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Forums - Nintendo - Wii U specs are surprising, says Sonic developer, specifically the GPU and memory

Baron said:
Kynes said:
Baron said:
...


And a 5570 doesn't need a lot of cooling as it has a low profile. There are even passive cooled versions of it. Yet it's about as fast as a 3870 which in turn is anything from 2 (DX9) to 4 (DX10) times more powerful than a 2600 XT.

Put that in a box at most the size of 2 Wiis and with a 4 cms fan, with all the other components. It fries itself.

No it doesn't. As I said, there are even passively cooled 5570's. Your assumptions are just that, assumptions.

Those passively cooled 5570's need good airflow inside a not too small case. When you are working with convective heat transfer, you need somewhere to place the energy these chips dissipate. If you don't have good airflow, your card burns. Yo can find >100C temperatures in reviews, imagine that in a very small form factor as the WiiU

http://www.silentpcreview.com/article1058-page5.html



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Crono141 said:
Kynes said:
...


Done with 45 nm tech. Chips done with the same fabrication technology, with the same power envelope, can't be several times faster than other chips unless there is a big design flaw. We supposedly have here a WiiU console with a smaller power envelope than X360 and PS3, but several times faster... I'm sure that MS and Sony Engineers aren't retarded.


I must have missed the leak or confirmation that the WiiU's CPU and GPU are 45 nm dies.



lilbroex said:
Kynes said:
lilbroex said:

The components that make up a gaming console are generally custom built with the first real exception to that being the XBox, then the 360 and PS3. They pretty much "are" desktops only with a different aesthetic design. Their chips were pretty much straight replica of existing chips.

Nintendo has always used completely custom built chips made specifically for there machines. This is no exception. People often talk of what the Wii U is based on internally giving references to things like the Power7 and 4850 but those are only bases.

The CPU and GPU in the Wii U are built to fit its specifications. Size is not a problem, nor is power.

That's not true, at all. X360 Xenon and Xenos aren't replicas of existing chips. Tell me the ATI equivalent to Xenos. Cell is as much custom as a chip can be. The only one that can be considered derived of a desktop chip is RSX, and even that chip has differences as an 128 GDDR3 bus instead of 256 bits in the desktop part, with half ROPs due to this half width memory controller, and an integrated XDR memory controller.


The Cell is a PowerPC derived chip that was primarily made by IBM it wasn't so much custom built as it was an original design. It was primarily made for servers. It was not made soley for the PS3.

The Xenon was pretty much a copy and pasted X1800 with a few extra features and some fragments from directx10 added. It was more like a tricked out car than an original creation.

Nintendo's processors and GPU's had no derivitives. They were straight built from the ground up for Nintendo's console.

Both the power pc core in the Cell CPU and 360 CPU were designed and custom built for those consoles by IBM with design input from Microsoft, Sony, Toshiba and IBM?  It was made with both the 360 and PS3 in mind though not just one or the other.  There was no other chip even close to this power pc core in any of IBM's portfolio.  Microsoft actually turned down all their server chips for the one they knew IBM were designing for the PS3 as it was so far ahead of everything else at that time.



Kynes said:
Baron said:
Kynes said:
Baron said:
...


And a 5570 doesn't need a lot of cooling as it has a low profile. There are even passive cooled versions of it. Yet it's about as fast as a 3870 which in turn is anything from 2 (DX9) to 4 (DX10) times more powerful than a 2600 XT.

Put that in a box at most the size of 2 Wiis and with a 4 cms fan, with all the other components. It fries itself.

No it doesn't. As I said, there are even passively cooled 5570's. Your assumptions are just that, assumptions.

Those passively cooled 5570's need good airflow inside a not too small case. When you are working with convective heat transfer, you need somewhere to place the energy these chips dissipate. If you don't have good airflow, your card burns. Yo can find >100C temperatures in reviews, imagine that in a very small form factor as the WiiU

http://www.silentpcreview.com/article1058-page5.html


Good airflow has nothing to do with form factor. Good airflow means getting enough cool air across the hardware that needs cooling. You're talking about in case heat build-up. Laptops are smaller than the Wii U will ever be and have less ventilation. They don't fry themselves either. And before you begin with how low laptop TDP is, the lowest TDP of any mobile ivy bridge cpu is 17 Watts. If you take a reasonable mobile processor with a reasonable mobile gpu, the combined TDP is already higher than what you think is the limit of the Wii U's small form factor. Yet those components are frequently fitted in 13" laptops without problems of overheating.

And that review has nothing to do with what will be possible in the Wii U. Notice they say the heatsink of the 5570 is the reason why the gpu hits 100+ C.
The Wii U GPU will be custom built, thinks like an insufficient heatsink won't make it past the testing fase.

Kynes said:

Done with 45 nm tech. Chips done with the same fabrication technology, with the same power envelope, can't be several times faster than other chips unless there is a big design flaw. We supposedly have here a WiiU console with a smaller power envelope than X360 and PS3, but several times faster... I'm sure that MS and Sony Engineers aren't retarded.

The 360 and PS3 are based on 7 year old technology, you'd have to be an utter moron to think today's technology can't deliver more power with a smaller power envelope. Like I proved already the 5570 has a TDP of 39 Watt, the 2600 XT a TDP of 50 Watt. Yet the 5570 is mutliple times faster.



Baron said:
 
 

The 360 and PS3 are based on 7 year old technology, you'd have to be an utter moron to think today's technology can't deliver more power with a smaller power envelope. Like I proved already the 5570 has a TDP of 39 Watt, the 2600 XT a TDP of 50 Watt. Yet the 5570 is mutliple times faster.


5570 is made with 40nm channel lenght transistors. 2600 XT on 65nm. That's a huge difference, three manufacturing nodes (65nm->55nm->45nm->40nm), the same chip made with the same number of transistors would be on 40nm tech only a 38% of the size of a 65nm chip, (without taking into consideration pad limited chips) and that's why you have more performance with lower TDP. Do you understand it or need a diagram?

Actual X360 and PS3s are made on 45nm, WiiU uses 45nm for the proccesor and 40nm for the graphics chip. It doesn't have the manufacturing advantage.

Regarding good airflow, look at the WiiU size, and tell me that you can have good airflow on a box of that size without screaming fans. I have a 15.4 gaming laptop with a TDP of 70W and even with undervolt on the proccesor and graphics chip it's a f*cking overcraft when I play games, both fans scream like there is no tomorrow, so don't tell me how a laptop has good and silent airflow, because it's impossible. You have good imagination, I'm realistic and I don't expect miracles.



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Kynes said:
Baron said:
 
 

The 360 and PS3 are based on 7 year old technology, you'd have to be an utter moron to think today's technology can't deliver more power with a smaller power envelope. Like I proved already the 5570 has a TDP of 39 Watt, the 2600 XT a TDP of 50 Watt. Yet the 5570 is mutliple times faster.


5570 is made with 40nm channel lenght transistors. 2600 XT on 65nm. That's a huge difference, three manufacturing nodes (65nm->55nm->45nm->40nm), the same chip made with the same number of transistors would be on 40nm tech only a 38% of the size of a 65nm chip, (without taking into consideration pad limited chips) and that's why you have more performance with lower TDP. Do you understand it or need a diagram?

Actual X360 and PS3s are made on 45nm, WiiU uses 45nm for the proccesor and 40nm for the graphics chip. It doesn't have the manufacturing advantage.

Regarding good airflow, look at the WiiU size, and tell me that you can have good airflow on a box of that size without screaming fans. I have a 15.4 gaming laptop with a TDP of 70W and even with undervolt on the proccesor and graphics chip it's a f*cking overcraft when I play games, both fans scream like there is no tomorrow, so don't tell me how a laptop has good and silent airflow, because it's impossible. You have good imagination, I'm realistic and I don't expect miracles.

You mean two manufacturing nodes.... 65->55->40. 45nm hasn't been used for desktop/mobile gpu's, that's a cpu node. Shows us what you know...
But you're completely talking around the FACT that newer technology is faster than old technology. The 360 and PS3 are made on 45nm TODAY, they were designed on 90nm. You believe they miraculously became more powerful after they went down in size? The only advantage is that they consume less power now and can run almost completely quiet.

So yes, the Wii U does have a manufacturing advantage. That advantage being that it's based on newer tech.

Also, sorry to hear your laptop is utter shit. Mine is fine though. Core i7 2630QM combined with a GeForce GT540M. Good for 77 Watts with those two parts alone. It get's hot, but not unbarable. Noise is about the same as the 360 Elite I had when on full pelt. The heat dissipation vent is about the same size as the Wii's by the way. I know, IMPOSSIBRU right?

But you'll probably won't believe me and say it's my 'imagination'.



S.T.A.G.E. said:
phenom08 said:
S.T.A.G.E. said:
 


PS3 exclusives are far from overhyped. If you pay attention you know just as well as any that Sonys achilles heel is their marketing. Xbox 360 exclusives are the most hyped as far as commercialization in the west. Be my guest if you can show me a game that has had more air time than Halo and Gears this gen. Super Mario sold extremely well because it and Duck Hunt were bundled with the original SNES and continued to be bundled with the consoles. Eventually it stuck and could sell regardless of bundles or not. I dont know if they did but when Uncharted launched I never saw special edition PS3's with Uncharted, InFamous 2, GOW or anything like it during the launch of these games. Usually its a little after when they get their initial sales. Sonys exclusives are quality, you don't have to like them, but they are KNOWN for making quality titles that are highly rated and endorse high amounts of creativity. The only place Sony has fallen behind is in multiplayer experience. if you want to compete against Xbox exclusives which majorly depend on online gameplay Sony's exclusives must do the same on par with them. The only company STILL continuing to make great core and indy exclusives into 2014 without stopping is Sony. You don't have to like them...just deal with the existence of those truths.

How bout actually prove Sony's achilles heel is marketing lol. Excuses is all you have. But i love pointing out the flaws in your argument so here we go. First off you say Halo and Gears have alot of air time, which doesnt make a difference lol, you make it sound as if games need alot of air time to sell super well. Gears and Halo do have alot of air time (which you cant prove either) but Mario and Pokemon still outsell them so what exactly is Sony's excuse. Whats so different about Sony's marketing now compared to the past lol. Not much, its just you cant get over the fact that nobody wants their games. Its not a lack of marketing its a lack of appeal. Do some research, Sony bundles way more different games then Ninty, its just Sonys tend to fail. The rest of your post is just full of how much i love Sony so no need to even respond. "Sonys exclusives are quality, you don't have to like them, but they are KNOWN for making quality titles that are highly rated and endorse high amounts of creativity.""The only company STILL continuing to make great core and indy exclusives into 2014 without stopping is Sony. You don't have to like them...just deal with the existence of those truths."  Wow this is why you cant come up with good responses. You love Sony so much you dont want to see the truth of how they cant make a decent selling game to save their lives, just ask the Vita and its dire situation.


Your bias blinds you. Sony cant make a decent selling game? Of course they can. Most people don't even know about InFamous, Mod Nation Racers, Starhawk and the like. Most PS3 exclusives sell over an extended period of time. All the games you've ignored have sold more than decent which are over 1-7 million in copies including third parties which on both the 360 and PS3 are the highest. The smartest bundle Sony has ever used was in the creation of the Motorstorm bundle during the PS3 launch. New IP, new game....easiest way to endear people to your product. The problem is they should've started with Uncharted

What do third parties have to do with our discussion? Wow please stop just grasping for straws and actually tell me what a decent selling game is. Sony has one game that can reach 7 million why even include that one franchise, its called an outliner. 99% of Sony's games cant even crack 4 million lol. How about this, if Sony's games sell decent then Cod, GTA, Mario, Pokemon, etc must be godly to you. That was a horrible bundle, nobody wants Motorstorm like the rest of Sony's exclusives. Sony should bundle games people want, not just bundle just to bundle. You can expose a turd all you want, at the end of the day it will still sell like a turd.



Baron said:
Kynes said:
Baron said:

The 360 and PS3 are based on 7 year old technology, you'd have to be an utter moron to think today's technology can't deliver more power with a smaller power envelope. Like I proved already the 5570 has a TDP of 39 Watt, the 2600 XT a TDP of 50 Watt. Yet the 5570 is mutliple times faster.


5570 is made with 40nm channel lenght transistors. 2600 XT on 65nm. That's a huge difference, three manufacturing nodes (65nm->55nm->45nm->40nm), the same chip made with the same number of transistors would be on 40nm tech only a 38% of the size of a 65nm chip, (without taking into consideration pad limited chips) and that's why you have more performance with lower TDP. Do you understand it or need a diagram?

Actual X360 and PS3s are made on 45nm, WiiU uses 45nm for the proccesor and 40nm for the graphics chip. It doesn't have the manufacturing advantage.

Regarding good airflow, look at the WiiU size, and tell me that you can have good airflow on a box of that size without screaming fans. I have a 15.4 gaming laptop with a TDP of 70W and even with undervolt on the proccesor and graphics chip it's a f*cking overcraft when I play games, both fans scream like there is no tomorrow, so don't tell me how a laptop has good and silent airflow, because it's impossible. You have good imagination, I'm realistic and I don't expect miracles.

You mean two manufacturing nodes.... 65->55->40. 45nm hasn't been used for desktop/mobile gpu's, that's a cpu node. Shows us what you know...
But you're completely talking around the FACT that newer technology is faster than old technology. The 360 and PS3 are made on 45nm TODAY, they were designed on 90nm. You believe they miraculously became more powerful after they went down in size? The only advantage is that they consume less power now and can run almost completely quiet.

So yes, the Wii U does have a manufacturing advantage. That advantage being that it's based on newer tech.

Also, sorry to hear your laptop is utter shit. Mine is fine though. Core i7 2630QM combined with a GeForce GT540M. Good for 77 Watts with those two parts alone. It get's hot, but not unbarable. Noise is about the same as the 360 Elite I had when on full pelt. The heat dissipation vent is about the same size as the Wii's by the way. I know, IMPOSSIBRU right?

But you'll probably won't believe me and say it's my 'imagination'.

That a full node or a half node weren't used for graphics chips doesn't mean that they weren't nodes. There is still the same size difference, what is more, if they wouldn't have used 55nm, the difference between the physical characteristics between 65nm node and 40nm node is the same, the 40nm chip still has a die size of approximately a 40% of the die size of the same chip on 65nm, with the consumption and/or power advantages that difference provides.

The 360 and the PS3 made with 45nm technology today still use more than 90W, designed on 90 nm or not. The fact that they were designed for 90nm don't mean nothing when those chips are shrink to 40 and 45nm (RSX now is made on 40nm). Both consoles power consumption are on the 90-100W range, with 45nm chips. The main advantage that Nintendo has is much more memory and compatibility with newer effects, but it won't provide a huge jump on performance to what PS3 and X360 provide.

We won't need to speculate for too long, in less than a month we will see who is correct and who's wrong. I have not too high expectations, so the performance can only be equal or better than what I expect. You will find that the reality isn't what you expect, because you have unreasonable expectations.



40% of 50 Watts is 20 Watts. The 5570 is rated at 39. By your logic that means it can only be twice as powerful as the 2600 XT. Yet it delivers about 4 times the power of the 2600 XT. Newer tech = faster hardware.

 

As for my expectations. I believe the limiting factor will be price as I've said already.
There's a good chance the Wii U will only be 2 times as powerful as the 360. Not because it can't handle more powerful hardware but because Nintendo don't want to lose (too much) money on every sold unit.



Baron said:
40% of 50 Watts is 20 Watts. The 5570 is rated at 39. By your logic that means it can only be twice as powerful as the 2600 XT. Yet it delivers about 4 times the power of the 2600 XT. Newer tech = faster hardware.

 

As for my expectations. I believe the limiting factor will be price as I've said already.
There's a good chance the Wii U will only be 2 times as powerful as the 360. Not because it can't handle more powerful hardware but because Nintendo don't want to lose (too much) money on every sold unit.


Die size difference =! power consumption difference. There are other factors as more advanced transistors technologies as HKMG, as an example. The difference is that we're talking here of chips made in the same process, there is not foundry advantage.

Bold: whatever. If you believe that they can make a much more than two times more powerful console, on half the volume of a X360 or a PS3, with the same foundry technology than the PS3 and the X360 sold today and an acceptable thermal and sound envelope, then Nintendo engineers must me geniuses, as they shouldn't comply with the thermodynamic laws.