JEMC said: I know what you mean, but unfortunately the videogames industry no longer works that way.
To put local multiplayer on a game, some guys have to think what kind of multiplayer can be done and what do they/we want to do with it, then it has to be programmed, tested and refined until it works. It takes more than a couple of days and a few people involved.
Too much money and resources "wasted" in the minds of most of the publishers to give it the green light.
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I'm talking about the simplest form of multiplayer - "take the online multiplayer mode, and then basically imitate it offline". Keep in mind that playing on the TV and playing on the Upad (for no-TV mode) are both likely to be used in single-player anyway, for these games, because they're fairly straight ports. It's basically a combination of something that they were already doing, and something that requires minor modification to enable the offline version.
At least, that's how I'm envisaging it. More-than-two-player is a different question, of course.
Personally, I wouldn't be surprised to at least see an online multiplayer mode that lets two people play online together, rather than one person on their own. And if they do that, they'd then really have no reason not to look at an offline version.
Having said all that, the "two days" part was just a slight exaggeration to make the point - when they're porting it, the chance to add a couple of extra bullet points for relatively little work that is cheap (making higher quality models is more expensive) just makes sense.