| Sal.Paradise said:
Oh please, what rubbish, how on earth does a screenshot of a 360 game refute him saying that the Wii U will be "Maybe 20% more efficient, and graphically indistinguishable from the other consoles." ??? This is pathetic! I've called you out on making up information and you're doing your very best to wriggle out of it! You're now saying I'm unwilling to talk about stuff you brought up a few posts ago, guess what, because I called you out on MADE UP information about Pikmin 3 and Kameo's development that you DIDNT back up, and I REFUSED to argue any further with you until you provided a source, WHICH YOU DIDNT.
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Show one concrete statement I made that you can demonstrate is false
1) I cherry-picked an image to make the point that you shouldn't look at cross-platform launch games as being representative on anything.
2) I made some speculative comments that I doubt anyone (with reading comprehension above a 6th grade level) thought were meant to be taken as hard facts.
Now, since you wanted facts, this is what Miyamoto said at E3 2011:
"We really did want to release Pikmin this year in honor of [the series' 10-year] celebration," Miyamoto told the crowd. "Earlier, someone asked if we're working on any other Wii games after Skyward Sword. Well, Pikmin was a Wii game we were working on.
"However, as we've been working on Wii U hardware and I've been looking at those high-definition graphics and that beautiful controller, i've been getting the feeling i wanted to see Pikmin there instead."
Sounds like it was far along in development for the Wii U ...
Edit: Just as a re-cap, we know that at E3 2011 (roughly 18 months before the launch of the Wii U) Miyamoto was still committed to releasing Pikmin 3 for the Wii and suggested that he suggested that he wanted to develop it for the Wii U instead. At this point in time it had never been demonstrated to users, and we'd never seen screenshots or videos although it had been in development for some time.
Looking at the information that was available, Pikmin 3 may have been further along in development than I had anticipated, but it was still at least 12 to 18 months before we would (realistically) see it released as a Wii game.
















