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archbrix said:
lilbroex said:
archbrix said:
lilbroex said:
Viper1 said:

Are the boulders you reference in Mario Galaxy?  Then when I say Mario Galaxy does not utilize parallax mapping, that includes the boulders. 

The resolution factor is valid and no, your Wii image is not Wii reoslution at all.   It's lower.    Check your image properties.


I'll be back on later to tear down your posts even further.


How can you do it more when you havn't done it once. You nitpicked at small, unimportant things without providing anything better then vanished. You didn't address 80% of what I said at all.


Please, feel free to continue to tear down your invisible post you mentally created for me to have written. My original ones will still be sitting there in all there detail.

Not to gang up on you, but how hasn't he proved you wrong once? 

First, he proved his argument concerning the 3DS' HDR rendering, which you even conceded to.

Second, he said that the pics you posted were not native res, which they aren't.

And while I could be wrong, I've never seen anything indicating that SMG 1 or 2 uses parallax mapping anywhere in the game, which was another statement you have yet to prove.  How about a link?

Much of what he didn't address in your posts (such as the polygonal model comparisons) is because he actually agreed with that from the start; he had already stated that the Wii is more powerful than the 3DS...

1.  If you don't like the res of the pics then go take it up with Capcom or whoever released them. I posted the best I could find which is more than you who posted nothing but criticism.

2.  Why would I provide more links when you've completely ignored that majority of the ones I've arleady posted? That would be illogical.

1.  Nobody is saying that it's your fault that those pictures were released as they were, only that using said pictures as examples for the basis of a comparison was not an accurate metric.

2. Actually, I haven't ignored any of your provided links.  In fact the ones to the Youtube videos on the first page were excellent examples of your point, which I agree with.  All I asked for was a link showing that the Mario Galaxy games had parallax mapping, particularly when you were so adamant about it in your response to Viper 1.  How is that illogical?

You would have to know it by looking at it. If you look at the very bottom angle of the boulderers they are flat but in all other angles you can see depth and shadows in the crevices. Consult the picture I posted earlier that shows the differences between various texture effects.

http://graphics.cs.brown.edu/games/SteepParallax/compare.jpg

 

I can't find where it was stated in news but it was known before MG was even released that it would be using parallax mapping. This link is the best I could find as most news that is that old has either been archived or removed on a lot of sites. I can only find references to it on various sites and forum, but they all say that MG used parallax mapping.

http://www.gamespot.com/forums/topic/25407082

 

Also, the predominant form of mapping used in Mario Glaxay and most GC./Wii games in general is EBEM/EMBM. Its the most natural texture effect the hardware does and its the easiest one to implement.