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Forums - Sony - Forbes: Time To End All This Doom And Gloom Over Sony And The PlayStation

maverick40 said:
sales2099 said:
"It’s the hip thing to do, apparently, to predict the end of the PlayStation brand or claim that because the PS3 sold a couple million fewer units than the Xbox 360 (despite its shorter overall run) that the next console from Sony will surely be its last or will come stillborn."

Its the hip thing to do to bash 360. So when the numerically less internet 360 fans try to fire back against the numerically majority Ps3 fans, its a total outrage amiright?

People, like the author, neglect gen over gen sales.


WTF did I just read? 

Hardly worth posting that. The grammer was more or less sound. The words weren't TOO complicated :P. I cant imagine how you cant understand that.

Unless offcourse your part of the problem and therefore dont see this from the eyes of everybody who dont revere Sony.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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happydolphin said:
Scoobes said:

Whilst I agree with most of what you are saying, I can see where he's coming from (VGKing... whether he's trolling or not). The network infrastructure on Wii was the worst of the current gen consoles and it will be challenging for them to build upon that. Steam, PSN and Xbox Live took a fair bit of time to build up to where they are today and they're constantly improving.

It all looks promising so far though I think the first two years after the WiiU release will see a massive improvement in network infrastructure (regardless of how good it is at launch).

This is incorrect. They will have a very robust network infrastructure from the get-go, since they already have their draft run off the 3DS.

I strongly disagree with this. There's no denying Nintendo will improve on the U's online package on the long run, but its launch will be perfectly competitive.

And VGKing was horribly off the deep end on his points (esp. HDD size, primitive online network and decline of Wii sales). On all his points he was horribly off. It's better to ask a Nintendo fan first, we actually know what's going on.

I know VGKing was pretty far off, but I could understand his train of thought. Like I said, Nintendo have a decent amount of work to do. Yes, they've already started with the 3DS, but hand-helds and consoles are two different beasts.

I actually don't doubt that Ninetndo will have a decent online offering that will be much improved over Wii as the list of features is looking quite strong and there are plenty of non-gaming related apps that will interest general consumers. Will it be competitive with current online offerings? That's quite possible but still debatable. As I said, Nintendo will learn a lot more about managing their network infrastructure in the first two years of WiiU then in the entirety of this gen or by comparing current competitors. 

Also, I'm still unsure about one thing concerning the HDD. When we download patches, will they have to be downloaded to flash drive? I understand having external drives to download full games, but patches can mean fundamental changes to a game (as can DLC in some cases). Can we use an external drive for patching and if we can, is it a good idea?

And I'd rather not ask a Nintendo fan (or any fan of a particular company) to be honest. Bias tends to creep in no matter what .



Scoobes said:

I know VGKing was pretty far off, but I could understand his train of thought. Like I said, Nintendo have a decent amount of work to do. Yes, they've already started with the 3DS, but hand-helds and consoles are two different beasts.

I actually don't doubt that Ninetndo will have a decent online offering that will be much improved over Wii as the list of features is looking quite strong and there are plenty of non-gaming related apps that will interest general consumers. Will it be competitive with current online offerings? That's quite possible but still debatable. As I said, Nintendo will learn a lot more about managing their network infrastructure in the first two years of WiiU then in the entirety of this gen or by comparing current competitors. 

Also, I'm still unsure about one thing concerning the HDD. When we download patches, will they have to be downloaded to flash drive? I understand having external drives to download full games, but patches can mean fundamental changes to a game (as can DLC in some cases). Can we use an external drive for patching and if we can, is it a good idea?

And I'd rather not ask a Nintendo fan (or any fan of a particular company) to be honest. Bias tends to creep in no matter what .

Haha, well there's your mistake. I COULD be biased, but I certainly am knowledgeable. And I know that it is hard to debate that there will be any significant lacking of competitive edge in the online service.

Even if the home and portable offerings are different (and I have personally used that argument myself in other contexts), that is an argument that can't be used here, since the considerations are nearly identical. Where it isn't identical is if you are comparing market strategies (which have very different factors).

As for HDD and EHD etc.etc., the e-shop already makes use of DLC, and supports SD cards and the internal memory. It shouldn't be an issue. Probs you'll have to install the DLC on the same EHD as your app is residing in, or in any EHD, as long as the app is residing in built-in memory. Not complex at all.

You shoud listen to me haha, I'm kidding



happydolphin said:

Scoobes said:

 I know VGKing was pretty far off, but I could understand his train of thought. Like I said, Nintendo have a decent amount of work to do. Yes, they've already started with the 3DS, but hand-helds and consoles are two different beasts.

I actually don't doubt that Ninetndo will have a decent online offering that will be much improved over Wii as the list of features is looking quite strong and there are plenty of non-gaming related apps that will interest general consumers. Will it be competitive with current online offerings? That's quite possible but still debatable. As I said, Nintendo will learn a lot more about managing their network infrastructure in the first two years of WiiU then in the entirety of this gen or by comparing current competitors. 

Also, I'm still unsure about one thing concerning the HDD. When we download patches, will they have to be downloaded to flash drive? I understand having external drives to download full games, but patches can mean fundamental changes to a game (as can DLC in some cases). Can we use an external drive for patching and if we can, is it a good idea?

And I'd rather not ask a Nintendo fan (or any fan of a particular company) to be honest. Bias tends to creep in no matter what .

Haha, well there's your mistake. I COULD be biased, but I certainly am knowledgeable. And I know that it is hard to debate that there will be any significant lacking of competitive edge in the online service.

Even if the home and portable offerings are different (and I have personally used that argument myself in other contexts), that is an argument that can't be used here, since the considerations are nearly identical. Where it isn't identical is if you are comparing market strategies (which have very different factors).

As for HDD and EHD etc.etc., the e-shop already makes use of DLC, and supports SD cards and the internal memory. It shouldn't be an issue. Probs you'll have to install the DLC on the same EHD as your app is residing in, or in any EHD, as long as the app is residing in built-in memory. Not complex at all.

You shoud listen to me haha, I'm kidding

Lol. I don't doubt your knowledge, but the effect Reggie's bizzare gaze has had on mental state of Nintendo fans has to be questioned

Hopefully it's as simple as you say. I still think patching could potentially be a problem if you have saved games on the hard drive but have to patch externally due to space issues. Would the saved games have to be copied onto the external or could you just leave the external HDD plugged in and everything would be fine? Maybe I'm overthinking it.

Semi-related, but I also have some doubts concerning the speed of USB 2.0 drives; for games that stream from the HDD do you think the USB 2.0 connection will bottleneck the data stream? 



Scoobes said:

Lol. I don't doubt your knowledge, but the effect Reggie's bizzare gaze has had on mental state of Nintendo fans has to be questioned

Hopefully it's as simple as you say. I still think patching could potentially be a problem if you have saved games on the hard drive but have to patch externally due to space issues. Would the saved games have to be copied onto the external or could you just leave the external HDD plugged in and everything would be fine? Maybe I'm overthinking it.

Semi-related, but I also have some doubts concerning the speed of USB 2.0 drives; for games that stream from the HDD do you think the USB 2.0 connection will bottleneck the data stream? 

Haha :D that's funny! Reggie is a nintendronephile.

The USB connection shouldn't slow things down, since the fastest blu-ray drive goes at 432Mb/s, and USB 2.0 goes at 480Mb/s. And even if it were slower (which it isn't ), it wouldn't be something that could be fixed over time regardless of what Nintendo learns. The question of does a patch/DLC that's on the other medium than the software work if the other is not connected, for that you just have to make sure that you have the right combination when you want to run the patch/DLC you want. It should be simple enough given the multi-Terrabyte EHDs people will likely buy for this application. But even with smaller EHDs, it's minimal management to keep DLC and DL'd games on the right medium. Eg it's not a biggie .