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miz1q2w3e said:
ctalkeb said:
miz1q2w3e said:

Also, they tend to have a objective/misson a player must reach/accomplish. Toys don't have that

I don't think having an objective is really necessary to be a game, unless "keeping the game going" or "not losing" are possible objectives.

Yes. Tetris.


Toys do have rules and objectives though.

If I have a Buzz Lightyear, a GI Joe and a Ken and Barbie. Then Buzz is allowed to fly and shoot, GI Joe can shoot Ken but not Barbie, Barbie can't fly or shoot, she's there to be rescued.

The rules are self imposed and can change often similar to changing the difficulty from hard to easy, something that can only be done with a singleplayer toy. The result isn't a game but more of a puppet show involving character X, whether that be Mario or Zelda or Buzz Lightyear or GI Joe or any other 3rd person games as they are now known.

Excluding Solitairre are there any good examples of singleplayer 'games' before the digital age? Did any of them sell better than multiplayer games?

Is there such a thing as a digital toy today? Did everything magically become a game? Even the toys?



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!