| oniyide said:
I never said it was a technical limitation. This is a fighting game not some vast sandbox. But the facts remain they would still have had to made the game from the ground up for the Wii just like they did for 3ds and iOS and it was 4 characters not 2. (evilRyu, Oni, Yun and Yang). Im not backing their decision, hell i know i didnt have to wait, but i do understand it. and see why they did it. Interesting, why would that be a fair assumption? Its not like GC was such a big seller that their would be alot of controllers out there in the wild. CC that is more of a wild card, but if your the type of person that bought a WIi just to play stuff like Wii Sports adn what not, then that person most likely wouldnt care about CC or the games that support it. There is VC but how well has that really done? I know SMB3 did really well, but you dont even need a CC to play the NES games. It cost money to make a controller and they had help from Ninty on MHTri, not the same situation, which would lead me to believe that Ninty didnt care enough to try to get SF4 on the system or Capcom didnt even approach them. |
Well, the kind of gamers that buy SFIV and are Nintendo fans would have owned a gamecube prior, since SFIV is a core game.
I think it's a fair assumption. The cube had a 20mil install base, that's about what I'd expect the Wii core base to be.
I guess you're right about the dedicated controller costing money, but they've done it for many systems in the past on their own costs, for the Dreamcast, the Playstation, so I don't see why it's so unfathomable for the Wii.
Here, I knew about this but take a look:
http://shop.capcom.com/store/capcomus/en_US/pd/productID.170803600/Tatsunoko-VS-Capcom-Arcade-FightStick.html
Tats had its own controller. Why not SFIV?










