RolStoppable said:
Sal.Paradise said:
Are the vgchartz numbers wrong on this game? Because they say
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The number of the first game is wrong, because it was at about 1.25m for the longest time and at some point Ubisoft had stated that their Wii launch titles Red Steel and Rayman Raving Rabbids had surpassed the 1m mark. Also, just the other day pezus and I were looking at different numbers for the Ratchet & Clank series, so there is definitely an issue with some of the game database material being transfered from VGC to Gamewise/Gamrreview.
As for Red Steel 2, I think those numbers are correct.
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Ah, that's a little worrying..
Anyhow, I'd like to defend kowenicki's statement by saying that while, as you mentioned, you could get million seller shooters on the Wii and that is a great result for a company financially, the market for the HD twins + PC was just so much larger that, relative to them, the Wii couldn't compete in that genre.
Now, assuming the rest of the vgchartz numbers are fine, as I haven't got much experience here, I'm looking at the top 20 shooters for the Wii and I see that the sales range from 0.38m to 2.14m (ignoring Link's Crossbow Training because it was bundled), and looking at just the 360 numbers, nevermind PS3 sales or PC sales I see, for the top 20 shooters, sales of 2.33m - 13.88m. That's just 360, nevermind the extra millions that the multiplatform games sell on PS3 and PC, or the handful of exclusives for each that also pull those numbers.
If you were/are a fairly major publisher or developer, it's just a no-brainer that your 'core' games (or at least TPS/FPS) should be developed for the HD twins this generation. There never was a market for these games on the Wii that could rival the HD twins + PC, or even just the 360/PS3 alone.