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I see what the OP was trying to say, he just made a lot mistakes getting his points accross.

He's saying the quote unquote hardcore love single player experiences and games with big stories and cinematics (wrongfully assuming that equates to toys), while casual love "actual games" (whatever that means).

To the OP I say, games like Donkey Kong and SMB are certainly not played for their stories, yet they attract some of the most hardcore players around (how many shiny gold medals do you have in Donkey Kong CR?). Heck, even super casual games like bejeweled are played "hardcore" by some people like this guy.

Also multiplayer does not equal casual either. Games like Halo and CoD are played mainly for their multiplayer, Counter Strike also comes to mind. I saw plenty of hardcore MKWii players online back when I used to play, online fighting games too...

Gaming media may rate "hardcore" games higher due to their higher precieved value (aka production values, see uncharted 2), but that doesn't mean only a set group of people enjoy only one or the other. I know a lot of casual gamers who onloy play games you consider hardcore and vice versa. It's all in how you play the game.