F0X said:
I use "as far as Kid Icarus Uprising went" as the qualifier. After having played the game for forty hours I don't think dual-analog controls would be an improvement, mainly because I despise using analog sticks for on-rails gameplay. But I'd say most shooters would be better off with dual-analog controls (see: Metal Gear Solid: Snake Eater 3D), because by definition a tradtional shooter is built for traditional control methods. :P |
Also I would argue that the current controls of Kid Icarus allow for deadly accurate and precise aiming and shooting, which is a quality that definitely fits the genre as the games land battles are hectic on the 9 difficulty (I only beat chapters 1-12 on 9 and the rest on 8 7 and 6).