HD is just a resolution.
If the Wii was HD yet kept the same internal components... Games would actually look worse as that is more resources needed to render more pixels.
For comparative sake... My PC about 12 years ago actually had a larger than 1080P resolution, albeit it was a 4:3 CRT monitor with a resolution of 2048×1536, the Xbox and PS3 is natively 1920x1080, although most developers actually only render in 720P or below to save on processing power to be used on other things.
That 12 year old PC of mine wouldn't hold a candle to those consoles, despite it being "greater than HD".
So, stop thinking that HD = Improved graphics, it really isn't. It does however bring more sharpness and clarity due to much larger pixel densities and negating some need for Anti-Aliasing to remove jagged edges.
Also... From a technical point of view, it wouldn't cost that much to add "HD" capability to the Wii. All they need to do is add a DVI or HDMI port to the graphics chip or an image scaler. Probably a couple bucks at most.
Also, resolution doesn't stop a game from being ported, most game engines easily increase and decrease in resolution with ease, when a developer uses that as an excuse... You know they are talking out their poop hole.
A more accurate reason would be that the Wii doesn't have the hardware functionality to render Xbox and PS3 games in the first place due to inferior; Pixel and Vertex shaders which are limited in instruction length and functionality.
Not to mention the limited processing power and memory in the Wii.

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