking21 said:
sensebringer said:
bananaking21 said:
sensebringer said:
bananaking21 said:
sensebringer said:

1) Comparing LBP with Super Mario Bros is like comparing Apple to Orange, Is like comparing COD with borderlands because both have guns. Diferent games.

2) An opinion is a fact? since when? Triple facepalm. When we are talking about entertaiment (like video games) the only fact you can use to compare similar games is sales. You are just showing the need of some Sony fans to talk and look down everything Nintendo.

when did i use opinion? i gave metacritic scores. in this thread i have never said in my opinion which game i personally think is better 

A review of a game is an Opinion. It is not a fact.


when did i ever say it wasnt? i stated that LBP had higher metacritic scores then SMB. is that an opinion or fact?

1) It is a fact that LBP has a better metacritic score than SMB. But that does not make LBP superior than SMB or SMB superior than LBP because metacritics scores are based on opinions.

2) Bolded: You clearly said in you first post that you think LBP is better than SMB.


i said littlebigplanet is superior didnt say who's opinion that was, then in other posts i proceeded to explain why it was superior and gave metacritic scores. did i say in my post "in my opinion" ill even edit the first post just so people can see what i ment

Ok. Agreed.



freebs2 said:


No, th fact that a lot of user generated levels were made doesn't mean, the LBP editor is a good one. After all you consider irrilevant the fact that 10times more people are playing Super Mario instead of LBP. Imo, if you want to judge an editor you have to consider its capacity and its efficienty. If you consider capacity LBP editor is good, but on the other hand you can learn to use a simple tool like Gamemaker which is more capable and it's not really that hard to learn with a tutorial. If you consider its efficiency, as I said before, there is something wrong if a buch of random programmers on the internet can make an editor for Super Mario which is easier and quicker to use than the editor made by the AAA production.

As for the challange. Is NSMB more challenging than LBP? Yes. Can NSMB can be considered, in general, a challenging game? No. To be clear, I don't think NSMB is anywere close to be perfect. (for instance I think both Super Meat Boy and DKCR are better in single player) Still even tought it's not really challaging it is fine in any other aspect that make a platformer a good one. It has a fine control response, it has good level designes and, even tought it's quite easy to beat, it has an evident lerning curve (you can see it perfectly when you play multiplayer in coin battle mode). LBP isn't good in any of these departments.


yes just because millions of levels were created on doesnt mean its a good one. but you forgot the fact that its level editor was once of the main reasons its one tons of awards, its level editor is one of the main reasons its a great game, and the quality and creativity that the user generated levels have is a  testament to the editors quality. and say about obout littlebigplanets level desinges? and i never had a single problem with littlebigplanets control response, i have no idea where your bringing that from 

I don't see the reason to repeat myself but still...if you consider the mumber of levels created as indicator of quaity then, you should also consider the hours spent by the huge NSMB user base as a testament to the game's quality. I presonally wouldn't do it in both cases.

Yes, the level editor was one of the main reasons why LBP was praised by critics. That's because it was very innovative, no one had ever made a platform game with a level editor inside, and the create-play-share was also a good and innovative concept, in fact, as I said in a post before, I was hyped when the game came out back in 2007, and I got it day1. But is innovation enough to make a game good? A bad palformer with an editor dosen't make good platformer.

You wanted to ear the reasons why me and some users don't like LBP and I have already told you them. If then you don't agree it's fine, no problem. Let me just say I always enjoyed plaformers both 2D and 3D on any plaform, I love Crash, Jak, Spyro, Ratchet as well as Super Mario and Sonic. But still I couldn't find anything particulary good about LBP that kept me on playing. I spent something like 30hours to create levels but I was never able came up with something that I considered satisfying, while about an year ago I was able to crate a very basic fps level on UDK (Unreal Development Kit) in about the same time, and I'm not a programmer. That's all to say I'm not biased at all, I just don't think it's a good game and I know many gamers who agree with me.


i actually agreed with you on that the number of levels created is extremely high doesnt mean its quality is high, i was being sarcastic or anything, i did agree with you. i actually tried the editor in LBP and found it really good. but comparing it to be a full blown out engine like unreal isnt really fair. i have worked for about 4 weeks on UDK and yes its much more effiecent to create levels on their then the LBP editor. but now we are compaing one of the most advanced engines in the world to a level editor. the editor must be dumbed down and striped a lot of functionality for people to be able to understand it. its completly unfair to compare UDK to LBP editor