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Forums - Gaming - Why do some people get mad when a game goes multiplat? Or they took my games!

flagstaad said:
DigitalDevilSummoner said:
so...

...13 pages into this thread and this answer is still games get compromised, one way or another.

Well, in our defense we are trying to discuss another options, for me the "games get compromised" sound more like an excuse than a reason, is an invalid rationalization of the feelings the gamer is having, because there is no real way to prove it and most likely it has not happen very often if at all.


this, the fact that he wont give any examples is troubling as well



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Fanbases are fragile, fickle, and usually do not accept drastic change. A game that has been Exclusive for decades going Multiplatform...........that is a drastic change. And IMO, a highly unwarranted one.


-Final Fantasy XIII series is the worst offender of this universally. I will never forgive SE for ruining everything I loved about FF in just one game(followed by a ho-hum sequel). Many things that went wrong with this title can be attributed to SE's decision to put it on 360. For instance the removal of "a game's worth of content(aka FFXIII-2)" from XIII because they could not fit all the content on the several DVDs the game already needed on 360 along with the CG they needed for the story.

-Or the fact the game was delayed several times already, only to be delayed yet again after 360 announcement(and Yes I know this due to SE's own comments on game progress, the game was finished and ready to go but dev added 6 months more to make adjustments for 360 version because it had to release simultaneously......even tho several other titles from SE screwed PS3 versions earlier IE: Star Ocean and Last Remnant).

-The blatent bastardization of the series in effort to appeal to western audience(that the 360 supposedly had). Game was advertised as a 360 exlcusive in america with only 360 logo popping up in commercials.

-And the simple fact that they used FFXIII to dis a long standing ally who had saved them multiple times at one of the most important gaming events of the year. Playstation being my favorite console of choice, it felt like a slap in my face too.

FFXIII is just an example. The reason behind my hatred of this trend is that I am a firm believer that Exclusives are the games that push the envelope. They are the only games that really can because when you spread yourself overly thin you get a product that has less merit. Most of my fav games are exclusive IPS (Uncharted,Killzone,LBP,etc) and their innovations would have been surely gimped if they were MP games, simply due to the way they work. Think of the majority of MP games....they usually lack soul(COD, Movie IP games, Guitar Hero, Sports titles) and that is because they never had a definitive vision that comes with exclusivity.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

flagstaad said:
DigitalDevilSummoner said:
so...

...13 pages into this thread and this answer is still games get compromised, one way or another.

Well, in our defense we are trying to discuss another options, for me the "games get compromised" sound more like an excuse than a reason, is an invalid rationalization of the feelings the gamer is having, because there is no real way to prove it and most likely it has not happen very often if at all.


FF series exclusive to PS > = FFXIII comes out MP and is regarded as one of the worst in the series. sells about equal to FFXII(not highly rated)

DMC exlcusive to PS with very high regards to DMC3 >= DMC4 Multiplat and is mediocre, sells equal or less than predecessor.

Tekken highly rated 3D fighter exclusive to PS > Tekken MP and very low sales for series

Star Ocean exclusiveto PS > Abysmal sales on 360 only to get a late release on PS3, sales sucked  all around. Series cancelled

GTA, a technical timed exclusive to PS >= GTA4 sold on par with previous entry. Regarded as a downgrade from SA.

 

The evidence I feel is overwhelming. Exclusives that supposedly went MP to improve sales sale's prove anything but drastic improvement. They sell about the same or a lot less. Meanwhile you have games that remained exclusive like MGS4 and sales are equal to better. Multiplatform just dilutes the development process all around. Dividing up a fanbase or forcing them to play a guessing game of "Which console will it be on?" is down right dumb, and detrimental to a series. Thats what the Tales of... series has been seeing. Stick to one console, gamers know just where to get their fix, the experience isn't diluted during development.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

No need to read this whole thread because the answer is obvious but will likely not be admitted by any that do get mad:

Insecurity.



@forevercloud, so you must have been pretty broken up when FF games STOPPED appearing on Ninty consoles, since thats where it started.

@darth tigris im seeing that too



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oniyide said:
@forevercloud, so you must have been pretty broken up when FF games STOPPED appearing on Ninty consoles, since thats where it started.

@darth tigris im seeing that too

Why do people bring this up? If I had started the series when it was exclusive to NIN that is a possibility. Yet I didn't, like most of the series fans they started on PS and FF has become synonamous with the brand due to it's unhindered success on it. At least when SS made the jump from NIN to PS it was to EXPAND what was capable of being done with the game. FF would have been a NIN exclusive today if they had the courage to go with CD instead of cartridge, which is the only reason SS jumped ship.

This time around its not a full fledge jump, rather SE putting one foot in both camps and being split in two in the process.

For instance, if FF Versus XIII was to go multiplatform with WiiU(in hopes it can handle how much they are cramming on BluRay) with it being equal or a bit stronger than current gen, I would not care. There would be no fear of the original or potential product being downgraded. Same with PC releases.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

forevercloud3000 said:
oniyide said:
@forevercloud, so you must have been pretty broken up when FF games STOPPED appearing on Ninty consoles, since thats where it started.

@darth tigris im seeing that too

Why do people bring this up? If I had started the series when it was exclusive to NIN that is a possibility. Yet I didn't, like most of the series fans they started on PS and FF has become synonamous with the brand due to it's unhindered success on it. At least when SS made the jump from NIN to PS it was to EXPAND what was capable of being done with the game. FF would have been a NIN exclusive today if they had the courage to go with CD instead of cartridge, which is the only reason SS jumped ship.

This time around its not a full fledge jump, rather SE putting one foot in both camps and being split in two in the process.

For instance, if FF Versus XIII was to go multiplatform with WiiU(in hopes it can handle how much they are cramming on BluRay) with it being equal or a bit stronger than current gen, I would not care. There would be no fear of the original or potential product being downgraded. Same with PC releases.

Whether you are a bunch of other people started it with SONY is irrelevant, it just tickles me that your upset despite the fact that FF actual didnt start on Sony systems, but hey you got a point on expansion and thats what SE tried to do, it failed but that had more to do with the quality of the game, i refuse to believe people are that pathetic in general that they didnt support FF13 as much as the last ones because it was on 360, same goes for everyone of those games you mentioned, they all took a hit in quality, now whether it was because they went multiplat is up for discussion



I got mad because Tekken 6 was gimped to perform on a lesser level for Xbox 360. Also, the PS3 version of the game was delayed until the 360's completion. Tekken 6 was the reason I wanted a PS3, yet, the 1st game I ended up getting was MGS4.

Now, had the game kept it's quality, and not been gimped to the point of performing worse than the 360 version, and released on time, in say, 2008, I would have been fine with it. The original arcade version ran on PS3 hardware, and it sucked having to wait for so long...

And, on top of that, forgetting about performances, I didn't even like Tekken 6 as much as I did Tekken 5: Dark Resurrection. Lacking so many modes and features that Tekken 5 had, and, gameplay in general was slowed down in Tekken 6. Didn't like that at all.

Outside of that, I don't care. I'm glad when a game goes multi-plat, because it generally means the PS3 just got a new game... lol. 1st party games aren't going anywhere anyway. I grew up with SEGA and Sony, but, I must admit... The first time I saw Sonic on PS2... It was super weird. I still find it weird that Sonic isn't on a SEGA console.... Maybe Sega should at least get into handheld gaming, there's probably still room for them.



forevercloud3000 said:

FF series exclusive to PS > = FFXIII comes out MP and is regarded as one of the worst in the series. sells about equal to FFXII(not highly rated)

DMC exlcusive to PS with very high regards to DMC3 >= DMC4 Multiplat and is mediocre, sells equal or less than predecessor.

Tekken highly rated 3D fighter exclusive to PS > Tekken MP and very low sales for series

Star Ocean exclusiveto PS > Abysmal sales on 360 only to get a late release on PS3, sales sucked  all around. Series cancelled

GTA, a technical timed exclusive to PS >= GTA4 sold on par with previous entry. Regarded as a downgrade from SA.

 

The evidence I feel is overwhelming. Exclusives that supposedly went MP to improve sales sale's prove anything but drastic improvement. They sell about the same or a lot less. Meanwhile you have games that remained exclusive like MGS4 and sales are equal to better. Multiplatform just dilutes the development process all around. Dividing up a fanbase or forcing them to play a guessing game of "Which console will it be on?" is down right dumb, and detrimental to a series. Thats what the Tales of... series has been seeing. Stick to one console, gamers know just where to get their fix, the experience isn't diluted during development.

You are trying to find causality without prove, I can say that all those franchises were worst and sold worst because of HD development not because of becoming MP and it can also be truth, becoming MP is not sufficient cause to make a game worse. You are not showing evidence, and you are not showing sufficient cause: "If x is a sufficient cause of y, then the presence of x necessarily implies the presence of y. However, another cause z may alternatively cause y. Thus the presence of y does not imply the presence of x."

Is like saying that the massacre in X place was caused by videogames, because he was a videogame player. One is not a consequence of the other. One just happened in the same time frame as the other one, but that does not mean causality.

You are telling me that those games are/sold worse, because they are MP. But you cannot prove it, one is not a consequence of the other. One just happened in the same time frame as the other one, but that does not mean causality.

In other words, if every multiplatform game is worse that when the franchise was single plataform you can identify MP as a sufficient cause of becoming a worse game.



oniyide said:
forevercloud3000 said:
oniyide said:
@forevercloud, so you must have been pretty broken up when FF games STOPPED appearing on Ninty consoles, since thats where it started.

@darth tigris im seeing that too

Why do people bring this up? If I had started the series when it was exclusive to NIN that is a possibility. Yet I didn't, like most of the series fans they started on PS and FF has become synonamous with the brand due to it's unhindered success on it. At least when SS made the jump from NIN to PS it was to EXPAND what was capable of being done with the game. FF would have been a NIN exclusive today if they had the courage to go with CD instead of cartridge, which is the only reason SS jumped ship.

This time around its not a full fledge jump, rather SE putting one foot in both camps and being split in two in the process.

For instance, if FF Versus XIII was to go multiplatform with WiiU(in hopes it can handle how much they are cramming on BluRay) with it being equal or a bit stronger than current gen, I would not care. There would be no fear of the original or potential product being downgraded. Same with PC releases.

Whether you are a bunch of other people started it with SONY is irrelevant, it just tickles me that your upset despite the fact that FF actual didnt start on Sony systems, but hey you got a point on expansion and thats what SE tried to do, it failed but that had more to do with the quality of the game, i refuse to believe people are that pathetic in general that they didnt support FF13 as much as the last ones because it was on 360, same goes for everyone of those games you mentioned, they all took a hit in quality, now whether it was because they went multiplat is up for discussion

But that is what I am saying, Multiplatform development makes everything stretched to fit the lowest common denominator. A multiplat game can only be as powerful as the weakest console it is on, this is fact. Yet many are closing their eyes to see what this is doing to games this gen. Dev teams can only be so big working on a single title. This is why many MP games on PS3 suffer, most of the devs are working on 360(their favored fanbase) which leaves a few working on PS3, leaving us with a gimped product ( I see u Skyrim). You rarely see this with an exclusive as they focus on one console and put all effort into making it work right. Things that frequently arise from MP development...

 

  • loss of vision for over all series (DMC, FF)
  • loss of certain level of content (DMC, FF,GTA)
  • Bastardization in effort to appeal to wider audiance (DMC,FF,Bioshock,Star Ocean)

 

MP almost always equals lower quality than Exclusive counterparts. Exclusive's whole purpose is to show what a console can do and use it to the fullest. A MP game's only purpose is to reach the largest userbase as possible in order to maximize profit. Yet I am failing to see MP games do even that. VGChartz proves this.According to VGChartz...

Demon's Souls, a PS3 exclusive sold = 1.63million

Dark Souls, the MP sequel is 1.14 on PS3 + 0.49 on 360 = 1.63million

Basically the game could have stayed exclusive without consequence. Why is this? Because....

userbase=/=fanbase

Just because you put a game on every platform imaginable doesn't mean it will magically sell gangbusters. It can only do as good as it's fanbase it has access to. Meaning majority Soul fans are on PS3, thats where it started, I imagine the other percentage are still old fans that simply picked it up on another platform. It never actually sold to new mysterious people( some yes but majority are old fans) just because it was now available on 360, at least not enough warrenting the time and effort it takes to make 2 versions of a game. MP development still costs companies money that I do see them getting their return on (minus those that MS moneyhatted to go MP in the first place).

How did this crap even get started? Because "certain" companies used the fear of not being able to sell enough games to cover cost as reason to go MP(although now proven to be false usually). It is just another way companies manipulated the market to suit their own needs and the more consumer's believe it the more off a self fullfilling prophecy it becomes....

-Multiplatform Development is the way to go.

-Western Developers are more talented/better than Japanese Devs.

-Handheld market is dying, being taken over by Phones. Doom 3DS/Vita!

Multiplatform games  have been a self fullfilling prophecy/scare tactic that has ruined most franchises this gen. I just missed the time where each console had their exclusives and you would choose from that, not choosing from which one has a higher framerate of an overall lesser product anyway. Next gen needs to bring back PS2 era success or the entire industry might impload upon itself.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)