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Forums - Nintendo - Skyward Sword was the worst Zelda I have played. We need to talk about this.

 

Your take?

Nonsense, best Zelda ever! 83 24.13%
 
Not the best, but not the worst! 156 45.35%
 
I agree, worst one yet! 64 18.60%
 
Three letters... CD-I! 40 11.63%
 
Total:343
happydolphin said:
oniyide said:

im sorry but this is BS, plain and simple. Sony actually had a video game development team. BEFORE they even got into the console making buisness. It was called Sony imagesoft and they made Hook which was one of the the most acclaimed games at the time which ironically enough was a SNES exclusive i think. As for not having internal software? Did you even own a PS?? Parappa the Rapper, Wipeout, Xtreme games, Cool Boarders, Jet Moto all say hi

These were not good games in comparison to what 1st parties like Sega and Nintendo offered at the time. I'm sorry, but nobody could support the argument that anyone bought a Playstation for the 1st party games except for Gran Turismo and Crash Bandicoot. 2 IPs, one that came very late in the cycle (gran turismo). So as much as you might hate to hear it, the last thing it is is BS.

We all know that the PSX sold thanks to Squaresoft, Konami, Capcom, Namco and other friends.

And Sony Imagesoft who? Yeah, don't think I recall.

Now just jumping around casue you were wrong. Im not arguing that anyone bought a PS for those games. I dont know where your pulling that from. YOU said that they had not internally developed games from the start I just showed you five that said they did. and add Jumping Flash and Twisted Metal(which was quite popular) to the list. Just be a man and admit you were wrong.

As for Sony imagesoft. and just man up and say you were wrong, that was a dev team that had been around prior to PS



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S.T.A.G.E. said:

Sony's first party was always great, just highly underrated because they were drowning in a sea of third party from the very beginning. Legend of Dragoon, Legend of Legaia, Crash Bandicoot (at one time), Hot Shots Golf, Coolboarders, Starhawk, Dark Cloud, Twisted Metal, Ico, Sotc, God of War and the list goes on and on and on.

During the time of the PS2 it increased its offerings, yes with the later IPs you're mentioning.

Legend of Dragoon and Legend of Legaia many of us remember hearing about and seeing, even though we didn't all own a Playstation. These games got the love, but that's not why peeps bought the Playstation to begin with. Coolboarders, Hot Shots Golf, same thing these are not system sellers. Not even Twisted Metal.

People mostly bought the Playstations thanks to 3rd party games, and very very few 1st party games (the ones that sold the most, Crash and GT).

Without 3rd parties, it was a no-go for Playstation.

 Sony never commercially pushed their titles out in everyones face becasue they always had so many. Sony's first party is finally getting love because Microsoft made deals to get all the third party Sony had rounded up under them as well. Sony already had a major list of beloved titles before the PS3, Microsoft just made it that much easier for those who cared to notice. Back last gen no one cared what was first party or third. Microsofts dependence on third party is rather what has made people so interested in where the games come from since the majority of their top titles are not from under them and havent been even since last gen. 

It's finally getting love because it deserves it, as it did for Gran Turismo, that was a great game that revolutionized gaming thanks to Sony. But that was in 1998, 4 years after the Playstation was released. Microsoft is a speck in all of this, the games remained multi-plats, so I don't buy the arg.

SEGA was one of my favorite companies, but you can even see it in their titles today, the worlds are generic and not carefully planned. Something that would pass in the 90's but definitely not with the passing of the millenium. Sega had first party for every genre and they made Nintendo look weak in that respect as well.

Nintendo had games in every genre, I don't know what you're saying. Gen what? The SEGA of yesterday made top-notch games, especially during the Dreamcast era (their best one imho).

Sega didn't have casual appeal though, they lost it after the Genesis era. That console was just too hardcore and it was also a generation behind in format which caused it to get pirated worse than any other console in recent memory. I mean the Wii's pirating was bad, but the Dreamcasts was just god awful.

Okay. I thought the dreamcast was much more casual-friendly but hey maybe not.



oniyide said:
happydolphin said:
oniyide said:

im sorry but this is BS, plain and simple. Sony actually had a video game development team. BEFORE they even got into the console making buisness. It was called Sony imagesoft and they made Hook which was one of the the most acclaimed games at the time which ironically enough was a SNES exclusive i think. As for not having internal software? Did you even own a PS?? Parappa the Rapper, Wipeout, Xtreme games, Cool Boarders, Jet Moto all say hi

These were not good games in comparison to what 1st parties like Sega and Nintendo offered at the time. I'm sorry, but nobody could support the argument that anyone bought a Playstation for the 1st party games except for Gran Turismo and Crash Bandicoot. 2 IPs, one that came very late in the cycle (gran turismo). So as much as you might hate to hear it, the last thing it is is BS.

We all know that the PSX sold thanks to Squaresoft, Konami, Capcom, Namco and other friends.

And Sony Imagesoft who? Yeah, don't think I recall.

Now just jumping around casue you were wrong. Im not arguing that anyone bought a PS for those games. I dont know where your pulling that from. YOU said that they had not internally developed games from the start I just showed you five that said they did. and add Jumping Flash and Twisted Metal(which was quite popular) to the list. Just be a man and admit you were wrong.

As for Sony imagesoft. and just man up and say you were wrong, that was a dev team that had been around prior to PS

k Oni. If I'm wrong, I will man up.

The games and their makers:

Coolboarders was made by UEP Systems, and published by SCE.

Jet Moto was made by SingleTrack (now part of Infogrames), and published by SCE.

Wipeout was made by Psygnosis and was also released on the PC and on the Saturn. They are now part of Sony as of 1993 (2 years before the PSX west launch).

Xtreme games was made by SCEA. 1 game

Parappa the Rapper was made by NanaOn-Sha and published by SCE.

 

Now for the other two

Jumping Flash was made by Exact Co., Ltd. and Ultra Co., Ltd. and published by SCE.

Twisted Metal was made by Single Track in development, and completed by SCEA in production, and published by SCE.

 

1 game Oni.

 

EDIT:

"YOU said that they had not internally developed games from the start I just showed you five that said they did."

I don't remember saying that. As far as my memory goes, the Playstation launched with Battle Arena Toshiden. I was just saying that people weren't buying it for that, but for 3rd party games and that 1st party offering at launch and early on was 0 (but I was exaggerating... sorry, I meant virtually 0). And I meant internally developed... I was unclear there, so for being unclear, sorry.



oniyide said:
happydolphin said:

They drop everything else? Like wat.

It's Sony and MS that pushed them out of anything you may be insinuating. These two companies don't care about games as proven by their first consoles in the marketplace, they had 0 internal software support for their machines. MS bought Halo off of Bungie, and Sony had nothing in the PSX era except later in the console's lifetime.

Oni, above and beyond my last post, I just want you to know that bold was an exaggeration. It was fanboy talk, I thought you'd see through it. I'll be more clear next time. Sony had 1st party IPs, and I remember them, but I was just saying "virtually 0 software support", meaning virtually nothing of substance, or few even made by Sony. And I did say "except later in the console's lifetime", to mean little to nothing at start, with exaggeration.



So I just beat the game after owning it for several months and don't touching it. I can't express how much I hate the anime cliché Ghirahim but he wasn't a game breaker to me. Combats were also a bit crappy, any random goblin had the Force on his side and predicted my strikes. The bosses that required you to strike in a certain order just to showcase the motion controls were also annoying.

Probably every other 3D Zelda was better than Skyward Sword in the end of the day, but frankly Zelda games are very good, so that isn't saying much against the game. Also we finally got a timeline, that has to count for something.



 

 

 

 

 

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haxxiy said:
 Also we finally got a timeline, that has to count for something.


What exactly is the timeline?  Can you link to a version I could check out?

Personally, I always preferred the interpretation that it was an archetypal tale being retold in different cultures throughout the ages, but I guess that's out the window now.  I'd like to take a look at the "official" order.



spenderzz said:
haxxiy said:
 Also we finally got a timeline, that has to count for something.


What exactly is the timeline?  Can you link to a version I could check out?

Personally, I always preferred the interpretation that it was an archetypal tale being retold in different cultures throughout the ages, but I guess that's out the window now.  I'd like to take a look at the "official" order.

From information in the Hyrule Historia book -

http://cache.gawkerassets.com/assets/images/9/2011/12/29631a766f1537530abc0ec5e6d15515.jpg



 

 

 

 

 

haxxiy said:
spenderzz said:
haxxiy said:
 Also we finally got a timeline, that has to count for something.


What exactly is the timeline?  Can you link to a version I could check out?

Personally, I always preferred the interpretation that it was an archetypal tale being retold in different cultures throughout the ages, but I guess that's out the window now.  I'd like to take a look at the "official" order.

From information in the Hyrule Historia book -

http://cache.gawkerassets.com/assets/images/9/2011/12/29631a766f1537530abc0ec5e6d15515.jpg


Thanks!  That is actually really awesome.



S.T.A.G.E. said:
happydolphin said:
S.T.A.G.E. said:

The PS3 isn't a gimmick, the Move is. The Wii's purpose and existence is a gimmick.

The PS3's existence is based off of Nintendo's existence, more specifically the NES and Famicom's existence. Both systems were propelled by a man by the name of Gunpei Yokoi, the man who created the Virtual Boy. The first Nintendo cartidge system was made to capitalize on games and toys, and prior to all the NES/Duck Hunt craze Nintendo made a Donkey Kong arcade which became heavily popular, with all its flash, and some alley shooting montages for amusement parks (read the book "Game Over" it talks about that and other Businesses Nintendo sought right before the NES).

So, the PS3 is actually the sewage of where video games ended up, with little appeal. Motion control brings all that appeal back to the systems by making them more suitable for people to enjoy.

You like that? You like when I say shit like that?

Nintendo products were considered toys before the Playstation turned them into profitable multimedia hub. Cell Phones were just phones before Apple create Iphones and Black Berrys came along. A multimedia hub isn't a gimmick, it's a legit device where you can play your games, DVD's, MP3's, Video chat and more. The PS3 is the savior of the Blu Ray format and the cause of affordability for families around the world, just as they and Microsoft (following behind) were for DVD's. Motion controls brings casual appeal back to gaming. Yes....thats true...it increased the market size by allowing people to hate gaming or find it to be too much of a challenge to finally have fun with it without complexities. So? Kinect one-upped that and Microsoft is using those legs to stay ahead of the PS3. The PS3 is the only losing console thats been able to stay close to its main competitor primarily off of multimedia and core titles nearly tripling the sales of the Gamecube if it hasn't already. 

Nintendo has made a lot of gimicks, like Rob the Robot. And some of their ideas may have started as a gimick, but once it becomes very popular and evolves into something more, I feel it is hard to call it a gimick anymore. Like the touch screen of the DS was almost a gimick when it started, but I feel it is hard to call touch screens a gimick now that they are the norm and are attached to such a wide variety of electronics now. Many may say 3D is/was a gimick, but I have a feeling it is moving away from that point of view.

Motion controls may have started out gimicky, but now that so many games are motion controled, I wouldn't call it a gimick, more like a adolecent idea that will continue to evolve. Motion controls are on the Wii, 360, PS3, all smartphones, PS Vita, 3DS, tablets, and most new electronics that are gaming enabled. We are past the point of it being a gimick.



The Wii is not a gimmick, if you think it is, than you don't know the meaning of the word.
The definition of 'gimmick':

gim·mick (gmk)
n.
1.
a. A device employed to cheat, deceive, or trick, especially a mechanism for the secret and dishonest control of gambling apparatus.
b. An innovative or unusual mechanical contrivance; a gadget.
2.
a. An innovative stratagem or scheme employed especially to promote a project: an advertising gimmick.
b. A significant feature that is obscured, misrepresented, or not readily evident; a catch.
3. A small object whose name does not come readily to mind.
tr.v. gim·micked, gim·mick·ing, gim·micks
1. To add gimmicks to; clutter with gadgets or attention-getting details. Often used with up.
2. To change or affect by means of a gimmick.


Why is the Wii not a gimmick? Because of 1b and 2b. The motion controls of the Wii are not an unnecessary feature, they are not 'tacked-on'. They are integral to the experience of the device. Which is why motion controls in Wii games that are completely built around it, like Wii Sports and Skyward Sword, are not gimmicks.

If you say the Wii is a gimmick, than the so-called 'multimedia hub' on the PS3 and also the X360 is certainly also, a gimmick.

----
Anyway, to go back on-topic.

I don't think Skyward Sword is the 'worst' Zelda I've played, not by a long shot. But I do agree with some of the others that it falls short compared to most of the other 3D Zelda offerings. Ocarina of Time will likely always be my #1, and of the 3D Zeldas I at least like Twilight Princess better than Skyward Sword. I'm not yet sure about wether or not I like it better than Majora's Mask, but I do like it better than Wind Waker. Which I feel is the weakest of the 3D Zeldas (which doesn't mean it's my least favorite Zelda or a bad game, there's still most of the 2D and 2.5D Zelda games below Wind Waker).

What I feel Skyward Sword lacks is, like others pointed out, the overworld. I don't like the 'stage'-setup of it, it takes away from the exploration and makes the world feel small instead of big which was the developer's intention. This is my biggest gripe against the game and it costs the game major points in my book. Another thing is that I find the dungeons severely lacking in length compared to other games, there were way too few interesting enemies and the music is mostly unmemorable.

People were also complaining about Ganondorf being in Twilight Princess, that his role was too little, but then with Skyward Sword we get this final boss which doesn't have anything else to do with the story than the five minutes it's alive. I'd take Ganondorf any day. I do like how this boss' legacy appears to 'create' Ganondorf in the other games.

With that said, I thought the story was interesting enough. We saw how the Master Sword came to be, what it's true function is and why only Link is always able to find it. We also saw, well it's implied anyway, how the Kingdom of Hyrule was founded and why they worship the Triforce. The only thing really, is like I said, the addition of Ghirahim's master. They could have done a lot more there and simultaneously lengthen the game a little. And yes, there was indeed the plothole where the point of Link continuing to follow Zelda around seemed moot, but oh well.

I will never speak bad of the control scheme however, that's probably the best thing to ever happen to the franchise. Personally I'm always open to new control schemes, I liked the Stylus control of Phantom Hourglass and Spirit Tracks too, so the motion plus scheme is absolutely perfect. This is why I was constantly reminded about the lack of enemy variety, this game would have been perfect for some fight against Darknuts or Iron Knuckles.

At least the Stalfos were in there.

All in all I wouldn't be so harsh on it as the OP. It still was the best game of last year for me, but then again I thought it was slim pickings if you ask me. I was still greatly entertained, but I'm also entertained with the 'bad' Zelda games, except Four Swords perhaps...