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Forums - Gaming - I figured it out. The hardcore love toys and stories, casuals love games.

Has anybody posted a pic of the Toy Story 3 game?



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Pyro as Bill said:

This is what a level from Mario Galaxy looked like before toys went digital and mistakenly started to be called games.

This isn't a game, it's a toy.

I'VE PLAYED THAT GAME!!!

My Grandmother had one of those and I used to play it as a kid when I went to her house.  I haven't thought about that in years.



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RolStoppable said:
The hardcore don't like to lose, that's why. That's also why they love achievements so much, because it makes them feel like they have accomplished something great for beating the first level.

They are like a little child playing with their toys and making up their own rules, so that they can always be the hero and win. And just like a child, they get angry when you point out that they only win, because they set up the rules in a way to make themselves winners no matter what happens.

The entitlement to finish video games didn't exist back in the day. Nowadays it's omnipresent.

Speak for yourself. I'll be damned if one of the biggest points of my VG "career" wasn't beating Super Ghouls and Goblins on the professional difficulty back in the SNES days, without any of the crappy Save States modern emulators have. I consider it a bigger achievement than every I ever had on this generation and the last two combined.



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didn't we have a similar thread lately, where the OP stated his opinion of something and then spent the rest of the thread complaining that people don't agree with his definition?

i believe it was about atheists



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

ctalkeb said:
miz1q2w3e said:

Also, they tend to have a objective/misson a player must reach/accomplish. Toys don't have that

I don't think having an objective is really necessary to be a game, unless "keeping the game going" or "not losing" are possible objectives.

Yes. Tetris.



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I see what the OP was trying to say, he just made a lot mistakes getting his points accross.

He's saying the quote unquote hardcore love single player experiences and games with big stories and cinematics (wrongfully assuming that equates to toys), while casual love "actual games" (whatever that means).

To the OP I say, games like Donkey Kong and SMB are certainly not played for their stories, yet they attract some of the most hardcore players around (how many shiny gold medals do you have in Donkey Kong CR?). Heck, even super casual games like bejeweled are played "hardcore" by some people like this guy.

Also multiplayer does not equal casual either. Games like Halo and CoD are played mainly for their multiplayer, Counter Strike also comes to mind. I saw plenty of hardcore MKWii players online back when I used to play, online fighting games too...

Gaming media may rate "hardcore" games higher due to their higher precieved value (aka production values, see uncharted 2), but that doesn't mean only a set group of people enjoy only one or the other. I know a lot of casual gamers who onloy play games you consider hardcore and vice versa. It's all in how you play the game.



theRepublic said:
Pyro as Bill said:

This is what a level from Mario Galaxy looked like before toys went digital and mistakenly started to be called games.

This isn't a game, it's a toy.

I'VE PLAYED THAT GAME!!!  TOY

My Grandmother had one of those and I used to play it as a kid when I went to her house.  I haven't thought about that in years.


Screwball Scramble.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

RolStoppable said:
The hardcore don't like to lose, that's why. That's also why they love achievements so much, because it makes them feel like they have accomplished something great for beating the first level.

They are like a little child playing with their toys and making up their own rules, so that they can always be the hero and win. And just like a child, they get angry when you point out that they only win, because they set up the rules in a way to make themselves winners no matter what happens.

The entitlement to finish video games didn't exist back in the day. Nowadays it's omnipresent.


Casuals don't like to lose either. Given the choice though, they'd rather lose against a real person than 'win' with a toy.

Achievements are the equivalent of a parent emphatically clapping when the child does something 'special' that really isn't that special at all.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

miz1q2w3e said:
ctalkeb said:
miz1q2w3e said:

Also, they tend to have a objective/misson a player must reach/accomplish. Toys don't have that

I don't think having an objective is really necessary to be a game, unless "keeping the game going" or "not losing" are possible objectives.

Yes. Tetris.


Toys do have rules and objectives though.

If I have a Buzz Lightyear, a GI Joe and a Ken and Barbie. Then Buzz is allowed to fly and shoot, GI Joe can shoot Ken but not Barbie, Barbie can't fly or shoot, she's there to be rescued.

The rules are self imposed and can change often similar to changing the difficulty from hard to easy, something that can only be done with a singleplayer toy. The result isn't a game but more of a puppet show involving character X, whether that be Mario or Zelda or Buzz Lightyear or GI Joe or any other 3rd person games as they are now known.

Excluding Solitairre are there any good examples of singleplayer 'games' before the digital age? Did any of them sell better than multiplayer games?

Is there such a thing as a digital toy today? Did everything magically become a game? Even the toys?



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

^^It just feels like you're talking random now - - - I don't even know how to respond to that

Oh well, I tried