Yakuzaice said:
This thread was about the Wii U dominate every genre and be able to have the "same precision controls as PC". That is why I am comparing it to the PC. You don't seem to understand that it isn't just about having those buttons, but having them available to you at the exact same time as the mouse controls. Putting them on the screen completely misses the point. Also like I said, the Wii U screen is small and low resolution. A decent amount of the screen will need to be dedicated to the game field. You can only put so many extra buttons on it before it becomes cluttered. Also it seems like nobody has answered whether the controller would be pure interface, or displaying the same thing as the television. Wasn't the Zelda demo just three big menu buttons to change day/night, camera, and display? Do you have a link to that video of them very quickly toggling the lighting? I remember one time trying to morph banelings as quickly as possible I hit about 1200 apm, which in real world time would be about 1675 actions per minute or 28 per second. Now granted, nobody actually plays like that, but do you think the touchscreen could record that many inputs? No, you don't usually use the entire keyboard, but you can easily end up using 30+. And you still don't understand it isn't just about having those buttons, but about being able to press them while you are doing something else with the mouse. That's not even getting into the mouse specific hotkeys. Shift + clicks to queue commands, ctrl or A + click to attack move, double click to select all of that unit type, left click to select or execute a command, right click to attack or cancel a command, etc etc. Actually I think an RTS would work much better with multi-touch and no buttons. Still not as good as PC, but probably better than the Wii U. If it could somehow keep track of your fingers independently, you could do some very interesting micromanagement. Of course having both hands on the screen would make it pretty hard to see what's going on. I'm not saying it wouldn't work at all. Of course you could design an RTS for it. I'm just saying it won't work for PC RTS games. It's kind of funny how it is the people who seem to have little to no experience with RTS games on the PC who are so adamant that it will work great. It won't be very close, unless your point of reference is using only a mouse to play RTS games. Because that is what using a touchpad would be, a slow, inaccurate one button mouse. |
lol totally forgot about that after all the debate I’ve had
lol the first thing shown on the WiiU trailer is that it can show what’s on TV on the screen at the same time. So you thought I was talking about a game entirely on the screen? Of course not! I am talking about using the controller as a keyboard/map
you don’t seem to know much about it yet you claim its not responsive :P
lets just agree to disagree
| R.I.P Mr Iwata :'( | ||
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