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Forums - Gaming - Why do some people get mad when a game goes multiplat? Or they took my games!

Well when DMC4 and FF13 went Multi, I sorta felt betrayed, lol.



   

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well it mostly has to do with on pride in their console i.e. fanboynism

as regards to FF XIII, I admit I was mad as well, since 2005 year after year we saw trailers showing off FF XIII uber graphics at that time and most of them would end saying "exclusively for the PS3", articles saying that FF XIII will max the PS3, it made me happy to see a game of that supposed quality to come only to the PS3, it was something for early PS3 owners to somewhat validate their purchase of a $500-$600 system.

When MS dropped that bomb at E3 '08, most PS3 fans felt shafted, not only did we lose a quality exclusive, we felt that some fanboy code was broken(lol) and we also had to wait for the 360 version to be done(which suck donkey balls since it was rumored that FF XIII would have a worldwide release date)



oniyide said:

im just trying to understand the reasoning behind that thought, because i dont see it unless it for fanboy reasons "wah, i cant use this game in my pointless console war"

FF13 being on 360 didnt de-Jap it. FF13 being a shell of a FF game and a glorified crappy dugeon crawler is what de-Jap it. I can point to a bunch on JRPGs on 360 that still have their japanese flavor. and the marketing didnt work because PS3 version of FF13 beat out the 360 everywhere, most just associate FF with the PS

@bold. You just said it yourself right there. It affects a console when what makes it shine is stripped from it in a sense, by making a game multi-plat. Well, now you can get it on 360, what does that do to the values of the PS? It lessens it, there's no doubt,especially given the popularity of the 360 in the west.



Because previous exclusives tend to get held back greatly due to limitations of other hardware. FF13, Tekken 6, GTA4 all being huge examples. I could even see how xbox games feel this way with Mass Effect. Thanks to Bioware screwing up continuity, certain characters are all but gone if they aren't present on PS3.



The only time I was choked that a game went Multi-platform was when Tales of Graces headed to the PS3. Not only did the PS3 get the better version, there was no North American version for the Wii. What a slap to the face.



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It's mostly fanboyism, really. I genuinely dislike the other consoles so I would rather that people who play on other consoles buy my console of preference in order to get decent games instead of these games going to other consoles.
Mind you, no third party game I care about has left Nintendo's side since I've been playing, but you can bet I'll throw a tantrum if Dragon Quest or some other third party franchise I like decides to go to other consoles.



 

“These are my principles; if you don’t like them, I have others.” – Groucho Marx

Jay520 said:
Most of the time its because they lose ammo for their console war.

But other times, its deals more with consistency, I think. For example, games like God of War or Uncharted 'feel' a lot more like Playstation than games like Call of Duty or Battlefield. It's hard to explain, but I typically prefer my games to be exclusives also, however, I won't get upset if a game foes multiplat. But if I'm playing an exclusive like Uncharted, I feel like my overall experience consists entirely of Playstayion components. The hardware, the UI, and to top it off, the game all feel consistently intertwined into one cohesive unit. In my mind, I associate a Playstation exclusive with Playstation, so when I play it, I guess I make some subconscious connection with the hardware & the game. I can't do the same with multiplatform games. Yeah, I know that sounds irrational, but that's how my brain works. I really don't think it has anything to do with optimizing the hardware because I feel the same with technically weak exclusives.

I feel the same with other consoles. Mass Effect, when it was exclusive, used to create a very strong connection with Xbox in my mind. If someone said Mass Effect, the first thing I would think of would be 'Xbox' and vice-versa. But when it went multiplat, that connection deteriorated. I don't know why. I no longer grouped Mass Effect with the special group of games that I associated with Xbox. It just entered the pool of countless other games that I don't associate with anything, subconsciously of course. Same with Demon's Souls versus Dark Souls. If both games were exactly the same, I would prefer Demon's Souls simply because it was exclusive.

Exclusives feel like they're apart if some small, special group that identify with certain consoles. While this may not be true, it feels like that in my mind


Really interesting view of it, great post Jay.  Quoting for recognition.  



Ill do my best to respond on my phone:
1 every consolr is good at different things. The advantage of multiplats are engines that easily convert the coding. The problem is that the code is not optimized to the system. Take a port from wii to ps3 the graphics wont be as good as possible and the control style would be hindering. That is why developing for one console acheives better results.
2 the problem with hardware war is this. Game revenues go toward console makers. 15$ per game goes there. There more systems the less centralization, leading to companies not being able to support the hardware as much. The thing is weve had hardware competition in the days before nintendo. It led to customer confusion and eventually a complete collapse. Nintendo changed this with the seal of quality. It promised great exclusive games.
the otger factor is that with different consoles, companies will continue to try and differentiate by having made their own exclusives. What you will eventually end up with is an even more fractired exclusivity rate.
And if there was only one console? Then someone would make a new console. Because the money is there, companies will always gravitate toward making consoles and developing exclusive games for them.



happydolphin said:
oniyide said:

im just trying to understand the reasoning behind that thought, because i dont see it unless it for fanboy reasons "wah, i cant use this game in my pointless console war"

FF13 being on 360 didnt de-Jap it. FF13 being a shell of a FF game and a glorified crappy dugeon crawler is what de-Jap it. I can point to a bunch on JRPGs on 360 that still have their japanese flavor. and the marketing didnt work because PS3 version of FF13 beat out the 360 everywhere, most just associate FF with the PS

@bold. You just said it yourself right there. It affects a console when what makes it shine is stripped from it in a sense, by making a game multi-plat. Well, now you can get it on 360, what does that do to the values of the PS? It lessens it, there's no doubt,especially given the popularity of the 360 in the west.

no it doesnt not really, because you are still able to play on your PS3. and despite the popularity of 360 in the west PS3 version STILL beat it, even in 360's home terriotory.  As a PS3 gamer the game being on 360 doesnt devalue the PS3 for me, cause i can still play FF13



@immortal your honest I'll give you that