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Forums - Nintendo - Developer Admits Wii U Is Not As Revolutionary As The Wii Remote~ I beg to differ...

I don't think it really matters.

Wiimote was revolutionary as an input device sure, but it also mostly invited an avalanche of shovelware crap.

Wiimote in a lot of ways is the first big step for gaming towards virtual reality, but this is 20-30+ years off from being the experience people really would want it to be.

Wii U is more traditional, but still has Nintendo TVii, Miiverse, and hopefully a better balanced library.

I don't care if Wii U isn't the novelty the Wii was. I want better games and a better balanced library, gimme more announcements like Bayonetta 2 and Wonderful 101 and I'll take that.



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I think the best part of this quote was the fact that, that developer has to wait for Nintendo to help them come up their their own ideas on how best to use the hardware. If I was that guys boss I'd fire him for a comment like that.



"Like you know"

If the gamepad is used to it's full potential then it could be revolutionary for gaming, but then who knows what the potential is?



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

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HappySqurriel said:
Since the Wii U was announced I have consistently held the opinion that the Wiimote had more potential but the touch screen will probably be used in more meaningful ways. Between the DS, 3DS and smartphones there are countless examples of how to use a touch screen in interesting ways so even mediocre developers should be able to use them effectively.


Hah! This post made me smile.

But it also kinda proves the point. We've seen plenty of dual screen and touch screen games already. Therefore the Wii U is going to offer much more modest gameplay opportunities over already existing platforms (insert word "asymmetric" here).

It's no big deal. No industry gets turned upside down every five years. It could be decades before anybody builds a game system as successfully divergent as the Wii.



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Viper1 said:
I think he's simply saying that the jump to Wii was huge in terms of the difference in input controls before it. Whereas the Wii U's input options are already well understood concepts from the Wii remote, DS and 3DS.

Not so much that it's more limited in it's capabilities.

This.

Like graphical jumps. The next jump for Wii U, 720 and PS4 are not as noticeable as PS2 -> PS3



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spurgeonryan said:
the2real4mafol said:

If the gamepad is used to it's full potential then it could be revolutionary for gaming, but then who knows what the potential is?


Tablets have been out for a while now. The game pad is pretty much just a tablet with controls. They should have a nice grasp on what is possible or not by now. What we know is that with one controller the Wii I games play just as well on the controller as they do on the screen. This makes sence because the pad is almost as large as the actual console as we have seen in recent pictures.

Tablets are not new, you are right, but they haven't been used in this way for gaming before, up to now it was either touchscreen or controller. With the wii u it's both. I think some games will really benefit from the screen.



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

The Wii-Umote is basically just a regular controller with a screen. It's like a 2012 version of the Dreamcast controller.



RolStoppable said:
superchunk said:
The only thing I didn't like in his quotes was the idea that he has to see what Nintendo does first in order to make their play. That is the problem here. Nintendo makes fun, cartoony, and above all great games. That does not mean all Nintendo owners only want that type of game. We want gritty hardcore action as well.

Make your own ideas and run with it.

What makes this especially puzzling is the softography of Firebrand Games. Before looking it up, I only knew that they made Race Driver: GRID for the DS. Pretty much all they've been doing in the last five years is making the Nintendo versions of racing games from the likes of Codemasters, Electronic Arts and Activision. Plus the handheld versions of some licensed kids games like Cars and Spongebob.

This isn't exactly a company with creative freedom, but one that works on contract.


Agreed, they dont nothing but Nintendo versions of Racing games.

So I don't know where his comment is really coming from lol.



 

 

The Virtual Boy was more revolutionary than the SNES too.

People focus way too much on that. Fun comes from execution and having a well rounded game library with consistently releases of good content. And nowadays a solid online experience.

The Wii was great as far as getting grandpa and mom and pop to try Wii Sports, but long term, I think really it brought to the forefront just a crap load of shovelware.

Gimme more games like Bayonetta 2 and Monolith RPGs and Zombi U and I will take the Wii U over the Wii any day of the week.



superchunk said:
The only thing I didn't like in his quotes was the idea that he has to see what Nintendo does first in order to make their play. That is the problem here. Nintendo makes fun, cartoony, and above all great games. That does not mean all Nintendo owners only want that type of game. We want gritty hardcore action as well.

Make your own ideas and run with it.

When you're dealing with another team's vision, something they've thought up and about, and have been working on for much, much longer, I think it's only natural to want to know what they've done with it.  It's new hardware, a new control scheme.  Nintendo developers should be at least a year ahead of what anyone else can accomplish at this point.  The hardware itself is designed around their purposes.

People make way too much out of what developers say during interviews.