oniyide said:
Nope, the engine that powered the SF arcade was much closer to the SNES one than the engine they used to power SF4 vs. the Wii. The comparisons arent even close really. Button layout?? yeah SNES has six buttons, as does SF games. How much buttons does the Wiimote have?? Exactly, and no CC is not enough because it is not the standard controller for the Wii. Not every Wii owner have one. |
I really don't think thats the case. Street Fighter 4 runs on a Taito Type X2 board. Which is about 360 PS3 level, hence the ease of port.
I mean, here's the Taito X2's specs here
http://en.wikipedia.org/wiki/Taito_Type_X2#Taito_Type_X.C2.B2
While the arcade boards of the SNES/Genesis time were far more superior and able to acomplish far more then the SNES could requiring games to be COMPLETELY remade, rather then downgraded often leading to completely different games all together.
I mean compare these two
http://en.wikipedia.org/wiki/CP_System
VS
http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System#Technical_specifications
CP System ports were WAY more compromised then the few downports from 360/PS3 people have bothered to do.








