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Forums - Nintendo - Based on tech specs and not opinion, is the 3ds stronger than the Wii?

 

Is the 3ds stronger than the Wii (based on tech specs)?

Yes 148 47.74%
 
No 105 33.87%
 
What a stupid question, dumbass. 54 17.42%
 
Total:307
lilbroex said:
archbrix said:
lilbroex said:
Viper1 said:

Are the boulders you reference in Mario Galaxy?  Then when I say Mario Galaxy does not utilize parallax mapping, that includes the boulders. 

The resolution factor is valid and no, your Wii image is not Wii reoslution at all.   It's lower.    Check your image properties.


I'll be back on later to tear down your posts even further.


How can you do it more when you havn't done it once. You nitpicked at small, unimportant things without providing anything better then vanished. You didn't address 80% of what I said at all.


Please, feel free to continue to tear down your invisible post you mentally created for me to have written. My original ones will still be sitting there in all there detail.

Not to gang up on you, but how hasn't he proved you wrong once? 

First, he proved his argument concerning the 3DS' HDR rendering, which you even conceded to.

Second, he said that the pics you posted were not native res, which they aren't.

And while I could be wrong, I've never seen anything indicating that SMG 1 or 2 uses parallax mapping anywhere in the game, which was another statement you have yet to prove.  How about a link?

Much of what he didn't address in your posts (such as the polygonal model comparisons) is because he actually agreed with that from the start; he had already stated that the Wii is more powerful than the 3DS...

1.  If you don't like the res of the pics then go take it up with Capcom or whoever released them. I posted the best I could find which is more than you who posted nothing but criticism.

2.  Why would I provide more links when you've completely ignored that majority of the ones I've arleady posted? That would be illogical.

1.  Nobody is saying that it's your fault that those pictures were released as they were, only that using said pictures as examples for the basis of a comparison was not an accurate metric.

2. Actually, I haven't ignored any of your provided links.  In fact the ones to the Youtube videos on the first page were excellent examples of your point, which I agree with.  All I asked for was a link showing that the Mario Galaxy games had parallax mapping, particularly when you were so adamant about it in your response to Viper 1.  How is that illogical?



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oni-link said:

3DS:

Processors:

CPU: custom ARM11/Nintendo Dual-core CPU @800MHz/core

GPU: DMP:  PICA200 @ 268MHz Single-core


Where did you find these numbers?



Chark said:
lilbroex said:
curl-6 said:
Viper1 said:
curl-6 said:

 you'd think with more RAM the 3DS could outdo the Wii in textures if it needed to.

The RAM difference is minimal. 

3DS - 128 MB with 32 MB dedicated to OS.   96 dedicated to gaming.

Wii - 91 MB dedicated to gaming.


Isn't some of the Wii's RAM dedicated to the OS as well? I mean, you can hit home and bring up the Wiimote menu at almost any time during gameplay.


I thought the Wii's OS features were handled by the arm7(9?) core?


It has dual ARM11's as processors, so no on the 9 or 7, you are thinking the DS.  The processor alone can't run the OS so yes a little RAM needs to be involved to make it work.


I'm not talking about the 3DS. I'm talking about the Wii. It has 3 processors. one of them is an 200 Mhz ARM processor with a small cache of ram I believe. Its been nicknamed starlet. I believe it is what handles most of the OS and security features as well as Wiiconnect24.



archbrix said:
lilbroex said:
archbrix said:
lilbroex said:
Viper1 said:

Are the boulders you reference in Mario Galaxy?  Then when I say Mario Galaxy does not utilize parallax mapping, that includes the boulders. 

The resolution factor is valid and no, your Wii image is not Wii reoslution at all.   It's lower.    Check your image properties.


I'll be back on later to tear down your posts even further.


How can you do it more when you havn't done it once. You nitpicked at small, unimportant things without providing anything better then vanished. You didn't address 80% of what I said at all.


Please, feel free to continue to tear down your invisible post you mentally created for me to have written. My original ones will still be sitting there in all there detail.

Not to gang up on you, but how hasn't he proved you wrong once? 

First, he proved his argument concerning the 3DS' HDR rendering, which you even conceded to.

Second, he said that the pics you posted were not native res, which they aren't.

And while I could be wrong, I've never seen anything indicating that SMG 1 or 2 uses parallax mapping anywhere in the game, which was another statement you have yet to prove.  How about a link?

Much of what he didn't address in your posts (such as the polygonal model comparisons) is because he actually agreed with that from the start; he had already stated that the Wii is more powerful than the 3DS...

1.  If you don't like the res of the pics then go take it up with Capcom or whoever released them. I posted the best I could find which is more than you who posted nothing but criticism.

2.  Why would I provide more links when you've completely ignored that majority of the ones I've arleady posted? That would be illogical.

1.  Nobody is saying that it's your fault that those pictures were released as they were, only that using said pictures as examples for the basis of a comparison was not an accurate metric.

2. Actually, I haven't ignored any of your provided links.  In fact the ones to the Youtube videos on the first page were excellent examples of your point, which I agree with.  All I asked for was a link showing that the Mario Galaxy games had parallax mapping, particularly when you were so adamant about it in your response to Viper 1.  How is that illogical?

You would have to know it by looking at it. If you look at the very bottom angle of the boulderers they are flat but in all other angles you can see depth and shadows in the crevices. Consult the picture I posted earlier that shows the differences between various texture effects.

http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg

 

I can't find where it was stated in news but it was known before MG was even released that it would be using parallax mapping. This link is the best I could find as most news that is that old has either been archived or removed on a lot of sites. I can only find references to it on various sites and forum, but they all say that MG used parallax mapping.

http://www.gamespot.com/forums/topic/25407082

 

Also, the predominant form of mapping used in Mario Glaxay and most GC./Wii games in general is EBEM/EMBM. Its the most natural texture effect the hardware does and its the easiest one to implement.



lilbroex said

You would have to know it by looking at it. If you look at the very bottom angle of the boulderers they are flat but in all other angles you can see depth and shadows in the crevices. Consult the picture I posted earlier that shows the differences between various texture effects.

http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg

 

I can't find where it was stated in news but it was known before MG was even released that it would be using parallax mapping. This link is the best I could find as most news that is that old has either been archived or removed on a lot of sites. I can only find references to it on various sites and forum, but they all say that MG used parallax mapping.

http://www.gamespot.com/forums/topic/25407082

 

Also, the predominant form of mapping used in Mario Glaxay and most GC./Wii games in general is EBEM/EMBM. Its the most natural texture effect the hardware does and its the easiest one to implement.

I saw where the guy in that forum you linked said that the Galaxies would use parallax mapping, but frankly, I trust this opinion more:

http://handheldwii.wordpress.com/2009/01/17/72944782/

 

Scroll down to where he talks about EMBM and brings up the Wii and Super Mario Galaxy.  Ironically, he even specifically mentions the effect on the boulders you cited as being EMBM.  Later when he moves on to Parallax Mapping, he specifically describes it as an effect "the Wii hasn't seen before".

Remember that the Wii's EMBM in the hands of a talented company like Nintendo can appear to be an even more advanced effect than it really is.  I remember when I played F-Zero GX (Sega) on the Gamecube, I was convinced that some things had to be EMBM just because of how good it looked, before a tech-savvy friend of mine pointed out that it likely wasn't, because it would be difficult for the Cube to achieve it at that framerate... it just looked really good.



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theARTIST0017 said:

Try posting a picture that isn't from the Dolphin emulator next time, buddy. 



curl-6 said:

Also, Mario Galaxy uses EMBM, (Environment Mapped Bump Mapping) not Parallax or Normal Mapping.

Actually, it uses both EMBM and normal mapping.  Much of the normal mapping was used on the smaller spheroids and certain floating blocks.  But agreed that no parallax mapping was used.

lilbroex said:



Quite certain that's a normal map, not a parallax map.  Your point about a flat edge at the bottom of the boulder even helps suggest it is a normal map as a parallax map can show texture depth or height better at acute angles than a regular normal map can.

Here is a list of some objects and models found inside the game and their technical aspects.
http://tcrf.net/Super_Mario_Galaxy

Be sure to check the list of Early Objects and Unused Planets as well.   What you'll notice is that many things have a normal map but nothing has a parallax map.

Also to note, High Voltage Software's Quantum Engine 3 (regarding as one of the most graphically advanced 3rd party Wii game engines) does not feature parallax mapping at all. 



The rEVOLution is not being televised

I have no clue!



Switch!!!

Come on guys go a little easy on the new guy, it must be very discouraging for him.

@lilbroex: I think you owe everyone here an apology.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



Sal.Paradise said:
theARTIST0017 said:

Try posting a picture that isn't from the Dolphin emulator next time, buddy. 

LOL...that's what I said 2 days ago lol!!! Many of these esp the RE:DC is coming from Dolphin which gives credence to the 3DS edge compared to the Wii.