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curl-6 said:

Also, Mario Galaxy uses EMBM, (Environment Mapped Bump Mapping) not Parallax or Normal Mapping.

Actually, it uses both EMBM and normal mapping.  Much of the normal mapping was used on the smaller spheroids and certain floating blocks.  But agreed that no parallax mapping was used.

lilbroex said:



Quite certain that's a normal map, not a parallax map.  Your point about a flat edge at the bottom of the boulder even helps suggest it is a normal map as a parallax map can show texture depth or height better at acute angles than a regular normal map can.

Here is a list of some objects and models found inside the game and their technical aspects.
http://tcrf.net/Super_Mario_Galaxy

Be sure to check the list of Early Objects and Unused Planets as well.   What you'll notice is that many things have a normal map but nothing has a parallax map.

Also to note, High Voltage Software's Quantum Engine 3 (regarding as one of the most graphically advanced 3rd party Wii game engines) does not feature parallax mapping at all. 



The rEVOLution is not being televised