Mr.Y said:
Consumer habits? Perception? I guess my problem is that I'm not looking at games from the position as some sort of marketing director. If you asked anybody if video games in general are toys, most people would say yeah. Sony and Microsoft really haven't change the perception of video games that much. The kids who were playing games back in the day are still playing, that is the real reason perceptions have changed a little bit. Hardcore games don't require complex controls. Arcade games were the perfect balance between hardcore and casual, the games were fun, simple, and challenging. Some of them even used colorful "childish" graphics. I'm glad Sony killed all that off. But to be honest, arcades were already in decline at the time. It is good to know that your art school is keeping your thought process in check, wouldn't want to get too creative with your art. |
I do look at things from a marketing perspective, because I've been training in the industry perspective as well as gaming from a gamers perspective which is far simpler.
Of course an uneducated person would say a videogame system is a toy. I dare them to say their computer was a toy as well...then they would be looking stupid and contradictory.
Arcades only required 6 buttons and a joystick (for use, omitting start and select) at most The SNES and Genesis had a similar amount of buttons. Todays controller has 13+ to 16 buttons. A casuals learning curve is lower than that in the beginning and yes it would still take time for them to learn how to use an arcade stick. Sony killed off arcade gaming because you could play the same arcade games with similar graphics at home. No one wanted to go out anymore. Sega had their hand in arcade sales as well as consoles and wanted to bring the arcade experience to the house, whilst Nintendo focused on simpler characteristics. Sony basically did Segas job for them without alienating third party companies, which was half the reason Sega died. They also had more money and actually created their own tech in most cases. Sega didn't value them (third parties) and that is exactly what is hurting Nintendo today.
My art school isnt keeping my thought process in check, it's not a fine art school. It's teaching me how to filter my thought process to meet the requirements of my clientel so I can get paid. If I do fine art, I do it as commission work or for myself. It doesn't stifle you...but rather teaches you how to be more professional. When you look at concept art for a videogame or movie do you see a lack of creativity?