By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Mortal Kombat vs Street Fighter! Who is ahead in all-time sales? (Edit)

oniyide said:

I never said it was a technical limitation. This is a fighting game not some vast sandbox. But the facts remain they would still have had to made the game from the ground up for the Wii just like they did for 3ds and iOS and it was 4 characters not 2. (evilRyu, Oni, Yun and Yang). Im not backing their decision, hell i know i didnt have to wait, but i do understand it. and see why they did it.

Interesting, why would that be a fair assumption? Its not like GC was such a big seller that their would be alot of controllers out there in the wild. CC that is more of a wild card, but if your the type of person that bought a WIi just to play stuff like Wii Sports adn what not, then that person most likely wouldnt care about CC or the games that support it. There is VC but how well has that really done? I know SMB3 did really well, but you dont even need a CC to play the NES games.  It cost money to make a controller and they had help from Ninty on MHTri, not the same situation, which would lead me to believe that Ninty didnt care enough to try to get SF4 on the system or Capcom didnt even approach them. 

Well, the kind of gamers that buy SFIV and are Nintendo fans would have owned a gamecube prior, since SFIV is a core game.

I think it's a fair assumption. The cube had a 20mil install base, that's about what I'd expect the Wii core base to be.

I guess you're right about the dedicated controller costing money, but they've done it for many systems in the past on their own costs, for the Dreamcast, the Playstation, so I don't see why it's so unfathomable for the Wii.

 

Here, I knew about this but take a look:

http://shop.capcom.com/store/capcomus/en_US/pd/productID.170803600/Tatsunoko-VS-Capcom-Arcade-FightStick.html

Tats had its own controller. Why not SFIV?



Around the Network
oniyide said:
happydolphin said:
oniyide said:

That only proves my point, Tvs.C ran on hardware that was very similar to to the Wii's own. YOu cant say the same for SF4 which was made pretty for the HDs, I think that the wiimote was a barrier as well. Kind of hard to sell a game where only a few people have the controller to play it. (CC in this case)

For pretty, the full version ran on the 3DS I'm sure the Wii could handle it. As for input, the GC controller, the classic controller and all kinds of controllers were supported. I dont think that's an issue, and would not stop people from buying it. All that's left is the online, and they did it with MH Tri. So I can't say I agree.


Its not about whethere you would buy it or not, but what the company; Capcom thinks would be worth it and profitable. Lets try to look at it from their point of view. How much of the Wii owners own a GC controller? how about the CC?? Fact is there is a potential limit as those controllers are STANDARD with every Wii, theres your barrier right there. Unlike the other systems which use standard control. Im not saying the Wii couldnt run some version but at the time Capcom for whatever reason decided not to go with it. Yeah 3ds and iOS version got it eventually but i still wouldnt consider those the full true versions either(3DS has crappy backgrounds and is missing Arcade version content, iOS just plain sucks)


Its a good thing capcom didn't use this logic back in the day with street fighter 2 else sf might have never made it to consoles. Sure the snes couldn't compete with the graphics of the arcade version, sure the snes conroller was vastly different to an arcade stick and its button layout , but the wii at the time was way more popular than the HD twins when sf4 came so it would have made sense for capcom to bring it( the CC was enough for wii).



My 3ds friendcode: 5413-0232-9676 (G-cyber)



You stay away from me, Cyber Ninja! I'm not playing SSF4 with you, again!



d21lewis said:
You stay away from me, Cyber Ninja! I'm not playing SSF4 with you, again!


I thought you were training?



My 3ds friendcode: 5413-0232-9676 (G-cyber)



cyberninja45 said:
d21lewis said:
You stay away from me, Cyber Ninja! I'm not playing SSF4 with you, again!


I thought you were training?


I intended to.  I hadn't touched that game since you beat me so soundly.  Maybe once, but I'm not sure.  Either way, I didn't put in the time I needed to.  Too many games to play.



Around the Network

Mortal Kombat Shaolin Monks, Mortal Kombat Mythologies: Sub Zero and Mortal Kombat Special Forces aren't fighting games. The Street Fighter franchise have sold more fighting games than the Mortal Kombat franchise.



happydolphin said:
oniyide said:

I never said it was a technical limitation. This is a fighting game not some vast sandbox. But the facts remain they would still have had to made the game from the ground up for the Wii just like they did for 3ds and iOS and it was 4 characters not 2. (evilRyu, Oni, Yun and Yang). Im not backing their decision, hell i know i didnt have to wait, but i do understand it. and see why they did it.

Interesting, why would that be a fair assumption? Its not like GC was such a big seller that their would be alot of controllers out there in the wild. CC that is more of a wild card, but if your the type of person that bought a WIi just to play stuff like Wii Sports adn what not, then that person most likely wouldnt care about CC or the games that support it. There is VC but how well has that really done? I know SMB3 did really well, but you dont even need a CC to play the NES games.  It cost money to make a controller and they had help from Ninty on MHTri, not the same situation, which would lead me to believe that Ninty didnt care enough to try to get SF4 on the system or Capcom didnt even approach them. 

Well, the kind of gamers that buy SFIV and are Nintendo fans would have owned a gamecube prior, since SFIV is a core game.

I think it's a fair assumption. The cube had a 20mil install base, that's about what I'd expect the Wii core base to be.

I guess you're right about the dedicated controller costing money, but they've done it for many systems in the past on their own costs, for the Dreamcast, the Playstation, so I don't see why it's so unfathomable for the Wii.

 

Here, I knew about this but take a look:

http://shop.capcom.com/store/capcomus/en_US/pd/productID.170803600/Tatsunoko-VS-Capcom-Arcade-FightStick.html

Tats had its own controller. Why not SFIV?

That doesnt make alot of sense. If you were a Ninty fan and a SF fan, then you would have had a PS2 or hell even an Xbox since there was never a SF game released on GC period. So that doesnt really add up. Granted there wasnt an original SF game released during that time anyway with the exception of of SFEX3. But PS2/xbox did have anniversary.  Matter of fact the only 2d capcom fighter that GC had was CvsSnk2 and that was a year late port and the N64 never got anything at all. IMHO most of the Ninty fans jumped ship with the franchise awhile ago or at least they got another console. A SF game hasnt graced a Ninty home console since SNES. Plus there is no gaurantee that ALL owners of GC bought a Wii, thats a hell of an assumption and there is still no gaurantee that they kept all their GC stuff.

They make arcade fight sticks for alot of their games, but seeing as they are expensive, they only make a limited amout. They know only the real hardcore is going to buy that and most will just make do with whatever controller the system uses. Problem is you cant just make do with the wiimote not for SF, trust me I tried playing KoF on just the wiimote and its horrendous and SF uses two more buttons than that franchise. Sure they could have just packed the game with CC controller but they would have to have pack it with most of them and that is still an expensive proposition, they probably figured they could and made enough money of off the PS360/PC version and their rereleases that they really dont want/or need to make one for Wii. Thats not the answer that Wii only owners wanna hear but its buisness sometimes.



I never considered the Vs. series as part of the SF one, but I didnt know they were counting the MK spinoffs, that does seem a little unfair.



cyberninja45 said:
oniyide said:
happydolphin said:
oniyide said:

That only proves my point, Tvs.C ran on hardware that was very similar to to the Wii's own. YOu cant say the same for SF4 which was made pretty for the HDs, I think that the wiimote was a barrier as well. Kind of hard to sell a game where only a few people have the controller to play it. (CC in this case)

For pretty, the full version ran on the 3DS I'm sure the Wii could handle it. As for input, the GC controller, the classic controller and all kinds of controllers were supported. I dont think that's an issue, and would not stop people from buying it. All that's left is the online, and they did it with MH Tri. So I can't say I agree.


Its not about whethere you would buy it or not, but what the company; Capcom thinks would be worth it and profitable. Lets try to look at it from their point of view. How much of the Wii owners own a GC controller? how about the CC?? Fact is there is a potential limit as those controllers are STANDARD with every Wii, theres your barrier right there. Unlike the other systems which use standard control. Im not saying the Wii couldnt run some version but at the time Capcom for whatever reason decided not to go with it. Yeah 3ds and iOS version got it eventually but i still wouldnt consider those the full true versions either(3DS has crappy backgrounds and is missing Arcade version content, iOS just plain sucks)


Its a good thing capcom didn't use this logic back in the day with street fighter 2 else sf might have never made it to consoles. Sure the snes couldn't compete with the graphics of the arcade version, sure the snes conroller was vastly different to an arcade stick and its button layout , but the wii at the time was way more popular than the HD twins when sf4 came so it would have made sense for capcom to bring it( the CC was enough for wii).

Nope, the engine that powered the SF arcade was much closer to the SNES one than the engine they used to power SF4 vs. the Wii. The comparisons arent even close really. Button layout?? yeah SNES has six buttons, as does SF games. How much buttons does the Wiimote have?? Exactly, and no CC is not enough because it is not the standard controller for the Wii. Not every Wii owner have one.



spurgeonryan said:
 

^+^ Well there you have it!

 

Street fighter does have a lot of vs. games as well though. Could we technically not count those either? Then you have the Mortal Kombat vs. and on and on.

Lol, I did a search and MK vs DC have sold 3M copies, more than the Street Fighter crossovers. Have we to count those? maybe not, but it is debatable, at least they are proper fighting games.

Lol # 2: They just did a search in the game database here with Street Fighter, Tekken and Mortal Kombat and put the totals in the article. That's why they had to edit it, when you do a search with Tekken, Streets of Rage 1 shows up (why?). However, they forgot to remove Street Fighter X Tekken from the Tekken totals, that game is not even developed by Namco xD. The total Tekken sales are 34.67.