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happydolphin said:
oniyide said:

I never said it was a technical limitation. This is a fighting game not some vast sandbox. But the facts remain they would still have had to made the game from the ground up for the Wii just like they did for 3ds and iOS and it was 4 characters not 2. (evilRyu, Oni, Yun and Yang). Im not backing their decision, hell i know i didnt have to wait, but i do understand it. and see why they did it.

Interesting, why would that be a fair assumption? Its not like GC was such a big seller that their would be alot of controllers out there in the wild. CC that is more of a wild card, but if your the type of person that bought a WIi just to play stuff like Wii Sports adn what not, then that person most likely wouldnt care about CC or the games that support it. There is VC but how well has that really done? I know SMB3 did really well, but you dont even need a CC to play the NES games.  It cost money to make a controller and they had help from Ninty on MHTri, not the same situation, which would lead me to believe that Ninty didnt care enough to try to get SF4 on the system or Capcom didnt even approach them. 

Well, the kind of gamers that buy SFIV and are Nintendo fans would have owned a gamecube prior, since SFIV is a core game.

I think it's a fair assumption. The cube had a 20mil install base, that's about what I'd expect the Wii core base to be.

I guess you're right about the dedicated controller costing money, but they've done it for many systems in the past on their own costs, for the Dreamcast, the Playstation, so I don't see why it's so unfathomable for the Wii.

 

Here, I knew about this but take a look:

http://shop.capcom.com/store/capcomus/en_US/pd/productID.170803600/Tatsunoko-VS-Capcom-Arcade-FightStick.html

Tats had its own controller. Why not SFIV?

That doesnt make alot of sense. If you were a Ninty fan and a SF fan, then you would have had a PS2 or hell even an Xbox since there was never a SF game released on GC period. So that doesnt really add up. Granted there wasnt an original SF game released during that time anyway with the exception of of SFEX3. But PS2/xbox did have anniversary.  Matter of fact the only 2d capcom fighter that GC had was CvsSnk2 and that was a year late port and the N64 never got anything at all. IMHO most of the Ninty fans jumped ship with the franchise awhile ago or at least they got another console. A SF game hasnt graced a Ninty home console since SNES. Plus there is no gaurantee that ALL owners of GC bought a Wii, thats a hell of an assumption and there is still no gaurantee that they kept all their GC stuff.

They make arcade fight sticks for alot of their games, but seeing as they are expensive, they only make a limited amout. They know only the real hardcore is going to buy that and most will just make do with whatever controller the system uses. Problem is you cant just make do with the wiimote not for SF, trust me I tried playing KoF on just the wiimote and its horrendous and SF uses two more buttons than that franchise. Sure they could have just packed the game with CC controller but they would have to have pack it with most of them and that is still an expensive proposition, they probably figured they could and made enough money of off the PS360/PC version and their rereleases that they really dont want/or need to make one for Wii. Thats not the answer that Wii only owners wanna hear but its buisness sometimes.