freebs2 said:
I don't see the reason to repeat myself but still...if you consider the mumber of levels created as indicator of quaity then, you should also consider the hours spent by the huge NSMB user base as a testament to the game's quality. I presonally wouldn't do it in both cases. Yes, the level editor was one of the main reasons why LBP was praised by critics. That's because it was very innovative, no one had ever made a platform game with a level editor inside, and the create-play-share was also a good and innovative concept, in fact, as I said in a post before, I was hyped when the game came out back in 2007, and I got it day1. But is innovation enough to make a game good? A bad palformer with an editor dosen't make good platformer. You wanted to ear the reasons why me and some users don't like LBP and I have already told you them. If then you don't agree it's fine, no problem. Let me just say I always enjoyed plaformers both 2D and 3D on any plaform, I love Crash, Jak, Spyro, Ratchet as well as Super Mario and Sonic. But still I couldn't find anything particulary good about LBP that kept me on playing. I spent something like 30hours to create levels but I was never able came up with something that I considered satisfying, while about an year ago I was able to crate a very basic fps level on UDK (Unreal Development Kit) in about the same time, and I'm not a programmer. That's all to say I'm not biased at all, I just don't think it's a good game and I know many gamers who agree with me. |
i actually agreed with you on that the number of levels created is extremely high doesnt mean its quality is high, i was being sarcastic or anything, i did agree with you. i actually tried the editor in LBP and found it really good. but comparing it to be a full blown out engine like unreal isnt really fair. i have worked for about 4 weeks on UDK and yes its much more effiecent to create levels on their then the LBP editor. but now we are compaing one of the most advanced engines in the world to a level editor. the editor must be dumbed down and striped a lot of functionality for people to be able to understand it. its completly unfair to compare UDK to LBP editor