Sal.Paradise said:
It certainly is a leap from the Wii, but we're talking about a leap from PS360 here. Different things. The rest of your post is speculation |
I only mean to point out the obvious differneces between the circumstances behind Kameo and Pikmin 3's development stages. I know that Pikmin 3 was announced way, way back, and that the title only had a small team over the early portions of development (straight from Miyamoto's mouth). It had to start full development in 2010, as the full team is composed of people involved in New Super Mario Bros. Wii. I also know that Miyamoto was considering Pikmin 3 for Wii U as early as 2009, when he referenced Pikmin as an ideal candiate for the hypothetical "Wii HD". Finally, we know that Pikmin 3 will make use of the Wii MotionPlus as its primary control method, so we can conclude that the project still retains at least some of the direction behind the original Wii version.
In contrast, Kameo was well into development when it made the jump to 360. After all, we do have screens of the Xbox version. Pikmin 3 wasn't likely as far into development as Kameo when it was switched to Wii U. As such, Kameo on 360 was likely a graphically reworked version, while Pikmin 3 was almost completely built from the ground-up for Wii U. As for why it isn't a clear step up from games on PS3 and 360, I believe the point of having it on the Wii U was really just to have Pikmin in HD (going back to Miyamoto's comments). And I think Nintendo achieved that goal.
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