RolStoppable said:
Yup, that would have been a great question. But as it is, gaming journalists view just about any developer as some sort of god and wouldn't dare to object to any words coming out of their mouths. About the only instances where gaming journalists try to ask unpleasant questions are interviews with Reggie Fils-Aime. |
...and if we assumed for a moment that he was not only a real journalist, but also prepared real journalist, he could have asked the following questions:
""Mr. Gilray, what do you think, how well has your Sony-published Gravity Crash sold on PSN compared to 2DBoy's own-published World of Goo on Wiiware? For all we know World of Goo was a smash hit on WiiWare. in 2009 2DBoy revealed in an interview that the WiiWare version of World of Goo accounted for 60% of total revenue. On the other hand, haven't you recently admitted that Gravity Crash sold less than your actual dynamic theme you put out in the SCEA region? What makes you think you will succeed this time on PSN, with an HD re-release of a game that got very good reviews in 2005 but was a huge flop back then?"








