It's worth noting that I always think of The Last Story, not as a JRPG, but as an action game with a few RPG elements. When I saw Sakaguchi at his London Q&A a few weeks before the game launched, he implied he felt the same way too. Expanding on that, I would say that the final 2-3 hours of the main story are probably the best sections of any action game I have ever played.
Uematsu's music is different from many of his previous work, but is very good nonetheless. My personal favourite is Dance of Death, with incidentally plays a boss battle theme during the final 2-3 hours of the main story.
Difficulty wise, the game is a little on the easy side, especially if you always seem to be a bit overleveled as I did. However, I did find the final form of the final boss quite hard though.
Graphically, the game is IMO among the best games on the Wii. The character models, backgrounds, animation (running into people and hitting Zael's head on swinging signs is really funny to watch) and in particular water reflection is really good. The only downside is that occasionally during battles the framerate drops, sometimes significantly.
Basically, The Last Story is a good game and at times a very good game. However, if it were 10 hours longer and ran at a rock solid 60fps it would be in many ways a legendary game.











