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Forums - Sales - Has the Wii become one of the biggest disappointments in gaming?

ASStronaut said:
o_O.Q said:
ASStronaut said:
o_O.Q said:
ASStronaut said:
VGKing said:
ASStronaut said:
Gilgamesh said:

PS3 is a disappointment compared to initial expectations and predecessors performance.

Why do I need a PS3 to know this?


so as a user you're more concerned with the sales of a console than other aspects such as game support, i just wanted to be sure

Thats not the case at all.

"PS3 is a disappointment compared to initial expectations and predecessors performance. (I'm talking sales)". You can't argue with this statement so don't even try.

well actually i pretty much can since i don't care about sales ( seeing as how they don't benefit me )

i suppose it all comes down to who you're specifying... i'll just go ahead and make the assumption that its investors, was i right?



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For hardcore gamers it was a huge disappointment. However for all other types of gamers (children, oldschool, adults, women, etc) it wasn't.

Perhaps the biggest Wii's problem was the limited number resources (development teams) that Nintendo currently has. I mean, Nintendo don't have enough resources properly support 3 consoles alone, so they decided to prioritize the development of 3DS and Wii U games.



RolStoppable said:
kowenicki said:

thats a very paranoid post.

developers need an incentive to develop for a console... both financial and creative.

wii owners just dont buy certain genre (financial incentive gone) and the wii console wasnt capable enough (creative incentive hampered)

over to you for a smart response... dont fail me.

Ubisoft's launch title Red Steel, a FPS, had sold one million units (or very close to it) by March 2007. Resident Evil 4: Wii Edition had sold over a million units by March 2008, thus easily exceeded Capcom's expectations of 420k for this timeframe. Wii owners don't buy certain genres: refuted. Financial incentive gone: refuted. Both games were released during the Wii's first year and thus established a base for future projects. One million in sales is financially viable or do you disagree? The financial incentive was undoubtedly there, but third parties at large refused to bring more of these games to the system.

 

 

Are the vgchartz numbers wrong on this game? Because they say 

1 Red Steel Wii 2006 Shooter Ubisoft 0.54 0.01 0.04 0.05 0.64
2 Red Steel 2 Wii 2010 Shooter Ubisoft 0.29 0.17 0.01 0.05 0.52


I'll read thru this thread more closely later on but I just wanna chip in with my two sense - from a personal level.

To me it's a success cuz it got me back in console gaming for real. And considering that it might have had the greatest library (at least for me) since N64, or maybe even SNES - that's another success. And thinking about that nintendo went from 20m sold GCs to 95m Wiis, you just gotta say that's successful :)



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

you men (not a real question cause they did) ninty failed the Wii right! the Wii will always be known as the second most successful console that failed, and that's not for a lack of trying cause it was more successful then the PS2 at one point, and now it's just a gimmick as you've mentioned.

ninty didn't make Wii accessible to wherein that if developers could not make use of motion controls, they'd have another control type, and the classic controller doesn't count cause it was not in box at retail, so dev.'s couldn't souly commit to it.

it didn't help that after announcing the Wiiu they killed FP support, and that killed the system. there was no need for Wiiu, but there's no turning back now, and because of that PS3 and likely 360 have a high propensity to become the second biggest selling console of all time.

ignore the idea of closing gen.'s and all. it's about the console that sells the most, and that could have very well been the Wii. ninty failed, ninty dropped the ball, it's thier fault the system's a disappointment.

but ninty in thier infinite wisdom, have moved on, so (still not a real question) it doesn't matter anyway now does it. i enjoyed the Wii for what it was, so i can't truly say it failed. it was a success on all levels, except 3rd party.



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RolStoppable said:
kowenicki said:

thats a very paranoid post.

developers need an incentive to develop for a console... both financial and creative.

wii owners just dont buy certain genre (financial incentive gone) and the wii console wasnt capable enough (creative incentive hampered)

over to you for a smart response... dont fail me.

Ubisoft's launch title Red Steel, a FPS, had sold one million units (or very close to it) by March 2007. Resident Evil 4: Wii Edition had sold over a million units by March 2008, thus easily exceeded Capcom's expectations of 420k for this timeframe. Wii owners don't buy certain genres: refuted. Financial incentive gone: refuted. Both games were released during the Wii's first year and thus established a base for future projects. One million in sales is financially viable or do you disagree? The financial incentive was undoubtedly there, but third parties at large refused to bring more of these games to the system.

The Wii offered new possibilities for gaming and the market was welcoming the console and its games with open arms. By the end of 2007, the Wii had shipped about 20m consoles and 110m games. Financial and creative incentive hampered: refuted. Unless you insist that doing something that has not been done before limits creativity in game development.

For your response, I'd like you to present proof that Wii owners did not buy certain genres, because you claimed that this is the case. Compile a list of third party games that should have sold, because they had big development budgets, good marketing budgets and also were quality products. The reason why I use these three qualifiers is because you made it sound like Wii owners rejected surefire hits.

It's also worth pondering how the DS could receive quality third party support, because it was without a doubt a less capable machine than the Wii. If you don't respond to this post, it will count as submission.

EDIT: Excerpt from Capcom's earnings report (March 2008):

 

"Furthermore, game titles for Wii, which is becoming more and more 

popular globally, “Resident Evil 4 Wii edition” and “Resident Evil: The 

Umbrella Chronicles” shipped 1.3 million and 1.06 million units respectively, 

producing two million-seller titles."

 


It's not worth your time Kowenicki, Roi believes the moon landing was staged, that Aliens landed at Roswell and that Barack Obama was not born on the US soil........

PS : Funny thing is those publishers that gave the Wii the most support are those that will end the gen in the worth shape ( THQ, Ubisoft)



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

RolStoppable said:
Sal.Paradise said:

Are the vgchartz numbers wrong on this game? Because they say 

1 Red Steel Wii 2006 Shooter Ubisoft 0.54 0.01 0.04 0.05 0.64
2 Red Steel 2 Wii 2010 Shooter Ubisoft 0.29 0.17 0.01 0.05 0.52

The number of the first game is wrong, because it was at about 1.25m for the longest time and at some point Ubisoft had stated that their Wii launch titles Red Steel and Rayman Raving Rabbids had surpassed the 1m mark. Also, just the other day pezus and I were looking at different numbers for the Ratchet & Clank series, so there is definitely an issue with some of the game database material being transfered from VGC to Gamewise/Gamrreview.

As for Red Steel 2, I think those numbers are correct.


red steel 2 was a sales disappointment for ubisoft though, maybe thats why they didn't continue the series



RolStoppable said:
Sal.Paradise said:

Are the vgchartz numbers wrong on this game? Because they say 

1 Red Steel Wii 2006 Shooter Ubisoft 0.54 0.01 0.04 0.05 0.64
2 Red Steel 2 Wii 2010 Shooter Ubisoft 0.29 0.17 0.01 0.05 0.52

The number of the first game is wrong, because it was at about 1.25m for the longest time and at some point Ubisoft had stated that their Wii launch titles Red Steel and Rayman Raving Rabbids had surpassed the 1m mark. Also, just the other day pezus and I were looking at different numbers for the Ratchet & Clank series, so there is definitely an issue with some of the game database material being transfered from VGC to Gamewise/Gamrreview.

As for Red Steel 2, I think those numbers are correct.

Ah, that's a little worrying..

Anyhow, I'd like to defend kowenicki's statement by saying that while, as you mentioned, you could get million seller shooters on the Wii and that is a great result for a company financially, the market for the HD twins + PC was just so much larger that, relative to them, the Wii couldn't compete in that genre. 

Now, assuming the rest of the vgchartz numbers are fine, as I haven't got much experience here, I'm looking at the top 20 shooters for the Wii and I see that the sales range from 0.38m to 2.14m (ignoring Link's Crossbow Training because it was bundled), and looking at just the 360 numbers, nevermind PS3 sales or PC sales I see, for the top 20 shooters, sales of 2.33m - 13.88m.  That's just 360, nevermind the extra millions that the multiplatform games sell on PS3 and PC, or the handful of exclusives for each that also pull those numbers.

If you were/are a fairly major publisher or developer, it's just a no-brainer that your 'core' games (or at least TPS/FPS) should be developed for the HD twins this generation. There never was a market for these games on the Wii that could rival the HD twins + PC, or even just the 360/PS3 alone.



RolStoppable said:
Sal.Paradise said:

Ah, that's a little worrying..

Anyhow, I'd like to defend kowenicki's statement by saying that while, as you mentioned, you could get million seller shooters on the Wii and that is a great result for a company financially, the market for the HD twins + PC was just so much larger that, relative to them, the Wii couldn't compete in that genre. 

Now, assuming the rest of the vgchartz numbers are fine, as I haven't got much experience here, I'm looking at the top 20 shooters for the Wii and I see that the sales range from 0.38m to 2.14m (ignoring Link's Crossbow Training because it was bundled), and looking at just the 360 numbers, nevermind PS3 sales or PC sales, I see 2.33m - 13.88m.  That's just 360, nevermind the extra millions that the multiplatform games sell on PS3 and PC, or the handful of exclusives for each that also pull those numbers.

If you were/are a fairly major publisher or developer, it's just a no-brainer that your 'core' games (or at least TPS/FPS) should be developed for the HD twins this generation. There never was a market for these games on the Wii that could rival the HD twins + PC, or even just the 360/PS3 alone.

I've read this argument countless times before. The thing is, the Wii doesn't have to beat any other system to be financially viable for a genre. If the Wii is financially viable in and of itself, that's all that matters in the end.

If you are a fairly major publisher, it should be a no-brainer that a Wii game based on an established IP selling to an established market is a much safer bet financially than developing a new or unproven IP that may or may not flop. For example, instead of pumping money into Dark Void, Capcom could have produced a Resident Evil title for the Wii that played similar to Resident Evil 4: Wii Edition.

But, if you're a fairly major publisher, whether you're developing a new IP or an old one, why put it on the system where the sales of every single shooter game indicate it is a smaller market?

It really is that simple.

You have two options; go for the market that can get your game potentially half a million to 2 million tops if you are lucky, or develop a game that can sell on 3 seperate platforms and where you're almost guaranteed to sell more, even in cases on only 1 of those 3 platforms?

There are so many middling or straight up poor shooters that have been forgotten about since their release on the PS360/PC, yet they have sales in the hundreds of thousands that only the top 13/14 Wii shooters could touch. 

I don't think there are any proper figures that show developing shooters for the Wii is safer or potentially more rewarding for a developer than developing for the PS360/PC. 





According to the logic used above, dancing games and fitness games shouldn't be produced for Kinect or move since those games would do better on the Wii.