RolStoppable said:
I've read this argument countless times before. The thing is, the Wii doesn't have to beat any other system to be financially viable for a genre. If the Wii is financially viable in and of itself, that's all that matters in the end. If you are a fairly major publisher, it should be a no-brainer that a Wii game based on an established IP selling to an established market is a much safer bet financially than developing a new or unproven IP that may or may not flop. For example, instead of pumping money into Dark Void, Capcom could have produced a Resident Evil title for the Wii that played similar to Resident Evil 4: Wii Edition. |
But, if you're a fairly major publisher, whether you're developing a new IP or an old one, why put it on the system where the sales of every single shooter game indicate it is a smaller market?
It really is that simple.
You have two options; go for the market that can get your game potentially half a million to 2 million tops if you are lucky, or develop a game that can sell on 3 seperate platforms and where you're almost guaranteed to sell more, even in cases on only 1 of those 3 platforms?
There are so many middling or straight up poor shooters that have been forgotten about since their release on the PS360/PC, yet they have sales in the hundreds of thousands that only the top 13/14 Wii shooters could touch.
I don't think there are any proper figures that show developing shooters for the Wii is safer or potentially more rewarding for a developer than developing for the PS360/PC.








