oniyide said:
theprof00 said:
oniyide said:
thats just it though, a 1st party has a different mission than a third party. Its the first party job to wow us and get us to buy there hardware, that is not a 3rd parties responsibility. They need to get there game in as much hands as possible, and they are not going to do that sticking to one console
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I'm not sure I understand what you're saying, can you rephrase?
You agree that a first party's job is to get people to buy the system, ie, make a game so good that people plunk down 300$ for both the game and the system.
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When im talking multiplats im strictly talking 3rd party games. 1st party shouldnt even come into the picture because those belong to whatever manufacturer the console is. But that has nothing to do with 3rd parties, they are not trying to sell a system
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After rereading the OP, I see what you're saying. Understand that I was simply responding to the poster who said games shouldn't be multiplat 'period'.
To respond, because I think you have some valid points, the thing about exclusivity is that there are some very legitimate reasons for a 3rd party studio making exclusive games. First, it builds hype better than multiplat announcements. This will in turn sell more units, because you will likely also get the fanboys involved.
Second, it helps create branding, which if you're a developer who makes RPGs, you know to go to the console who is known for an RPG library. This gives the dev a much better feel for the market. (for example, with final fantasy, they've sold what, 2m units on 360? They overestimated how many they would sell because they looked at the overall install base rather than the branding)
Third, the console owner is more likely to help out the dev with some funding and coding help, along with other benefits such as advertising campaign, bundling, etc. More deals are worked out when exclusivity is on the table, than without.
Fourth, exclusive games tend to be able to avoid comparitive console shots, avoiding later "lazy dev" accusations, and port status.
Generally, a good rule to follow is, if you are a third party, you should consider exclusivity if:
a) You are a rather small company, or are a large company releasing a brand new IP
b) Your sales are hard to determine, ie, you don't know the size of the market for your niche game
c) Your game fits into a "branded" category
d) You are new to programming with said console
The pros are that you tend to save money, get more deals with the publisher, establish a foothold in the market, get hype for your game, you also tend to sell more units on the exclusive console than you would on said console going multiplat. We once did a research on it I believe and it came to a 10-20% boost.
The cons are that you don't sell as many overall games, you don't get the coding experience, and it can be slightly riskier (though offset due to deals with publisher)