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JEMC said:
Honestly?

I think the problem will be developers wanting to do local/spliscreen multiplayer rather than the console being able to do it.

And while the CPU may not be a huge jump from last gen, it still is much better than the ones found in the HD twins. By how much? Until we know the speed it is unknown.

I can't imagine that implementing at least two-player multiplayer on the system, perhaps using the Upad for the second player, would be that much effort for developers. But the point is that it would be capable of it, and therefore a few of the developers may actually choose to do it, rather than trying to create new assets for the Wii U version of the game to take advantage of the system's graphical power directly.

And I wasn't saying that the CPU isn't better than found in the PS3/360 - but we just don't know. The best we have at this point is rumours, and the rumours point to something similar to that found on the PS3/360, with the main differences being RAM and GPU (in other words, Nintendo is trying to minimise the bottlenecks, as usual).