Surprised me lol


o_O.Q said:
these are all move only games releasing in just this month alone they are probably more but these are the ones i know of thats more games than nintendo has probably released for the year up till now for the wii... people really need to stop pushing these kind of stupid ignorant comments "All Sony does is convert their current titles to support Move and call it a day" if you don't know don't make the claim
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And people laugh at Kinect's library?

Jazz2K said:
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It's motion based controls for Sony and M$, they all want to show it off and put casual games out there at the same time, games are bound to be nearly the same even though they're on competitive consoles. So us as "core" gamers are going to laugh at a lot of the games.
ironmanDX said:
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THIS, and holy crap I have Move and I didnt even know about half that stuff. And please with the Kinect, has anyone actually been to a store with the Kinect line up?? Its nothing to be proud of. Im sure that all the games on this list have to be better than Hulk Hogan's workout.
oniyide said:
THIS, and holy crap I have Move and I didnt even know about half that stuff. And please with the Kinect, has anyone actually been to a store with the Kinect line up?? Its nothing to be proud of. Im sure that all the games on this list have to be better than Hulk Hogan's workout. |
Yea but still... there are good Kinect games outhere... I didn't even know what were Move's games but seing this list I don't wanna know anymore.

Clearly this article is just a spin and the website was looking for attention.
I mean isn't it odd that there is no mention of userbase or software sales?
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| o_O.Q said:
these are all move only games releasing in just this month alone they are probably more but these are the ones i know of thats more games than nintendo has probably released for the year up till now for the wii... people really need to stop pushing these kind of stupid ignorant comments "All Sony does is convert their current titles to support Move and call it a day" if you don't know don't make the claim
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Notice all those games are published by Sony? Lack of 3rd party titles requiring Move is probably a sign of how strong the hardware is doing.
Also, why is Sony raping its userbase with these lame casual Move titles? I feel like these games are already in the bargain bin.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)
not really surprising numbers if you ask me.
The average move owner has around 2 controllers. That's a usual number for any kind of controller. One for a friend or when the first one breaks etc., something like that.
And now please correct me if I'm wrong, but are we counting controller sales for Wii, PS3 or 360 or are we counting consoles ? Yes they shipped or sold 9m Move controller's and that surely wasn't a financial flop for Sony, but saying they're "closing the gap" to Kinect is rather ridiculous.
Move and Kinect have different data sets so you can't just compare their total sales. You have to factor in the difference in how the hardware is sold. Each Kinect sale is equal to 1 "user unit". Move can have up to 4 sales for 1 "user unit".
For the user install base of Move we should ignore everything, but the Move's Eyetoy sales. If you buy 1 Move set and 3 more Move controllers, Sony can only add 1 sale to their install base, not 4.
Since Sony isn't giving us filtered numbers, we really have no accurate way of calculating the gap in total user install bases between Kinect and Move.
ImJustBayuum said:
1. Nobody knows how long the launch window for Kinect is, meaning that $500mil could've had been spread out across a couple of months to a year. BTW Kinects original selling price was $150, its manufacturing costs around $56 and total costs after overheads is likely $70-$90.And thus those costs have likely been recouped http://kotaku.com/5688040/report-kinect-only-cost-56-to-make But regardless 2. - Kinect for MS is more about long term strategy than profitability 3. - I don't know what Move is to Sony, because it changed nothing with regards to Sony's gaming division / strategy. It's kind of a wasted effort from a business perspective. |
1. It's just a guess, but as normally companies announce investments and revenues for the fiscal year, and with the further confirmation given by MS stating that this time it doubled the previous advertising budget to $1billion, but this time specifying it was for Kinect and XB360 put together (while last year it announced $1B for Kinect and Windows Phone put together, with some execs later specifying $500M for Kinect http://allthingsd.com/20101018/microsofts-billion-dollar-media-bailout-plan/ ), IMVHO the most likely time span could be from launch to the end of fiscal year. This time the budget should very likely be from October 2011 to the end of FY.
2. I agree about this, and the strategy despite not fully, worked more than enough: thanks also to Ninty totally neglecting its competing product, former market niche monopolist, and almost only pushing the game included, Kinect eventually managed to outsell weekly Balance Board, first only in America, then WW, and finally even tying in EMEAA, despite being still quite weak in this region.
3. Again just my opinion, Sony main current goals about Move seem to avoid being left behind in motion controls and possibly to carve its own exclusive little niche for "hardcore friendly" motion controls, while its competitors look like they manage to very often piss hardcore gamers off.