Sal.Paradise said:
Ok, so you DONT have sources and were bullshitting? Remember, the basis tot his argument is that you originally said: The two launch games for the XBox 360 that looked better than XBox games were Kameo and Perfect Dark, two games that began development before the XBox was released and were nearly completed before they were switched development to the XBox 360. The last 18 months of development of these games was primarily on improving their visuals.
As to why Kameo looked so good, and Wii U launch titles aren't showing the same generational lep. So you were just lying about Kameo? Any answer to this? No?
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So are you claiming that Kameo and Perfect Dark did not begin development on the Gamecube as launch games?
Because that is a fact
Are you claiming that at E3 2004 Kameo wasn't demonstrated as a nearly complete game expected to be released at the end of 2004/beginning of 2005 and was then transferred to the XBox 360?
Because that is a fact
Now ANSER THE QUESTION, which of Pikmin 3, Rayman Legends, New Super Mario U and The Wonderful 100 looks like it is unable to meet the potential of its artistic style due to lack of processing power?
You, as well as everyone else here, sees my point; and that these developers could have a graphical workstation with 3 graphical cards to target and it is unlikely that they would be producing dramatically more advanced graphics.
Pikmin 3 did not demonstrate a 'generational leap' in graphics because it would be pointless and expensive to do so.








