By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Your ultimate RPG. Share yours!

Mnementh said:

It's funny, that I think JRPGs are not feel like real RPGs. I have a hard time to classify them as that. That's why I didn't mention Pandoras Tower here: It's a great game, but I don't think it's a RPG.

First, let be a bit more specific, what I mean with JRPG. I think it's not very clear. Most people don't classify Etrian Odyssey (that I mentioned) as JRPG, it plays like a great oldschool WRPG. Also Pokemon, Monster Hunter or Fire Emblem are seldom classified as JRPG. The defining thing for JRPG is in my opinion a RPG that is more defined by it's story than by developing the character or exploring. That makes sense, companies like Square, Enix (both separated at that time) and Nihon Falom created mainly Visual Novels back in the eighties.

https://en.wikipedia.org/wiki/Visual_novel

That is basically a game, that has a story, but only very few interactivity. The player has sometimes multiple-choice-selection, but mostly he can only accept a chunk of text to get the next.

Now, why I think they are not 'real' RPGs? Computer/video-game RPGs all descend from Pen&Paper RPGs. Some computer-games had licenses from D&D or other popular RPG-franchises. You sit around a table with your friends, one of them is the game master (this role is taken by computer and game in computer-rpg). Every player controls a character, while the GM (game-master) controls monsters, NPCs and the world. But as a player I have total control over my character. I can decide everything for him. The job of the GM is to keep the story coherent, but the story is obviously strongly influenced by the decision of the player-characters. The GM adapt to this and a together the players create a story, the GM don't had in mind this way.

On computer that obviously don't work to that degree. You have to make concessions. But the strong story-driven JRPGs abandon much more of control over the character. Can you decide which other character your character falls in love with? Can you choose the side on which you're fighting? These choices are made for you from the game. That's funny, because the genre is called Role Playing Game. But you can't really play that role, that part is taken by the game. JRPGs for me often feel like a train - you can switch wagons, but you always stay on the rails. JRPGs are more like action-adventures (Zelda) - and there is nothing wrong with it, I like adventures.

I only had to say it, because you obviously feel different about it, you said that WRPGs are not real RPGs for you. Try playing Pen&Paper once, they defined the genre. Probably you would also feel, that they are not real RPGs.

Well, I must admit that I am not experienced with Dungeons&Dragons or Pen&Paper games. In Europe, or specially here in Austria, they never really took off.  The most similar experience I had might be a board game called "Hero Quest".

My first contact with something called "Roleplay" was at school. We read some Drama in german class from Schiller and Goethe, where everyone had to read the lines of a character. After we finished reading (we were not Acting, just reading)) we interpreted the play and talked about its meaning, the intentions of the author, the motivations of each character, etc. So in that play I read the Role of Iphigenie (for example) and I was not supposed to read what I personally would like the story to be. I had to read the given text. So no freedom in roleplays. I had to experience the story through the eyes of a character, but in the greater context, roleplays meant analyzing and interpreting to me.

So JRPGs are more like a theatre play to me... not a computerized version of a game that I almost heard nothing about. Maybe that is simply a cultural thing. But there is a reason why Continental Europe and Japan are less enthusiastic about WRPGs. One reason may be that D&D or P&P are less common here. According to Wikipedia,  since 2008 there hasn't been a D&D Publisher for Germany.

I share your opinion about JRPGs and I also do not count Pokemon etc. as a JRPG (As I stated, a JRPG is more defined by its story approach than by its battle system). A JRPG just follow a different story approach. You play a story and are supposed to think about what is going on. Not only the "Lore of the World", the background story. You are confronted with the main story and the intentions and motivations of the characters. Some JRPGs are so complex that you have troubles to fully understand what is going on. After I finished FF7 for the first time I realy liked the game, but I had troubles understanding some scenes. After my second playthrough I found the secret scene in the Shinra Village and finally I could really understand what was going on. It was alway there... I just couldn't figure it out 100% why cloud was acting strangely during the game.

"Every player controls I character"... That is the point. In a JRPG, in my opinion, you do not "control" 1 Character. You control a party. And you should also think about your characters. Every character is a placeholder for a different point of view. In a WRPG, you play as character A (Warrior), than start again as character B ( Mage) and restart as a new character. You place your wanted personality in this character and want to have freedom of choice. In my opinion, this is a "self-centric approach". Your character is simply "You in the game". A JRPG follows a more holistic approach. You are not supposed to "be Cloud in FF7". You can like or dislike the character, but he is not controlled by you... he follows his own intentions.

The latestest Final Fantasies even got rid of the "main character and his support character" approach. Now you have a party of more or less equal importance. Cloud or Squall were the most important characters of the Party and their struggle with their opponents Sephiroth and Cifer were in the main focus. But since FF IX Square started to follow a different approach. Zidane and the Princess Garnet were very important, but Vivis story ark was of equal importance.

Final Fantasy XII or Final Fantasy XIII do not really have a "main character" which seems to put off many people on the forums. Thats because you are supposed to care about every character. Lightning may be the most advertised character in FF XIII, but the key to understanding the story lies in Vanille.

Ok, enough of that. So, my main problem with Oblivion was, that it was simplay lacking this holistic approach. Ok, there are no other characters. Fine. But the character is also a silent character, so there is no interpretation of the character motivations. I even do not know why i was in jail in the beginning. OK, that leaves the main quest. But the main quest is shallow. I was even somehow missing a connection between the main quest and the world. The world is in grave danger, i am supposed to save the world (and don not even know "Why me") and when i visit a City now one seems to care about the Danger. That was the breach that killed the game for me because the World doesn't seem plausible for me. I am to save the World, but I invest my time in becoming the leader of every guild (very important. That is like the world is going to end tomorrow and i spent my last time at the Casino to win a fortune which I would not be able to enjoy very long.). All in all, the WRPG simply feels lacking to me. When I hear RPG of the year, I want to enjoy a good and emotional story. And it is that simple for me. Non-linearity kills the joy for me because it seems almost impossible to write a thrilling story when your progress in the game is not defined. The thrill of a scene has to be built slowly. If you cannot ensure, that scenes A, B and C are seen before scene D, how can you make scene plausible and strong?

I hope I could make myself understood. English is a foreign language to me and this is not a simple topic.



Around the Network

I really like RPGs of almost any kind.

Fav JRPGs- FFX and FF8

Fav WRPG- Fallout 3

MMORPG- WoW

I pretty much just play RPGs for weeks straight then take a break with a FPS for a few days, then back to RPGs :P.



It's impossible to choose just one! My favourites off the top of my head are:

Baldur's Gate
Shining Force 2
LoZ: Ocarina of Time
World of Warcraft

If I had a gun to my head and had to choose only one I guess I would go with Shining Force 2. It's the only game I have never gotten bored of. Beaten it at least 10 times, and I'm sure I'll play through many more times in the future.



HoloDust said:
Long time lurker, first time poster.

Just before WRPG turned to what they are today (action-RPGs for most part, not that I find that bad per se), there was golden era that lasted for quite some time of turned based cRPGs made by Western developers. From that era (I really don't want to go to "once upon a time in C64 and Amiga land" here) my absolute favorite (though both Baldur's Gate and Fallout 1 are close behind) is Planescape Torment - with rich story, memorable characters, interesting puzzles and pause based combat, this is something that kept me coming back to it for more than a decade.


*High five*

I play Baldur's Gate 2 and Planescape Torment once every couple of years like a ritual, they're still more fun than any of today's 'modern' WRPGs, not to mention all the amazing mods.



 

JRPs and WRGs should be considered different genres now. They hardly have any thing in common.

WRPGs>>>>>>>>>>>>>JRPGs So much more action and adult themes.

Favorite WRPG easily is THE ELDER SCROLLS V: SKYRIM
Favorite JRPG easily is Final Fantasy VII



Around the Network

Pokemon undeniably holds a speial place in my heart, but Final Fantasy XII, Enchanted Arms (weird choice maybe, but I thoroughly enjoyed my time with this one and loved the characters and their plight), Kingdom Hearts and then Dragon Age: Origins.

Pokemon has been my favourite gaming franchise since the launch of red and Blue, Final Fantasy XII is by far my favourite of the Final Fantasy franchise (so far), it's open real-time battle system is far and above the turn based system of old and is infact one of the core reasons Kingdom Hearts is amidst my favourite RPGs. I also love the heavy Star Wars influence, it made the game more accessible in the west to have something feel familiar whilst maintaining that core essence of Final Fantasy which XIII seems to have lost on the rather infuriating multipatform release and inclusion of Leona Lewis' soundtrack input. Kingdom Hearts (I do not consider the numerous spinoffs in this, I could give a fuck about birth by sleep, days, coded or the upcoming 3DS game, Just give us 3 on the PS3 now) I love for it's unique fusion of two worlds of characters which on paper shouldn't work nearly as well as it does, it's open battle system as I said is a dream.

Dragon Age: Origins has been a favourite of mine this generation, I got the Ultimate edition of the title on PS3, and proceeded to complete near enough everything in the game, Dragon Age 2 left a sour taste in my mouth, but the first entry in this franchise is fantastic.



Playstation gaming for 18 years this 2012


Xenogears. Its the best RPG, heck its the closest thing to the perfect game to me.

I didnt even notice the second disc was apparantly rushed, it just felt like a poetic change of pace for the second part, like you had failed in the first. Everything fit in perfectly like the most awesome and varied experience with insanely good plot and music and a combat system extremely enjoyable.

 

If i had to choose a western RPG, it would be KOTOR and if i had to choose an MMO it would be Star wars the old republic.



If I had to pick one, and only one, I'd choose Xenoblade. The huge, open areas, the obscene number of sidequests, the insane customisation, the cool story etc. Hoping to see a spiritual sequel for WiiU soon!



 

Here lies the dearly departed Nintendomination Thread.

RPG is such a broad genre with so many distinct styles, so many sub genres.

For SRPGs I would have to say X-Com even tho the RPG aspects of the game are not the focus they perfectly complement the other aspects of the gameplay. Character development really helps build attachment to the members of your squad, and the rest of the game is so great as well atmospheric, and haunting battlescape, multi layered strategic gameplay. It is a true classic.

For ARPGs I would have to say The Witcher 2 is the best I have played, from it's great characters and storytelling to it's gritty world with true shades of grey moral choices and some rewarding and complex combat. It looks fantastic as well, and the post launch support is nothing short of fantastic.

for the turn based Japanese RPGs I would have to say that Riviera: The promised land, was a fantastic experience with interesting combat mechanics and a quirky story with lovable characters and some great design work.

Also a special mention for Castlevania: Symphony of the Night, which in many ways it was the perfect metroidvania, combining exploration, great enemy design and some great WTF moments.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Alphachris said:

Well, I must admit that I am not experienced with Dungeons&Dragons or Pen&Paper games. In Europe, or specially here in Austria, they never really took off.  The most similar experience I had might be a board game called "Hero Quest".

Oh, I disagree. Here in Europe (I'm a german myself) Pen&Paper is as popular as in the US (that means it is even more niche than video-games). I agree, that D&D - while worldwide the most popular RPG and also the first one - is not so well known here. I personally learned late about D&D. I named it, because international it is more well-known. But in germany we appreciate other RPGs. A german company made a rip-off off D&D names 'Das Schwarze Auge' (DSA). It is probably the best-known RPG here in germany. Also Shadowrun was very popular here. Even some of the novels are written by german authors. I think after FASA got into trouble, for some time a german company owned the Shadowrun-license. Earthdawn is another game, that garnered some popularity over here.

There is a big RPG-forum in german: http://tanelorn.net/

So, at least in germany Pen&Paper is appreciated.

Alphachris said:

My first contact with something called "Roleplay" was at school. We read some Drama in german class from Schiller and Goethe, where everyone had to read the lines of a character. After we finished reading (we were not Acting, just reading)) we interpreted the play and talked about its meaning, the intentions of the author, the motivations of each character, etc. So in that play I read the Role of Iphigenie (for example) and I was not supposed to read what I personally would like the story to be. I had to read the given text. So no freedom in roleplays. I had to experience the story through the eyes of a character, but in the greater context, roleplays meant analyzing and interpreting to me.

That you describe is more 'acting'. With acting you play a character, but you have no or only very few freedoms to define that character. The script is already written. With the different forms of roleplaying you have control over your character. The script will be written as you play. Look here:

https://de.wikipedia.org/wiki/Rollenspiel_(Spiel)

 As you see, roleplaying even existed before Pen&Paper, as childs play (Cowboy und Indianer oder Polizist und Verbrecher).

Alphachris said:

So JRPGs are more like a theatre play to me... not a computerized version of a game that I almost heard nothing about.

I agree, JRPGs (the computer-JRPGs at least) are like theatre play, novels or movies.

Alphachris said:

Maybe that is simply a cultural thing. But there is a reason why Continental Europe and Japan are less enthusiastic about WRPGs. One reason may be that D&D or P&P are less common here. According to Wikipedia,  since 2008 there hasn't been a D&D Publisher for Germany.

I disagree that WRPGs less popular in Europe. (Japan is something different)

As Europe is not that much into console-gaming as Japan and the US, we play more on PC. And for a long time, WRPG are more on PC than on console. The golden age had Ultima and Wizardry, it was all out on PC. Look at the MUDs, early online-RPGs. Again I make my case about Germany, but we have quite a number on german MUDs: http://mud.de/dml.php

Some of the most used MUD-engines (game-engines for MUDs) are written by europeans: Lars Pensjö (Sweden, LP-MUD) and Lars Düning (LD-MUD - a LP-MUD derivate) and Jörn "Amylaar" Rennecke (another P-MUD-derivate, often called Amylaar-driver).

As you can see, the oldschool WRPG is very popular in Europe. And as I mentioned before Pen&Paper too.

Japan is different. I agree WRPG are not popular here. But Pen&Paper is popular. They have there own sort of Pen&Paper in Japan, called... JRPG (duh):

https://en.wikipedia.org/wiki/JRPG

 

Alphachris said:

I share your opinion about JRPGs and I also do not count Pokemon etc. as a JRPG (As I stated, a JRPG is more defined by its story approach than by its battle system). A JRPG just follow a different story approach. You play a story and are supposed to think about what is going on. Not only the "Lore of the World", the background story. You are confronted with the main story and the intentions and motivations of the characters. Some JRPGs are so complex that you have troubles to fully understand what is going on. After I finished FF7 for the first time I realy liked the game, but I had troubles understanding some scenes. After my second playthrough I found the secret scene in the Shinra Village and finally I could really understand what was going on. It was alway there... I just couldn't figure it out 100% why cloud was acting strangely during the game.

"Every player controls I character"... That is the point. In a JRPG, in my opinion, you do not "control" 1 Character. You control a party. And you should also think about your characters. Every character is a placeholder for a different point of view. In a WRPG, you play as character A (Warrior), than start again as character B ( Mage) and restart as a new character. You place your wanted personality in this character and want to have freedom of choice. In my opinion, this is a "self-centric approach". Your character is simply "You in the game". A JRPG follows a more holistic approach. You are not supposed to "be Cloud in FF7". You can like or dislike the character, but he is not controlled by you... he follows his own intentions.

The latestest Final Fantasies even got rid of the "main character and his support character" approach. Now you have a party of more or less equal importance. Cloud or Squall were the most important characters of the Party and their struggle with their opponents Sephiroth and Cifer were in the main focus. But since FF IX Square started to follow a different approach. Zidane and the Princess Garnet were very important, but Vivis story ark was of equal importance.

Final Fantasy XII or Final Fantasy XIII do not really have a "main character" which seems to put off many people on the forums. Thats because you are supposed to care about every character. Lightning may be the most advertised character in FF XIII, but the key to understanding the story lies in Vanille.

Yes, exactly. That may create some great games (I talked about Pandoras Tower earlier), but I have difficulty to call it an RPG, like I wouldn't call Zelda or Heavy Rain an RPG.

  

Alphachris said:

Ok, enough of that. So, my main problem with Oblivion was, that it was simplay lacking this holistic approach. Ok, there are no other characters. Fine. But the character is also a silent character, so there is no interpretation of the character motivations. I even do not know why i was in jail in the beginning. OK, that leaves the main quest. But the main quest is shallow. I was even somehow missing a connection between the main quest and the world. The world is in grave danger, i am supposed to save the world (and don not even know "Why me") and when i visit a City now one seems to care about the Danger. That was the breach that killed the game for me because the World doesn't seem plausible for me. I am to save the World, but I invest my time in becoming the leader of every guild (very important. That is like the world is going to end tomorrow and i spent my last time at the Casino to win a fortune which I would not be able to enjoy very long.). All in all, the WRPG simply feels lacking to me. When I hear RPG of the year, I want to enjoy a good and emotional story. And it is that simple for me. Non-linearity kills the joy for me because it seems almost impossible to write a thrilling story when your progress in the game is not defined. The thrill of a scene has to be built slowly. If you cannot ensure, that scenes A, B and C are seen before scene D, how can you make scene plausible and strong?

Yes, surely, you can tell much more impressive stories, if you take away control over the character from the player. I didn't played Oblivion though, cannot say how good it was made. Baldur's Gate is one of the great WRPGs.

But on the other hand, JRPGs feel linear. What do I care if I save the world, if the character does it anyway. I can't do anything in this. He will not only save the world, he will do it always in the same way. The only way out or doing it a little different is loosing the game.

I think that are the concessions you have to make as a game-designer. More freedom for the player to explore, goof around and do thing differently - but less polished story. A more impressive story and better defined characters and connections between them - but less freedom for the player to define form the events.

Alphachris said:

I hope I could make myself understood. English is a foreign language to me and this is not a simple topic.

Englisch ist auch für mich eine Fremdsprache.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]