| curl-6 said: Also, Mario Galaxy uses EMBM, (Environment Mapped Bump Mapping) not Parallax or Normal Mapping. |
Actually, it uses both EMBM and normal mapping. Much of the normal mapping was used on the smaller spheroids and certain floating blocks. But agreed that no parallax mapping was used.
| lilbroex said:
|
Quite certain that's a normal map, not a parallax map. Your point about a flat edge at the bottom of the boulder even helps suggest it is a normal map as a parallax map can show texture depth or height better at acute angles than a regular normal map can.
Here is a list of some objects and models found inside the game and their technical aspects.
http://tcrf.net/Super_Mario_Galaxy
Be sure to check the list of Early Objects and Unused Planets as well. What you'll notice is that many things have a normal map but nothing has a parallax map.
Also to note, High Voltage Software's Quantum Engine 3 (regarding as one of the most graphically advanced 3rd party Wii game engines) does not feature parallax mapping at all.
The rEVOLution is not being televised








