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Forums - Nintendo - How much more powerful do you think the Wii U is compared to PS3/Xbox360.

Sal.Paradise said:

Oh please, what rubbish, how on earth does a screenshot of a 360 game refute him saying that the Wii U will be   "Maybe 20% more efficient, and graphically indistinguishable from the other consoles." ???

This is pathetic! I've called you out on making up information and you're doing your very best to wriggle out of it!

You're now saying I'm unwilling to talk about stuff you brought up a few posts ago, guess what, because I called you out on MADE UP information about Pikmin 3 and Kameo's development that you DIDNT back up, and I REFUSED to argue any further with you until you provided a source, WHICH YOU DIDNT.  

 


Show one concrete statement I made that you can demonstrate is false

1) I cherry-picked an image to make the point that you shouldn't look at cross-platform launch games as being representative on anything.

2) I made some speculative comments that I doubt anyone (with reading comprehension above a 6th grade level) thought were meant to be taken as hard facts.

 

Now, since you wanted facts, this is what Miyamoto said at E3 2011:

"We really did want to release Pikmin this year in honor of [the series' 10-year] celebration," Miyamoto told the crowd. "Earlier, someone asked if we're working on any other Wii games after Skyward Sword. Well, Pikmin was a Wii game we were working on.

"However, as we've been working on Wii U hardware and I've been looking at those high-definition graphics and that beautiful controller, i've been getting the feeling i wanted to see Pikmin there instead."

Sounds like it was far along in development for the Wii U ...

 

Edit: Just as a re-cap, we know that at E3 2011 (roughly 18 months before the launch of the Wii U) Miyamoto was still committed to releasing Pikmin 3 for the Wii and suggested that he suggested that he wanted to develop it for the Wii U instead. At this point in time it had never been demonstrated to users, and we'd never seen screenshots or videos although it had been in development for some time.

Looking at the information that was available, Pikmin 3 may have been further along in development than I had anticipated, but it was still at least 12 to 18 months before we would (realistically) see it released as a Wii game.



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HappySqurriel said:
Sal.Paradise said:

Oh please, what rubbish, how on earth does a screenshot of a 360 game refute him saying that the Wii U will be   "Maybe 20% more efficient, and graphically indistinguishable from the other consoles." ???

This is pathetic! I've called you out on making up information and you're doing your very best to wriggle out of it!

You're now saying I'm unwilling to talk about stuff you brought up a few posts ago, guess what, because I called you out on MADE UP information about Pikmin 3 and Kameo's development that you DIDNT back up, and I REFUSED to argue any further with you until you provided a source, WHICH YOU DIDNT.  

 


Show one concrete statement I made that you can demonstrate is false

1) I cherry-picked an image to make the point that you shouldn't look at cross-platform launch games as being representative on anything.

2) I made some speculative comments that I doubt anyone (with reading comprehension above a 6th grade level) thought were meant to be taken as hard facts.

 

Now, since you wanted facts, this is what Miyamoto said at E3 2011:

"We really did want to release Pikmin this year in honor of [the series' 10-year] celebration," Miyamoto told the crowd. "Earlier, someone asked if we're working on any other Wii games after Skyward Sword. Well, Pikmin was a Wii game we were working on.

"However, as we've been working on Wii U hardware and I've been looking at those high-definition graphics and that beautiful controller, i've been getting the feeling i wanted to see Pikmin there instead."

Sounds like it was far along in development for the Wii U ...

HAHA WHAT. That I can demonstrate is FALSE?

You made claims about both Kameo's and Pikmin 3's development, that YOU couldn't back up, to support YOUR argument. It is on YOU to prove they are CORRECT, with SOURCES.

Your words:  The two launch games for the XBox 360 that looked better than XBox games were Kameo and Perfect Dark, two games that began development before the XBox was released and were nearly completed before they were switched development to the XBox 360. The last 18 months of development of these games was primarily on improving their visuals.

And in regards to Kameo and Pikmin: 18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...

I called you out on that BS, and these past few pages have just been you trying to wriggle out of it. Infantile! 

Again:  I called you out on MADE UP information about Pikmin 3 and Kameo's development that you DIDNT back up, and I REFUSED to argue any further with you until you provided a source, WHICH YOU DIDNT.  

End of.

Capiche.

You screwed up, you fabricated information. I called you out on it. 

Now deal with it. 




413 that is all



Sal.Paradise said:
HappySqurriel said:
Sal.Paradise said:

Oh please, what rubbish, how on earth does a screenshot of a 360 game refute him saying that the Wii U will be   "Maybe 20% more efficient, and graphically indistinguishable from the other consoles." ???

This is pathetic! I've called you out on making up information and you're doing your very best to wriggle out of it!

You're now saying I'm unwilling to talk about stuff you brought up a few posts ago, guess what, because I called you out on MADE UP information about Pikmin 3 and Kameo's development that you DIDNT back up, and I REFUSED to argue any further with you until you provided a source, WHICH YOU DIDNT.  

 


Show one concrete statement I made that you can demonstrate is false

1) I cherry-picked an image to make the point that you shouldn't look at cross-platform launch games as being representative on anything.

2) I made some speculative comments that I doubt anyone (with reading comprehension above a 6th grade level) thought were meant to be taken as hard facts.

 

Now, since you wanted facts, this is what Miyamoto said at E3 2011:

"We really did want to release Pikmin this year in honor of [the series' 10-year] celebration," Miyamoto told the crowd. "Earlier, someone asked if we're working on any other Wii games after Skyward Sword. Well, Pikmin was a Wii game we were working on.

"However, as we've been working on Wii U hardware and I've been looking at those high-definition graphics and that beautiful controller, i've been getting the feeling i wanted to see Pikmin there instead."

Sounds like it was far along in development for the Wii U ...

HAHA WHAT. That I can demonstrate is FALSE?

You made claims about both Kameo's and Pikmin 3's development, that YOU couldn't back up, to support YOUR argument. It is on YOU to prove they are CORRECT, with SOURCES.

Your words:  The two launch games for the XBox 360 that looked better than XBox games were Kameo and Perfect Dark, two games that began development before the XBox was released and were nearly completed before they were switched development to the XBox 360. The last 18 months of development of these games was primarily on improving their visuals.

And in regards to Kameo and Pikmin: 18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...

I called you out on that BS, and these past few pages have just been you trying to wriggle out of it. Infantile! 

Again:  I called you out on MADE UP information about Pikmin 3 and Kameo's development that you DIDNT back up, and I REFUSED to argue any further with you until you provided a source, WHICH YOU DIDNT.  

End of.

Capiche.

You screwed up, you fabricated information. I called you out on it. 

Now deal with it. 


 

 

You're not familiar with the concept of speculation are you? A vague speculative statement is not a fact.

I made vague speculative statements about the development status and durration of Kameo and Pikmin which are roughly supported by the few facts that are known. They are not meant to be taken as strict facts themselves, and only a fool would do so.

You have not demonstrated that the statements I made were wrong beyond a level that would be considered acceptable given the unknown nature of the development practices of private companies.

 

 

Edit:

American Heritage Dictionary

spec·u·la·tion

1) Contemplation or consideration of a subject; meditation.
2) A conclusion, opinion, or theory reached by conjecture.
3) Reasoning based on inconclusive evidence; conjecture or supposition.

con·jec·ture
1) An opinion or conclusion formed on the basis of incomplete information.
2) Form an opinion or supposition about (something) on the basis of incomplete information.


Sal.Paradise said:

Oh god.

Fifth, maybe sixth time now.

Listen. Read. Whatever you have to do.

In this thread, I was not talking about the original Xbox Kameo game.

I was referring to the 360 one.

Which demonstrated a significant leap over all last gen games (<<<---- this is something he didn't try to argue, if you think differently, then that is a different argument!!) and shows that his picture of GUN trying to make it seem like the 360s launch titles did not demonstrate a significant leap was completely misleading. 

CAPICHE! 

 

Here let me jog your memory because it sounds like you are trying to deny ever comparing them. This is all from page 3 of the "Next Gen Launch Games" thread.

"So I'll play devils advocate and repost these, to show that clear graphical leaps are possible and very doable at the start of a generation. Anyone saying this leap isn't significant is flat out lying! (come at me d21lewis, come at me) 

Don't forget that these first HD 360 titles are of course rendering at a much higher resolution than their SD counterparts. I expect 'next gen' games to still be running mostly 720p, leaving more of that new power for graphical effects etc."

I have already posted this.

"phenom08 said:
I know about your argument with happysquirrel. I was accusing you of doing this before. I guess I shouldn't have responsed to your and happysquirrel's post tree. That's why you think I'm accusing you of doing this in your argument with happysquirrel. What I am doing though is accusing you of cherry picking. Why not compare late gen Xbox to 360 launch games instead of a unreleased Xbox game to 360 launch game."

I don't care about your debate with happysquirrel about the 360 kameo game in this thread. I'm calling what you said in that thread out. You are also still trying to say he was cherry picking which you are doing as well. Admit you were cherry picking lol. You are right about whether Kameo looks signicantly better than "all last gen games" being another argument, because I completely disagree.



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HappySqurriel said:
Sal.Paradise said:

Can you give me sources on Kameo and Pikmins 3s development please? 

Remember, when I said: ..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So? 

You said:18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...

Are you telling me you have sources on neither of these?

And don't even try to now argue that Pikmin 3 shows a generational leap anywhere near the size of leap that Kameo showed, because you don't have sources. It won't go well for you


Why doesn't Pikmin have a clear generational leap? Because there is no need to improve graphics for the game beyond its current level ...

Looking at the following games, please tell me which one is showing that it is suffering from a lack of processing power:

Pikmin 3:

Rayman Legends:

The Wonderful 100

New Super Mario Bros U

 

These games don't show a generational improvement because increased graphical processing power is meaningless to games that use art styles similar to this.

The only exclusive Wii U game that has a reason to see a graphical improvement is ZombiU which switched mid-development of the kind of game it was going to be; and yet it still looks roughly on par with most of the best looking first person shooters on the XBox 360 and PS3

You need to get used to the fact that 90% of games released from this point forward will probably see no significant graphical improvements over what was possible on the HD consoles because it is meaningless to the game, remarkably expensive, and time consuming.

First of all, you posted screenshots of games that are literally all 2D and 2.5D games.  Take a screenshot of Rayman Origins for PS3, same quality.

And the best-looking 3D game happens to look not even as good as the best-looking PS360 games.  This shows that there is definite room for imporovement, and makes your entire point moot.  All of these games could be made to look as good on current HD consoles.

 

"You need to get used to the fact that 90% of games released from this point forward will probably see no significant graphical improvements over what was possible on the HD consoles"

This is hogwash.  Every generation sees graphical improvement as technology progresses.  Higher resolutions, framerates, and polygon counts do not mean that every game has to look photo realistic.  There is plenty of room to make stylistic universes look more beautiful with more powerful hardware.  I am, of course referring to that Mario picture that was too ugly to repost.  Look at the Toy Story movies... just because technology allows you to make CGI like Avatar still means you can create unrealistically animated awesomeness.  And there was no better way to watch Toy Story 3 than on a 4K projector.  Resolution and the progression of technology matters, regardless of whether we're talking about movies or games.



phenom08 said:

Here let me jog your memory because it sounds like you are trying to deny ever comparing them. This is all from page 3 of the "Next Gen Launch Games" thread.

"So I'll play devils advocate and repost these, to show that clear graphical leaps are possible and very doable at the start of a generation. Anyone saying this leap isn't significant is flat out lying! (come at me d21lewis, come at me) 

Don't forget that these first HD 360 titles are of course rendering at a much higher resolution than their SD counterparts. I expect 'next gen' games to still be running mostly 720p, leaving more of that new power for graphical effects etc."

I have already posted this.

"phenom08 said:
I know about your argument with happysquirrel. I was accusing you of doing this before. I guess I shouldn't have responsed to your and happysquirrel's post tree. That's why you think I'm accusing you of doing this in your argument with happysquirrel. What I am doing though is accusing you of cherry picking. Why not compare late gen Xbox to 360 launch games instead of a unreleased Xbox game to 360 launch game."

I don't care about your debate with happysquirrel about the 360 kameo game in this thread. I'm calling what you said in that thread out. You are also still trying to say he was cherry picking which you are doing as well. Admit you were cherry picking lol. You are right about whether Kameo looks signicantly better than "all last gen games" being another argument, because I completely disagree.

Yes! You already brought this up! This is a different thread!

And I already posted: "I will gladly do that in the other thread. Kameo is still a significant and noticeable generational leap over original xbox games."

So go there to post to avoid confusion with this one, and tomorrow I will gladly compare last gen games to Kameo on 360 with you! THANKS. 




Sal.Paradise said:

Yes! You already brought this up! This is a different thread!

And I already posted: "I will gladly do that in the other thread. Kameo is still a significant and noticeable generational leap over original xbox games."

So go there to post to avoid confusion with this one, and tomorrow I will gladly compare last gen games to Kameo on 360 with you! THANKS. 

 

How am I suppose to go to another thread you haven't even told me the title of? What confusion lol, you aren't confused you just can't accept I busted you on picking the wrong Xbox game to compare Kameo to. You are just trying to dodge me lol.



TheShape31 said:

Whew.  I'm going to go ahead and field this one.

First of all, you posted screenshots of games that are literally all 2D and 2.5D games.  Take a screenshot of Rayman Origins for PS3, same quality.

Technically Pikmin is a 3D game and the other two are 2.5D games, being that 2.5D game meains a game that is a 2D game that is rendered in 3D. See Viewtiful Joe

I don't doubt that there are similar looking PS3 games ...

Now answer the question 'Which one is showing that it is suffering from a lack of processing power?'

That's the point, if you can't say that they look like they're suffering from lack of proccessing power then obviously there really is no point in pushing graphics technology for these games beyond this point.

 

TheShape31 said:

"You need to get used to the fact that 90% of games released from this point forward will probably see no significant graphical improvements over what was possible on the HD consoles"

This is hogwash.  Every generation sees graphical improvement as technology progresses.  Higher resolutions, framerates, and polygon counts do not mean that every game has to look photo realistic.  There is plenty of room to make stylistic universes look more beautiful with more powerful hardware.  I am, of course referring to that Mario picture that was too ugly to repost.  Look at the Toy Story movies... just because technology allows you to make CGI like Avatar still means you can create unrealistically animated awesomeness.  And there was no better way to watch Toy Story 3 than on a 4K projector.  Resolution and the progression of technology matters, regardless of whether we're talking about movies or games.

Everything comes to an end ...

Nintendo can spend 4 times as much money making sure that the stitches in Mario's over-alls are rendered with appropriate detail, or they can continue releasing games that look (essentially) like New Super Mario U, and in either case they will get roughly similar sales.

 

While sites like this are heavily focused on the top 20% of games that are released, the other 80% are not pushing the limits of processing power on their platforms regardless of whether they're released for the Nintendo DS, Wii, iPhone, Android, 3DS, PS-Vita, PS3, XBox 360 or Wii U. While Minecraft is an extreme example, more and more games are (essentially) setting the quality of graphics based on what they can afford to produce and only the top tier big budget blockbusters are ever going to push the limits of hardware that is significantly more powerful than the Wii U.

To understand why, simply look at the tools provide by this site:

http://www.vgchartz.com/gamedb/?name=&publisher=&platform=X360&genre=Shooter&minSales=0&results=200

The XBox 360 is probably the platform which has provided the most sales to first person shooters over the past 5 years. There are at least 150 shooter games that have been released to market, of which 20 sold more than 2 million units (what would probably be needed to break even on high-end next generation development), 42 sold a million or more (what would probably be needed to break even on high-end current generation development), and most sold less than that.



phenom08 said:
Sal.Paradise said:
 

Yes! You already brought this up! This is a different thread!

And I already posted: "I will gladly do that in the other thread. Kameo is still a significant and noticeable generational leap over original xbox games."

So go there to post to avoid confusion with this one, and tomorrow I will gladly compare last gen games to Kameo on 360 with you! THANKS. 

 

How am I suppose to go to another thread you haven't even told me the title of? What confusion lol, you aren't confused you just can't accept I busted you on picking the wrong Xbox game to compare Kameo to. You are just trying to dodge me lol.

" How am I suppose to go to another thread you haven't even told me the title of?  "

In your own post: 

"This is all from page 3 of the "Next Gen Launch Games" thread."

Tada!

 

But since you're trying your very best to get one over me, I'll stay here for now, it seems to be a trend. Both those photos, of Kameo on the 360 and original xbox, I found on a post on Neogaf, and thought they were a great comparison. That's because they were both games with the same art style, same character model etc, and so no one could argue 'oh but the art style is different, it's cartoony and saturated but (for instance) half life on the xbox is realistic, so its not a proper comparison!' as I have seen others do. It is much easier to demonstrate that difference in capability when the games use exactly the same art style, hence why my comparison in that thread, I felt was so useful (and the OP agreed). 

It was not an attmept to decieve, by painting the Kameo on the original xbox as if it was the best looking game on the system. I'm sorry if it came off that way! 

 

I already explained this briefly in this thread, but you ignored: 

 "Kameo! it llustrated the massive jump in quality at launch, but with the benefit of having the same character designs/ art style so people couldn't bitch about them being different or Kameo not counting because it was cartoony/oversaturated (an argument I've seen posted before to wriggle out of those comparisons.) "