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Forums - Nintendo - WiiU doom train is here. ALL ABROARD! choo-choo

Zim said:
Company whose games don't do very well complains that if they released them on Wii U they wouldn't do very well...... hmmm.

There are plenty of examples on the wii of developers who put a proper effort and budget into a game and got great sales on it. Epic Mickey? Over 2.5 million. Monster hunter Tri? Over 2 million and best selling console MH game.

Here's a surprise as well. Call of duty 3 that actually launched at the same time as the 360 and PS3 versions managed to over 2 million. Outselling the PS3 version and not far behind the 360 version. They then neglected to release MW (the game that made CoD explode in popularity) on the system for years and didn't bother with MW2. Then brought out gimped versions of the other games and were surprised they didn't perform well.

Yes there are examples like the Conduit that failed. However it was a new sci-fi IP by a relatively unknown (and not well viewed) studio. There are plenty of examples of games on 360/Ps3 that also failed like Shadows of the Damned.

Too many companies simply tried to throw out cheap versions of HD games that didn't use the wii controls well.


Let's look at the companies you are talking about. Disney, Capcom, Activision. Hardly a fair comparison.

And MW did as well on wii as COD3 did. Annnnnnd it wasn't a port. That was all the system could handle.



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theprof00 said:
Zim said:
Company whose games don't do very well complains that if they released them on Wii U they wouldn't do very well...... hmmm.

There are plenty of examples on the wii of developers who put a proper effort and budget into a game and got great sales on it. Epic Mickey? Over 2.5 million. Monster hunter Tri? Over 2 million and best selling console MH game.

Here's a surprise as well. Call of duty 3 that actually launched at the same time as the 360 and PS3 versions managed to over 2 million. Outselling the PS3 version and not far behind the 360 version. They then neglected to release MW (the game that made CoD explode in popularity) on the system for years and didn't bother with MW2. Then brought out gimped versions of the other games and were surprised they didn't perform well.

Yes there are examples like the Conduit that failed. However it was a new sci-fi IP by a relatively unknown (and not well viewed) studio. There are plenty of examples of games on 360/Ps3 that also failed like Shadows of the Damned.

Too many companies simply tried to throw out cheap versions of HD games that didn't use the wii controls well.


Let's look at the companies you are talking about. Disney, Capcom, Activision. Hardly a fair comparison.

And MW did as well on wii as COD3 did. Annnnnnd it wasn't a port. That was all the system could handle.

Wii
Cod3 sales - 2.14 million
MW sales - 1.43 million

In comparison to the 360/ ps3
Cod3 sales -2.56m / 1.33m
MW sales - 8.59m / 6.05
CoD3 same time. MW years after. Care to try and justify your stance that MW did as well on Wii as CoD3? CoD3 not only sold far better but also managed to kee pace with/ do better than the HD consoles. Then the series lost traction on Wii as the biggest installment skipped it until it was too late.

Also how is it an unfair comparison? He didn't say ''unless you are published by a big publisher or Nintendo you don't tend to do very well''. I used publishers who weren't Nintendo which is perfectly in line with what he said ''it’s become increasingly apparent that unless you are published by Nintendo you don’t tend to do very well.''   



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.

Train? Real men ride ze shoopuf!



i love doom trains!
I'm currently on the Vita one! il get off at WiiU soon



If we assumed for a moment that the guy who asked these questions would have been a real journalist, we could imagine that he would have asked the following question:
"Mr. Gilray, what do you think, how well has your Sony-published Gravity Crash sold on PSN compared to 2DBoy's own-published World of Goo on Wiiware?"



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"Choo-Choo!!" kkkkkkkkkkk XD



PlaystaionGamer said:
i love doom trains!
I'm currently on the Vita one! il get off at WiiU soon

You'd better get a Wii U doom train ticket as fast as you can. There's almost none left.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


No big loss.



 

 

 

That's obviously the Sony $$$ speaking. If they were a true indie developer they'd be fighting tooth and nail to get their hands on some Wii U dev kits.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

RolStoppable said:
okr said:

If we assumed for a moment that the guy who asked these questions would have been a real journalist, we could imagine that he would have asked the following question:
"Mr. Gilray, what do you think, how well has your Sony-published Gravity Crash sold on PSN compared to 2DBoy's own-published World of Goo on Wiiware?"

Yup, that would have been a great question. But as it is, gaming journalists view just about any developer as some sort of god and wouldn't dare to object to any words coming out of their mouths.

About the only instances where gaming journalists try to ask unpleasant questions are interviews with Reggie Fils-Aime.

...and if we assumed for a moment that he was not only a real journalist, but also prepared real journalist, he could have asked the following questions:
""Mr. Gilray, what do you think, how well has your Sony-published Gravity Crash sold on PSN compared to 2DBoy's own-published World of Goo on Wiiware? For all we know World of Goo was a smash hit on WiiWare. in 2009 2DBoy revealed in an interview that the WiiWare version of World of Goo accounted for 60% of total revenue. On the other hand, haven't you recently admitted that Gravity Crash sold less than your actual dynamic theme you put out in the SCEA region? What makes you think you will succeed this time on PSN, with an HD re-release of a game that got very good reviews in 2005 but was a huge flop back then?"