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Forums - Nintendo - Is there any genre's that WiiU cannot dominate?

Yakuzaice said:
Roma said:

Sure it might not compare to PC but then WiiU owners aren’t going to play RTS against PC players right? So that put people on an even plane in terms of how to use stuff. The same thing can be said about any other game that is better on PC and less good on consoles they are still not playing against each other in most cases that wouldn’t even be fair to people with regular controls. I didn’t think I’d have to mention that you can put buttons on the screen as that is pretty obvious to anyone.

The screen is very responsive as shown in the Zelda demo but you might not have seen that one but that doesn’t mean it does not exist to show what it can do in terms of responsiveness. They turned the lights on and off repeatedly as fast as you would press a keyboard button.

You don’t use the entire keyboard to do stuff in games on PC. The screen is 6.5 inch so there is a lot of room on it. So you can put lots of buttons on the screen that would replace the keyboarded ones.

Left handed people will have no problem just as it was no problem with DS. The buttons and D-pad are mapped parallel to each other so they would easily be able to switch between left and right if the developer allows that of course

If you can’t see the possibility of it working then that’s you but it doesn’t mean it can’t be done and done very well even but as I said before it wont be as good as PC but it will be very close.

This thread was about the Wii U dominate every genre and be able to have the "same precision controls as PC".  That is why I am comparing it to the PC.  You don't seem to understand that it isn't just about having those buttons, but having them available to you at the exact same time as the mouse controls.  Putting them on the screen completely misses the point.  Also like I said, the Wii U screen is small and low resolution.  A decent amount of the screen will need to be dedicated to the game field.  You can only put so many extra buttons on it before it becomes cluttered.  Also it seems like nobody has answered whether the controller would be pure interface, or displaying the same thing as the television.

Wasn't the Zelda demo just three big menu buttons to change day/night, camera, and display?  Do you have a link to that video of them very quickly toggling the lighting?  I remember one time trying to morph banelings as quickly as possible I hit about 1200 apm, which in real world time would be about 1675 actions per minute or 28 per second.  Now granted, nobody actually plays like that, but do you think the touchscreen could record that many inputs?

No, you don't usually use the entire keyboard, but you can easily end up using 30+.  And you still don't understand it isn't just about having those buttons, but about being able to press them while you are doing something else with the mouse.  That's not even getting into the mouse specific hotkeys.  Shift + clicks to queue commands, ctrl or A + click to attack move, double click to select all of that unit type, left click to select or execute a command, right click to attack or cancel a command, etc etc.

Actually I think an RTS would work much better with multi-touch and no buttons.  Still not as good as PC, but probably better than the Wii U.  If it could somehow keep track of your fingers independently, you could do some very interesting micromanagement.  Of course having both hands on the screen would make it pretty hard to see what's going on.

I'm not saying it wouldn't work at all.  Of course you could design an RTS for it.  I'm just saying it won't work for PC RTS games.  It's kind of funny how it is the people who seem to have little to no experience with RTS games on the PC who are so adamant that it will work great.  It won't be very close, unless your point of reference is using only a mouse to play RTS games.  Because that is what using a touchpad would be, a slow, inaccurate one button mouse.

lol totally forgot about that after all the debate I’ve had

lol the first thing shown on the WiiU trailer is that it can show what’s on TV on the screen at the same time. So you thought I was talking about a game entirely on the screen? Of course not! I am talking about using the controller as a keyboard/map

you don’t seem to know much about it yet you claim its not responsive :P

lets just agree to disagree



    R.I.P Mr Iwata :'(

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Roma said:

lol totally forgot about that after all the debate I’ve had

sure compare it to the PC, people will still not play against each other so no one loses or gainst advantage over the other :P

lol the first thing shown on the WiiU trailer is that it can show what’s on TV on the screen at the same time. So you thought I was talking about a game entirely on the screen? Of course not! I am talking about using the controller as a keyboard/map

you don’t seem to know much about it yet you claim its not responsive :P

lets just agree to disagree

No, I am simply asking what solution people are thinking of.  Whether the controller just shows an interface or if the entire game can be played by looking at the controller.  Because if the touch interface is meant to mimic a mouse, then the entire game screen is the interface on PCs.  If it is just a map how would you select units precisely?

I'm not saying it isn't responsive I just question whether it will be able to accept the number and speed of inputs that keyboards and mice can.  I would like to see the video of them rapidly switching the lighting in the zelda demo.



Of course, without reading your massive seemingly useless wall of text I'm going to say the WIIU will not dominate much of anything if its price is anywhere over 300 dollars.



           

i think RTS and RPG's would work perfectly for Wiiu right along with simple apps.



Yakuzaice said:

Roma said:

lol totally forgot about that after all the debate I’ve had

sure compare it to the PC, people will still not play against each other so no one loses or gainst advantage over the other :P

lol the first thing shown on the WiiU trailer is that it can show what’s on TV on the screen at the same time. So you thought I was talking about a game entirely on the screen? Of course not! I am talking about using the controller as a keyboard/map

you don’t seem to know much about it yet you claim its not responsive :P

lets just agree to disagree

No, I am simply asking what solution people are thinking of.  Whether the controller just shows an interface or if the entire game can be played by looking at the controller.  Because if the touch interface is meant to mimic a mouse, then the entire game screen is the interface on PCs.  If it is just a map how would you select units precisely?

I'm not saying it isn't responsive I just question whether it will be able to accept the number and speed of inputs that keyboards and mice can.  I would like to see the video of them rapidly switching the lighting in the zelda demo.

lol things i added all went bye bye

here is a link for Zelda demo

http://youtu.be/hTkCIJGTe_U

and here is one for WiiU trailer

http://youtu.be/4e3qaPg_keg



    R.I.P Mr Iwata :'(

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honestly i think the only thing the wii u will do is party games and split screen fun, i cant think of a single game i couldnt live without that came to the wii, or the gamecube for that matter, and i got both of those systems before any others.
i had the wii since release and have probably played it a total of 100 hours
conversly, i have 100 hours alone in skyrim for the xbox, let alone fallout oblivion COD4 and all the cod expansions and BFBC1,2, and BF3 and asorted other games i forget off the top of my head.



Carl2291 said:
The Apple iGame will dominate everything.

What? It isn't even announced? That doesn't matter.


 



Snesboy said:

-snip-

To think that they're now getting better 3rd party support than the 3DS.

Amazing.

If Apple really did join this rade, they'd be amazing <3



                            

Raider84 said:
dr3b said:
It will dominate the huge awkward controller genre for sure!

Seriously though we don't even know its capabilities yet, so I would hold off before declaring domination.


What a silly post. This console isn't even going to come out for another year or two. It is already (before it even realeases) far outdated.. By the time it hits store shelves the tech will be an Antique. As for what genere it won't dominate... Sports games.. Sony/M$ franchises/FPS/any game that adults or teens take seriously. Gamers don't play Nintendo games to have a serious immersive experience.. They play it to have fun and be silly. This perception will not change, if anything Nintendo will get even more of a "kiddy" repuation due to this silly (and slightly ridiculous) tablet controller and relying on the Wii motes for extra controllers. With hardware that is 4 to 6 years behind the competition not to mention how far behind PC gaming they will be. They are shooting themselves in the foot. Isn't it funny that almost NO ONE, gaming publications such as GameInformer or any other respectable gaming site looks at the WiiU as a next gen console... It will be getting ports from the 360 and PS3 and even those aren't going to release till long after the PS/360 versions of the same game releases. This console is DoA. Point to the success of the NES... I point to the Gamecube.. Poin to the success of the Wii... I put to the WiiU. /thread. 


Since you're a total noob, I will point you to the GPU (graphics processing unit) of the Xbox 360 and PlayStation 3.

The 360 uses an ATI RADEON X1950 GPU clocked at 256MB while the PS3 uses a NVIDIA GEFORCE 7800 in SLI mode. That GPU also is clocked at 256MB.

The WiiU is using a custom AMD RADEON HD 4870 1GB. That alone crushes the 360 and PS3 GPUs COMBINED, considering it's about 6 generations above those GPUs.

Maybe you're a total moron, but come on, I will do the math for you:

MARIO HD + METROID HD + ZELDA HD + SUPER SMASH BROS. HD = $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

You're welcome tool.

/ban



Snesboy said:

Since you're a total noob, I will point you to the GPU (graphics processing unit) of the Xbox 360 and PlayStation 3.

The 360 uses an ATI RADEON X1950 GPU clocked at 256MB while the PS3 uses a NVIDIA GEFORCE 7800 in SLI mode. That GPU also is clocked at 256MB.

The WiiU is using a custom AMD RADEON HD 4870 1GB. That alone crushes the 360 and PS3 GPUs COMBINED, considering it's about 6 generations above those GPUs.

Maybe you're a total moron, but come on, I will do the math for you:

MARIO HD + METROID HD + ZELDA HD + SUPER SMASH BROS. HD = $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

You're welcome tool.

/ban


Reported.

For putting Metroid in the same money hype list as Mario, Zelda and Smash Bros.