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Forums - Sales - PS3's Move Closing The Sales Gap with Kinect

Surprised me lol



           

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o_O.Q said:
XanderZane said:
ironmanDX said:
NoCtiS_NoX said:

 

Ubisoft's VP of Marketing Tony Key, noted, “It's not healthy to just sell in the holiday, or 90% of your units in the holidays. We would really like to see them have some major launches during the non-holiday part of the year."

 

 


It can't be that bad... 10 million in a year is still a respectable feat. Espicially considering the move was first on the market. It also said 10 mil in March, we're in November, quickly closig in on December. How many Kinect bundls have sold by then? Tonnes... Move hit 8 mil "recently", compared to a 10 million in March by Kinect

Yeah, I'm not sure what they are talking about. The Kinect is well past 10 million now. If the Move is at 9 million the Kinect is probably closer to 14 million by now.  That's about to increase by leap in bounds. Whatever gap the MOVE gain will easily be lost over the holidays. I have seen any new Move games announced. All Sony does is convert their current titles to support Move and call it a day. Where the hell is Sorcery? It got pushed back to July 2012. Yikes.

 

these are all move only games releasing in just this month alone they are probably more but these are the ones i know of thats more games than nintendo has probably released for the year up till now for the wii... people really need to stop pushing these kind of stupid ignorant comments "All Sony does is convert their current titles to support Move and call it a day" if you don't know don't make the claim

 




And people laugh at Kinect's library?



Jazz2K said:
o_O.Q said:
XanderZane said:
ironmanDX said:
NoCtiS_NoX said:

 

Ubisoft's VP of Marketing Tony Key, noted, “It's not healthy to just sell in the holiday, or 90% of your units in the holidays. We would really like to see them have some major launches during the non-holiday part of the year."

 

 


It can't be that bad... 10 million in a year is still a respectable feat. Espicially considering the move was first on the market. It also said 10 mil in March, we're in November, quickly closig in on December. How many Kinect bundls have sold by then? Tonnes... Move hit 8 mil "recently", compared to a 10 million in March by Kinect

Yeah, I'm not sure what they are talking about. The Kinect is well past 10 million now. If the Move is at 9 million the Kinect is probably closer to 14 million by now.  That's about to increase by leap in bounds. Whatever gap the MOVE gain will easily be lost over the holidays. I have seen any new Move games announced. All Sony does is convert their current titles to support Move and call it a day. Where the hell is Sorcery? It got pushed back to July 2012. Yikes.

 

these are all move only games releasing in just this month alone they are probably more but these are the ones i know of thats more games than nintendo has probably released for the year up till now for the wii... people really need to stop pushing these kind of stupid ignorant comments "All Sony does is convert their current titles to support Move and call it a day" if you don't know don't make the claim

 




And people laugh at Kinect's library?


It's motion based controls for Sony and M$, they all want to show it off and put casual games out there at the same time, games are bound to be nearly the same even though they're on competitive consoles. So us as "core" gamers are going to laugh at a lot of the games.



ironmanDX said:
Jazz2K said:
o_O.Q said:
XanderZane said:
ironmanDX said:
NoCtiS_NoX said:

 

Ubisoft's VP of Marketing Tony Key, noted, “It's not healthy to just sell in the holiday, or 90% of your units in the holidays. We would really like to see them have some major launches during the non-holiday part of the year."

 

 


It can't be that bad... 10 million in a year is still a respectable feat. Espicially considering the move was first on the market. It also said 10 mil in March, we're in November, quickly closig in on December. How many Kinect bundls have sold by then? Tonnes... Move hit 8 mil "recently", compared to a 10 million in March by Kinect

Yeah, I'm not sure what they are talking about. The Kinect is well past 10 million now. If the Move is at 9 million the Kinect is probably closer to 14 million by now.  That's about to increase by leap in bounds. Whatever gap the MOVE gain will easily be lost over the holidays. I have seen any new Move games announced. All Sony does is convert their current titles to support Move and call it a day. Where the hell is Sorcery? It got pushed back to July 2012. Yikes.

 

these are all move only games releasing in just this month alone they are probably more but these are the ones i know of thats more games than nintendo has probably released for the year up till now for the wii... people really need to stop pushing these kind of stupid ignorant comments "All Sony does is convert their current titles to support Move and call it a day" if you don't know don't make the claim

 




And people laugh at Kinect's library?


It's motion based controls for Sony and M$, they all want to show it off and put casual games out there at the same time, games are bound to be nearly the same even though they're on competitive consoles. So us as "core" gamers are going to laugh at a lot of the games.

THIS, and holy crap I have Move and I didnt even know about half that stuff. And please with the Kinect, has anyone actually been to a store with the Kinect line up?? Its nothing to be proud of. Im sure that all the games on this list have to be better than Hulk Hogan's workout.



oniyide said:
ironmanDX said:
Jazz2K said:


And people laugh at Kinect's library?


It's motion based controls for Sony and M$, they all want to show it off and put casual games out there at the same time, games are bound to be nearly the same even though they're on competitive consoles. So us as "core" gamers are going to laugh at a lot of the games.

THIS, and holy crap I have Move and I didnt even know about half that stuff. And please with the Kinect, has anyone actually been to a store with the Kinect line up?? Its nothing to be proud of. Im sure that all the games on this list have to be better than Hulk Hogan's workout.

Yea but still... there are good Kinect games outhere... I didn't even know what were Move's games but seing this list I don't wanna know anymore.



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Clearly this article is just a spin and the website was looking for attention.

I mean isn't it odd that there is no mention of userbase or software sales?



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o_O.Q said:

 

these are all move only games releasing in just this month alone they are probably more but these are the ones i know of thats more games than nintendo has probably released for the year up till now for the wii... people really need to stop pushing these kind of stupid ignorant comments "All Sony does is convert their current titles to support Move and call it a day" if you don't know don't make the claim

 



Notice all those games are published by Sony? Lack of 3rd party titles requiring Move is probably a sign of how strong the hardware is doing.

Also, why is Sony raping its userbase with these lame casual Move titles? I feel like these games are already in the bargain bin.



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not really surprising numbers if you ask me.
The average move owner has around 2 controllers. That's a usual number for any kind of controller. One for a friend or when the first one breaks etc., something like that.

And now please correct me if I'm wrong, but are we counting controller sales for Wii, PS3 or 360 or are we counting consoles ? Yes they shipped or sold 9m Move controller's and that surely wasn't a financial flop for Sony, but saying they're "closing the gap" to Kinect is rather ridiculous.



Move and Kinect have different data sets so you can't just compare their total sales. You have to factor in the difference in how the hardware is sold. Each Kinect sale is equal to 1 "user unit". Move can have up to 4 sales for 1 "user unit".

For the user install base of Move we should ignore everything, but the Move's Eyetoy sales. If you buy 1 Move set and 3 more Move controllers, Sony can only add 1 sale to their install base, not 4.

Since Sony isn't giving us filtered numbers, we really have no accurate way of calculating the gap in total user install bases between Kinect and Move.



ImJustBayuum said:
drkohler said:
thx1139 said:

it was $500m for the next year+ and it started with E3 2010. it also most defintely reduced the general 360 marketing budget, because it was marketing the 360 as well.

Are you the dense alter-ego of Kowenicki? It was a $500mio advertising blitz to lauch THE KINECT. That money is long gone, used, evaporated, spent, blown. Capice? . MS marketing budget has never apeeared in a divisional breakdown, we'll never know what got charged where and when to whom.

1. Nobody knows how long the launch window for Kinect is, meaning that $500mil could've had been spread out across a couple of months to a year.

BTW Kinects original selling price was $150, its manufacturing costs around $56 and total costs after overheads is likely $70-$90.And thus those costs have likely been recouped

http://kotaku.com/5688040/report-kinect-only-cost-56-to-make

But regardless

2. - Kinect for MS is more about long term strategy than profitability

3. - I don't know what Move is to Sony, because it changed nothing with regards to Sony's gaming division / strategy. It's kind of a wasted effort from a business perspective.

1. It's just a guess, but as normally companies announce investments and revenues for the fiscal year, and with the further confirmation given by MS stating that this time it doubled the previous advertising budget to $1billion, but this time specifying it was for Kinect and XB360 put together (while last year it announced $1B for Kinect and Windows Phone put together, with some execs later specifying $500M for Kinect http://allthingsd.com/20101018/microsofts-billion-dollar-media-bailout-plan/ ), IMVHO the most likely time span could be from launch to the end of fiscal year. This time the budget should very likely be from October 2011 to the end of FY.

2. I agree about this, and the strategy despite not fully, worked more than enough: thanks also to Ninty totally neglecting its competing product, former market niche monopolist, and almost only pushing the game included, Kinect eventually managed to outsell weekly Balance Board, first only in America, then WW, and finally even tying in EMEAA, despite being still quite weak in this region. 

3. Again just my opinion, Sony main current goals about Move seem to avoid being left behind in motion controls and possibly to carve its own exclusive little niche for "hardcore friendly" motion controls, while its competitors look like they manage to very often piss hardcore gamers off. 



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