By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii U specs are surprising, says Sonic developer, specifically the GPU and memory

phenom08 said:
S.T.A.G.E. said:
phenom08 said:
S.T.A.G.E. said:
 


PS3 exclusives are far from overhyped. If you pay attention you know just as well as any that Sonys achilles heel is their marketing. Xbox 360 exclusives are the most hyped as far as commercialization in the west. Be my guest if you can show me a game that has had more air time than Halo and Gears this gen. Super Mario sold extremely well because it and Duck Hunt were bundled with the original SNES and continued to be bundled with the consoles. Eventually it stuck and could sell regardless of bundles or not. I dont know if they did but when Uncharted launched I never saw special edition PS3's with Uncharted, InFamous 2, GOW or anything like it during the launch of these games. Usually its a little after when they get their initial sales. Sonys exclusives are quality, you don't have to like them, but they are KNOWN for making quality titles that are highly rated and endorse high amounts of creativity. The only place Sony has fallen behind is in multiplayer experience. if you want to compete against Xbox exclusives which majorly depend on online gameplay Sony's exclusives must do the same on par with them. The only company STILL continuing to make great core and indy exclusives into 2014 without stopping is Sony. You don't have to like them...just deal with the existence of those truths.

How bout actually prove Sony's achilles heel is marketing lol. Excuses is all you have. But i love pointing out the flaws in your argument so here we go. First off you say Halo and Gears have alot of air time, which doesnt make a difference lol, you make it sound as if games need alot of air time to sell super well. Gears and Halo do have alot of air time (which you cant prove either) but Mario and Pokemon still outsell them so what exactly is Sony's excuse. Whats so different about Sony's marketing now compared to the past lol. Not much, its just you cant get over the fact that nobody wants their games. Its not a lack of marketing its a lack of appeal. Do some research, Sony bundles way more different games then Ninty, its just Sonys tend to fail. The rest of your post is just full of how much i love Sony so no need to even respond. "Sonys exclusives are quality, you don't have to like them, but they are KNOWN for making quality titles that are highly rated and endorse high amounts of creativity.""The only company STILL continuing to make great core and indy exclusives into 2014 without stopping is Sony. You don't have to like them...just deal with the existence of those truths."  Wow this is why you cant come up with good responses. You love Sony so much you dont want to see the truth of how they cant make a decent selling game to save their lives, just ask the Vita and its dire situation.


Your bias blinds you. Sony cant make a decent selling game? Of course they can. Most people don't even know about InFamous, Mod Nation Racers, Starhawk and the like. Most PS3 exclusives sell over an extended period of time. All the games you've ignored have sold more than decent which are over 1-7 million in copies including third parties which on both the 360 and PS3 are the highest. The smartest bundle Sony has ever used was in the creation of the Motorstorm bundle during the PS3 launch. New IP, new game....easiest way to endear people to your product. The problem is they should've started with Uncharted

What do third parties have to do with our discussion? Wow please stop just grasping for straws and actually tell me what a decent selling game is. Sony has one game that can reach 7 million why even include that one franchise, its called an outliner. 99% of Sony's games cant even crack 4 million lol. How about this, if Sony's games sell decent then Cod, GTA, Mario, Pokemon, etc must be godly to you. That was a horrible bundle, nobody wants Motorstorm like the rest of Sony's exclusives. Sony should bundle games people want, not just bundle just to bundle. You can expose a turd all you want, at the end of the day it will still sell like a turd.


The reason I brought up third parties is because Microsoft would rather just rake in the money they make from third parties and not risk a new IP. Sony is the only console brand with this mentality. New experiences.

Uncharted: 2.6 M

Uncharted 2: 5.6 M

Uncharted 3: 4.5 M

God of War 3: 4.3 M

Littlebigplanet: 4.96 M

Littlebigplanet 2:  2.61 M

Motorstorm: 3.74 M

InFamous: 2.23 M

Gran Turismo prologue: 5.34 M

Metal Gear Solid 4: Guns of Patriots: 5.66 M

Gran Turismo 5: 7.79 M

Resistance: 4.7 M

Resistance 2: 2.33 M

Killzone 2: 2.86 M

Killzone 4: 2.31 M

Yeah...the community doesn't support them. You're so right.



Around the Network
Kynes said:
Baron said:
40% of 50 Watts is 20 Watts. The 5570 is rated at 39. By your logic that means it can only be twice as powerful as the 2600 XT. Yet it delivers about 4 times the power of the 2600 XT. Newer tech = faster hardware.


Die size difference =! power consumption difference. There are other factors as more advanced transistors technologies as HKMG, for example. The difference is that we're talking here of chips made in the same process, there is not foundry advantage.

I know. In fact, halfing the die size rarely results in being able to deliver twice the power with the same tech.

As for the chips. The Wii U gpu will be based on an entirely different architecture than the Xenos or RSX. That's why I keep saying it's perfectly capable to deliver 3 or 4 times the power of the 360 or PS3 gpu. Just as the 5570 is perfectly capable of outperforming the 2600 XT even if it had the same maufacturing proces.



Baron said:
Kynes said:
Baron said:
40% of 50 Watts is 20 Watts. The 5570 is rated at 39. By your logic that means it can only be twice as powerful as the 2600 XT. Yet it delivers about 4 times the power of the 2600 XT. Newer tech = faster hardware.


Die size difference =! power consumption difference. There are other factors as more advanced transistors technologies as HKMG, for example. The difference is that we're talking here of chips made in the same process, there is not foundry advantage.

I know. In fact, halfing the die size rarely results in being able to deliver twice the power with the same tech.

As for the chips. The Wii U gpu will be based on an entirely different architecture than the Xenos or RSX. That's why I keep saying it's perfectly capable to deliver 3 or 4 times the power of the 360 or PS3 gpu. Just as the 5570 is perfectly capable of outperforming the 2600 XT even if it had the same maufacturing proces.

Using much more transistors and much more power if both were made on the same node. That's is the difference. 5570 use 627 million transistors. 2600 XT use 390 millions. That's why.



Kynes said:

The 360 and the PS3 made with 45nm technology today still use more than 90W, designed on 90 nm or not. The fact that they were designed for 90nm don't mean nothing when those chips are shrink to 40 and 45nm (RSX now is made on 40nm). Both consoles power consumption are on the 90-100W range, with 45nm chips.

Just wanted to point out the PS3 CECH-30xxB model uses ~76 watts.  Current X360's are closer to your figure at 88 watts.

 

 

I'd also like to point out that an HD 2600 XT provides ~3.8 Gflops per watt while an HD 5570 provides ~13.3 Gflops per watt.

The current model X360 may provide ~4.8 Gflops per watt.



The rEVOLution is not being televised

Kynes said:
Baron said:
Kynes said:
Baron said:
40% of 50 Watts is 20 Watts. The 5570 is rated at 39. By your logic that means it can only be twice as powerful as the 2600 XT. Yet it delivers about 4 times the power of the 2600 XT. Newer tech = faster hardware.


Die size difference =! power consumption difference. There are other factors as more advanced transistors technologies as HKMG, for example. The difference is that we're talking here of chips made in the same process, there is not foundry advantage.

I know. In fact, halfing the die size rarely results in being able to deliver twice the power with the same tech.

As for the chips. The Wii U gpu will be based on an entirely different architecture than the Xenos or RSX. That's why I keep saying it's perfectly capable to deliver 3 or 4 times the power of the 360 or PS3 gpu. Just as the 5570 is perfectly capable of outperforming the 2600 XT even if it had the same maufacturing proces.

Using much more transistors and much more power if both were made on the same node. That's is the difference. 5570 use 627 million transistors. 2600 XT use 390 millions. That's why.

So you REALLY believe there's no difference in technology. Than arguing with you is pointless.



Around the Network
Baron said:
Kynes said:
Baron said:
Kynes said:
Baron said:
40% of 50 Watts is 20 Watts. The 5570 is rated at 39. By your logic that means it can only be twice as powerful as the 2600 XT. Yet it delivers about 4 times the power of the 2600 XT. Newer tech = faster hardware.


Die size difference =! power consumption difference. There are other factors as more advanced transistors technologies as HKMG, for example. The difference is that we're talking here of chips made in the same process, there is not foundry advantage.

I know. In fact, halfing the die size rarely results in being able to deliver twice the power with the same tech.

As for the chips. The Wii U gpu will be based on an entirely different architecture than the Xenos or RSX. That's why I keep saying it's perfectly capable to deliver 3 or 4 times the power of the 360 or PS3 gpu. Just as the 5570 is perfectly capable of outperforming the 2600 XT even if it had the same maufacturing proces.

Using much more transistors and much more power if both were made on the same node. That's is the difference. 5570 use 627 million transistors. 2600 XT use 390 millions. That's why.

So you REALLY believe there's no difference in technology. Than arguing with you is pointless.


Of course there is a difference in technology, you can improve your graphics pipeline in the years between Xenos (2005) and RV770 (2008), but in your comparison between 2600 and 5570 there is also a huge difference in fabrication nodes and transistor count. You can't say "look, this graphics card is much faster than this other one and has similar power consumption", of course it is going to be a much improved graphics card, it's a three generations later card, with 60% more transistors, made in a much improved fabrication node. It would say horrible things of the AMD and TSMC engineers if the chip isn't faster.

Now compare two graphics chip made on the same process: 5870 and 6970. One has 2.15 billion transistors, the other 2.89 billions. 6970 has an improved technology on the VLIW4 design instead of VLIW5 design (ATI said their ALU usage was 3.8 on the VLIW5 design, so most of the time the 5th ALU was unused) and it consumed much more power, 188W versus 250W. 6970 should be much faster than 5870, right? No, 6970 is faster, but most of the time on the 10-15% ballpark. This is a valid comparison, two chips made on the same node, not your 65 vs 40nm comparison. It doesn't matter that PS3 and 360 were designed with 90nm on mind, they had huge power consumptions then, but they have shrunk their chips now, and power consumption is still high. WiiU can't have a huge power consumption with the size it has, and you know it.

This time WiiU won't have that advantage, as the chips of the three consoles will be made on the same node, so the transistor count and/or frequency won't be much higher than X360 and PS3 chips if they want to have power consumption controlled.



Kynes said:
Baron said:
Kynes said:
Baron said:
Kynes said:
Baron said:
40% of 50 Watts is 20 Watts. The 5570 is rated at 39. By your logic that means it can only be twice as powerful as the 2600 XT. Yet it delivers about 4 times the power of the 2600 XT. Newer tech = faster hardware.


Die size difference =! power consumption difference. There are other factors as more advanced transistors technologies as HKMG, for example. The difference is that we're talking here of chips made in the same process, there is not foundry advantage.

I know. In fact, halfing the die size rarely results in being able to deliver twice the power with the same tech.

As for the chips. The Wii U gpu will be based on an entirely different architecture than the Xenos or RSX. That's why I keep saying it's perfectly capable to deliver 3 or 4 times the power of the 360 or PS3 gpu. Just as the 5570 is perfectly capable of outperforming the 2600 XT even if it had the same maufacturing proces.

Using much more transistors and much more power if both were made on the same node. That's is the difference. 5570 use 627 million transistors. 2600 XT use 390 millions. That's why.

So you REALLY believe there's no difference in technology. Than arguing with you is pointless.


Of course there is a difference in technology, you can improve your graphics pipeline in the years between Xenos (2005) and RV770 (2008), but in your comparison between 2600 and 5570 there is also a huge difference in fabrication nodes and transistor count. You can't say "look, this graphics card is much faster than this other one and has similar power consumption", of course it is going to be a much improved graphics card, it's a three generations later card, with 60% more transistors, made in a much improved fabrication node. It would say horrible things of the AMD and TSMC engineers if the chip isn't faster.

Now compare two graphics chip made on the same process: 5870 and 6970. One has 2.15 billion transistors, the other 2.89 billions. 6970 has an improved technology on the VLIW4 design instead of VLIW5 design (ATI said their ALU usage was 3.8 on the VLIW5 design, so most of the time the 5th ALU was unused) and it consumed much more power, 188W versus 250W. 6970 should be much faster than 5870, right? No, 6970 is faster, but most of the time on the 10-15% ballpark. This is a valid comparison, two chips made on the same node, not your 65 vs 40nm comparison. It doesn't matter that PS3 and 360 were designed with 90nm on mind, they had huge power consumptions then, but they have shrunk their chips now, and power consumption is still high. WiiU can't have a huge power consumption with the size it has, and you know it.

This time WiiU won't have that advantage, as the chips of the three consoles will be made on the same node, so the transistor count and/or frequency won't be much higher than X360 and PS3 chips if they want to have power consumption controlled.

Even if the Wii U's GPU was based on the RV740 (Radeon HD 4770) rather than the rumoured RV770 (Radeon HD4850/HD4870) the Wii U's GPU would have almost three times as many transistors as the XBox 360 GPU or the PS3 GPU  ( 826 million for RV740 vs. 337 million for the Xenos and 300.2 million for the RSX).



I guess these pointless argugments up because I got tired of the anti-Wii U crowd completely dismissing or ignoring facts and details while begging the same question that were already answered by those same facts and details.

The logic that I see sometimes, or lack thereof, is astounding across the internet.

Its clear that there devs no what they are doing and the one who had problem "don't". At least SEGA still has some good devs left.



All this tech talk is worth it ?

Can we actually reverse engineer the Wii U to get the specific details ?

Like, do we even know the exact 3DS specs ?



HappySqurriel said:
...

Even if the Wii U's GPU was based on the RV740 (Radeon HD 4770) rather than the rumoured RV770 (Radeon HD4850/HD4870) the Wii U's GPU would have almost three times as many transistors as the XBox 360 GPU or the PS3 GPU  ( 826 million for RV740 vs. 337 million for the Xenos and 300.2 million for the RSX).


I think the rumors talk about the R700 family, not of a concrete chip. I think RV730 is a more reasonable alternative, or a very underclocked RV740. 4770, made on 40nm, had a TDP of 80W