Baron said:
You mean two manufacturing nodes.... 65->55->40. 45nm hasn't been used for desktop/mobile gpu's, that's a cpu node. Shows us what you know... So yes, the Wii U does have a manufacturing advantage. That advantage being that it's based on newer tech. Also, sorry to hear your laptop is utter shit. Mine is fine though. Core i7 2630QM combined with a GeForce GT540M. Good for 77 Watts with those two parts alone. It get's hot, but not unbarable. Noise is about the same as the 360 Elite I had when on full pelt. The heat dissipation vent is about the same size as the Wii's by the way. I know, IMPOSSIBRU right? But you'll probably won't believe me and say it's my 'imagination'. |
That a full node or a half node weren't used for graphics chips doesn't mean that they weren't nodes. There is still the same size difference, what is more, if they wouldn't have used 55nm, the difference between the physical characteristics between 65nm node and 40nm node is the same, the 40nm chip still has a die size of approximately a 40% of the die size of the same chip on 65nm, with the consumption and/or power advantages that difference provides.
The 360 and the PS3 made with 45nm technology today still use more than 90W, designed on 90 nm or not. The fact that they were designed for 90nm don't mean nothing when those chips are shrink to 40 and 45nm (RSX now is made on 40nm). Both consoles power consumption are on the 90-100W range, with 45nm chips. The main advantage that Nintendo has is much more memory and compatibility with newer effects, but it won't provide a huge jump on performance to what PS3 and X360 provide.
We won't need to speculate for too long, in less than a month we will see who is correct and who's wrong. I have not too high expectations, so the performance can only be equal or better than what I expect. You will find that the reality isn't what you expect, because you have unreasonable expectations.







