oniyide said:
happydolphin said:
| oniyide said:
That only proves my point, Tvs.C ran on hardware that was very similar to to the Wii's own. YOu cant say the same for SF4 which was made pretty for the HDs, I think that the wiimote was a barrier as well. Kind of hard to sell a game where only a few people have the controller to play it. (CC in this case)
|
For pretty, the full version ran on the 3DS I'm sure the Wii could handle it. As for input, the GC controller, the classic controller and all kinds of controllers were supported. I dont think that's an issue, and would not stop people from buying it. All that's left is the online, and they did it with MH Tri. So I can't say I agree.
|
Its not about whethere you would buy it or not, but what the company; Capcom thinks would be worth it and profitable. Lets try to look at it from their point of view. How much of the Wii owners own a GC controller? how about the CC?? Fact is there is a potential limit as those controllers are STANDARD with every Wii, theres your barrier right there. Unlike the other systems which use standard control. Im not saying the Wii couldnt run some version but at the time Capcom for whatever reason decided not to go with it. Yeah 3ds and iOS version got it eventually but i still wouldnt consider those the full true versions either(3DS has crappy backgrounds and is missing Arcade version content, iOS just plain sucks)
|
Its a good thing capcom didn't use this logic back in the day with street fighter 2 else sf might have never made it to consoles. Sure the snes couldn't compete with the graphics of the arcade version, sure the snes conroller was vastly different to an arcade stick and its button layout , but the wii at the time was way more popular than the HD twins when sf4 came so it would have made sense for capcom to bring it( the CC was enough for wii).