I wonder why does Miyamoto need HD graphics to make it closer to his ideal. Does it mean that the scenarios will have photo realistic graphics?
I'm eager to know more about it!
I think it's more likely that higher resolution graphics offer more information about the scores of units on the screen at any one time. I've always thought that HD is best suited for strategy and simulation titles where a lot is going on.
Actually I was thinking that with HD graphics they could put more detail to the enviroments and make them look almost lifelike, hence closed to what he had in mind.
And, as Khuutra says, if you add thousands of little pikmins in there, you'd never see the gardens as you did before
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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