| TheShape31 said:
Whew. I'm going to go ahead and field this one. First of all, you posted screenshots of games that are literally all 2D and 2.5D games. Take a screenshot of Rayman Origins for PS3, same quality. |
Technically Pikmin is a 3D game and the other two are 2.5D games, being that 2.5D game meains a game that is a 2D game that is rendered in 3D. See Viewtiful Joe
I don't doubt that there are similar looking PS3 games ...
Now answer the question 'Which one is showing that it is suffering from a lack of processing power?'
That's the point, if you can't say that they look like they're suffering from lack of proccessing power then obviously there really is no point in pushing graphics technology for these games beyond this point.
| TheShape31 said:
"You need to get used to the fact that 90% of games released from this point forward will probably see no significant graphical improvements over what was possible on the HD consoles" This is hogwash. Every generation sees graphical improvement as technology progresses. Higher resolutions, framerates, and polygon counts do not mean that every game has to look photo realistic. There is plenty of room to make stylistic universes look more beautiful with more powerful hardware. I am, of course referring to that Mario picture that was too ugly to repost. Look at the Toy Story movies... just because technology allows you to make CGI like Avatar still means you can create unrealistically animated awesomeness. And there was no better way to watch Toy Story 3 than on a 4K projector. Resolution and the progression of technology matters, regardless of whether we're talking about movies or games. |
Everything comes to an end ...
Nintendo can spend 4 times as much money making sure that the stitches in Mario's over-alls are rendered with appropriate detail, or they can continue releasing games that look (essentially) like New Super Mario U, and in either case they will get roughly similar sales.
While sites like this are heavily focused on the top 20% of games that are released, the other 80% are not pushing the limits of processing power on their platforms regardless of whether they're released for the Nintendo DS, Wii, iPhone, Android, 3DS, PS-Vita, PS3, XBox 360 or Wii U. While Minecraft is an extreme example, more and more games are (essentially) setting the quality of graphics based on what they can afford to produce and only the top tier big budget blockbusters are ever going to push the limits of hardware that is significantly more powerful than the Wii U.
To understand why, simply look at the tools provide by this site:
http://www.vgchartz.com/gamedb/?name=&publisher=&platform=X360&genre=Shooter&minSales=0&results=200
The XBox 360 is probably the platform which has provided the most sales to first person shooters over the past 5 years. There are at least 150 shooter games that have been released to market, of which 20 sold more than 2 million units (what would probably be needed to break even on high-end next generation development), 42 sold a million or more (what would probably be needed to break even on high-end current generation development), and most sold less than that.







