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Forums - Nintendo - Will the Wii U's graphical capabilities ever be fully utilized?

F0X said:
Busted said:
How can someone be concerned about that? It hasn't even launched yet! i mean c'mon make that question if by 2015 the console's capabilities have been underused, not now xD -- And i agree with bardsong, nintendo land is the best looking game so far, it just feels so full of life.


I'm concerned because of how underutilized the Wii tech was. Virtually every Wii game looks like they could've ran on the GameCube, despite the Wii being more powerful, and no Wii game is more technically impressive than the GameCube Rogue Squadron games.

I just don't want to see history repeated. It bugs me to see such potential go to waste...

I understand but give the wii u some time, i personally want to see Bayonetta 2 showcasing amazing visuals, but the games that will show power on the wii u are the ones that are starting development today, those that we'll see in 2/3 years.



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Not unless Nintendo does it themselves. In the past it was up to Nintendo and / or their 2nd parties like Rare and Factor 5 to get the most out of their consoles. Nintendo and Rare used all kinds of programming tricks and extra chips for games like Donkey Kong Country and Yoshi's Island. Factor 5 had a hand in designing the GameCube hardware and their Rogue Squadron games pushed the system in ways that only Capcom's Resident Evil 4 came close to.

Nowadays Nintendo seems content with delivering games that the masses enjoy rather than squeezing every last drop of performance out of their systems, so with them setting this precedent since the beginning of the current gen with the Wii, 3rd parties are unlikely to take on this endeavor themselves. It'll be up to a developer like Retro to fully show off the Wii U's capabilities if they still have it in them.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

japanese garden tech demo is showcasing features not possible on ps360, and it is rendering 3D on both screens running on an underclocked dev kit.

http://www.youtube.com/watch?v=7074loO1lBA



It will be up to Nintendo to set and raise the bar on visuals on their own console.

While no one can rule out the possibility of a 3rd party exclusive developed by a studio that specifically attempts to produce "the best looking visuals" on the Wii U, there really isn't much incentive for any studio to divert the resources into such an effort.

While I say this without even knowing the final specs on any of the three future consoles, smart money says the PS4 and Xbox 3 will be better platforms for "best visuals on a console" if that's what a particular developer is shooting for among their marketing bullets.

Personally, I don't see why that would even be a convincing marketing bullet point for a Wii U game as the focus is supposedly about the tablet interface. If all a developer wants to do is create a game that plays like any other console game and uses the standard "pro" controller, then I don't see any reason why said game would be any better off on the Wii U than it would on any other console.



Busted said:
F0X said:
Busted said:
How can someone be concerned about that? It hasn't even launched yet! i mean c'mon make that question if by 2015 the console's capabilities have been underused, not now xD -- And i agree with bardsong, nintendo land is the best looking game so far, it just feels so full of life.


I'm concerned because of how underutilized the Wii tech was. Virtually every Wii game looks like they could've ran on the GameCube, despite the Wii being more powerful, and no Wii game is more technically impressive than the GameCube Rogue Squadron games.

I just don't want to see history repeated. It bugs me to see such potential go to waste...

I understand but give the wii u some time, i personally want to see Bayonetta 2 showcasing amazing visuals, but the games that will show power on the wii u are the ones that are starting development today, those that we'll see in 2/3 years.

I'm still wondering why we haven't seen any footage of Bayonetta 2, but my eyes are on it regardless. Personally I think if any game is going to show what the Wii U is truly capable of both artisticly and technically... it's the next 3D Mario game. Which we don't know anything about yet, but I'm desperately hoping for a 2013 release date. If Nintendo releases a game in the next 3 years that really crushes the current generation of graphics, I'll be amazed, and I will laugh at myself for once again doubting Nintendo.



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FrancisNobleman said:
japanese garden tech demo is showcasing features not possible on ps360, and it is rendering 3D on both screens running on an underclocked dev kit.

http://www.youtube.com/watch?v=7074loO1lBA

you just had too say that? now the haters will jump on you!

I really want this demo to be included in WiiU or as an eShop download



    R.I.P Mr Iwata :'(

FrancisNobleman said:
japanese garden tech demo is showcasing features not possible on ps360, and it is rendering 3D on both screens running on an underclocked dev kit.

http://www.youtube.com/watch?v=7074loO1lBA

The early tech demo is promising, but I've yet to see a Wii U game that reaches that level. That's the problem. However, at least we can comfortably say that the Wii U can produce better graphics than the PS3 and 360, though it doesn't quite answer the thread title.



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Yes, because Nintendo will make a few great AAA games for it.

3rd parties? Absolutely not. It will never get a major AAA game late enough into its lifecycle that will push the system like the PS3/X360 have. By the end of next gen, the console will unfortunately be dead like the Wii has been.



Back from the dead, I'm afraid.

F0X said:
Darc Requiem said:
Retro Studios


Maybe. I can imagine Retro's next game being quite a graphical showcase, though they never actually pushed the Wii (or GameCube) to its technical limits. But we can expect a beautiful game, since Retro hires only the best artists in the entire industry.


The Metroid Prime series pushed the hardware and at 60fps to boot.



Darc Requiem said:
F0X said:
Darc Requiem said:
Retro Studios


Maybe. I can imagine Retro's next game being quite a graphical showcase, though they never actually pushed the Wii (or GameCube) to its technical limits. But we can expect a beautiful game, since Retro hires only the best artists in the entire industry.


The Metroid Prime series pushed the hardware and at 60fps to boot.


Still they are not considered to the the most technically impressive GameCube games (but are among them). Metroid Prime 3 was a step up, but Retro admits that DKCR pushes the Wii markedly further. And it still doesn't match up to the very best the GameCube had to offer.

However, with the right amount of time and resources, I can imagine Retro succeding in making full use of the console.



3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero