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Sal.Paradise said:
HappySqurriel said:
Sal.Paradise said:

Can you give me sources on Kameo and Pikmins 3s development please? 

Remember, when I said: ..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So? 

You said:18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...

Are you telling me you have sources on neither of these?

And don't even try to now argue that Pikmin 3 shows a generational leap anywhere near the size of leap that Kameo showed, because you don't have sources. It won't go well for you


Why doesn't Pikmin have a clear generational leap? Because there is no need to improve graphics for the game beyond its current level ...

Looking at the following games, please tell me which one is showing that it is suffering from a lack of processing power:

Pikmin 3:

 

You need to get used to the fact that 90% of games released from this point forward will probably see no significant graphical improvements over what was possible on the HD consoles because it is meaningless to the game, remarkably expensive, and time consuming.

Ok, so you DONT have sources and were bullshitting? 

Remember, the basis tot his argument is that you originally said: 

The two launch games for the XBox 360 that looked better than XBox games were Kameo and Perfect Dark, two games that began development before the XBox was released and were nearly completed before they were switched development to the XBox 360. The last 18 months of development of these games was primarily on improving their visuals.

 

As to why Kameo looked so good, and Wii U launch titles aren't showing the same generational lep.

So you were just lying about Kameo? 

Any answer to this? No? 

 

So are you claiming that Kameo and Perfect Dark did not begin development on the Gamecube as launch games?

Because that is a fact

Are you claiming that at E3 2004 Kameo wasn't demonstrated as a nearly complete game expected to be released at the end of 2004/beginning of 2005 and was then transferred to the XBox 360?

Because that is a fact

 

 

 

Now ANSER THE QUESTION, which of Pikmin 3, Rayman Legends, New Super Mario U and The Wonderful 100 looks like it is unable to meet the potential of its artistic style due to lack of processing power?

You, as well as everyone else here, sees my point; and that these developers could have a graphical workstation with 3 graphical cards to target and it is unlikely that they would be producing dramatically more advanced graphics.

Pikmin 3 did not demonstrate a 'generational leap' in graphics because it would be pointless and expensive to do so.