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Forums - Nintendo - Wii U: Nintendo kept own devs in the dark

Khuutra said:
trestres said:
This is actually very bad news, I mean, these devs will only have 1 year to develop a game before Wii U launches. That will translate in tech demo-like games, very rushed and unpolished games or simply games not ready until 2014 or so. I doubt they can make large scale games in HD (which they never worked on before) in less than a year.


Hush, my darling. Still your trembling lips, and listen.

HD development in the beginning isn't going to be that different because most art assets are created in HD in the first place. HD isn't some magical thing that automatically makes development harder. Most design problems in modern console gaming - at least at Nintendo - is conceptual, not technical. They don't strictly need to know exactly how powerful the Wii U is to design a game for it.

Now I'm not saying that the launch lineup isn't going to be shit - of course it is, it always is, there will be one good game and that'll be it for months - but this doomsaying "no games until 2014" crap is already tired. Stop it.

 

Im sure by HD, he wasnt simply refering to the resolution. When talking about HD graphics people often just use it as aterm reffering to the graphical fidelity of games seen on console which support HD (ps3/360?PC). Creating graphically impressive games seen on th HD consoles like uncharted 3 etc take a long time, especially if you havnt already made the foundation for development. Seeing as nintendo has been using 10 years old hardware they may struggle with the transition and they definitely dont have any foundations unless their gonna use a 3rd part graphics engine



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teigaga said:
Khuutra said:
trestres said:
This is actually very bad news, I mean, these devs will only have 1 year to develop a game before Wii U launches. That will translate in tech demo-like games, very rushed and unpolished games or simply games not ready until 2014 or so. I doubt they can make large scale games in HD (which they never worked on before) in less than a year.


Hush, my darling. Still your trembling lips, and listen.

HD development in the beginning isn't going to be that different because most art assets are created in HD in the first place. HD isn't some magical thing that automatically makes development harder. Most design problems in modern console gaming - at least at Nintendo - is conceptual, not technical. They don't strictly need to know exactly how powerful the Wii U is to design a game for it.

Now I'm not saying that the launch lineup isn't going to be shit - of course it is, it always is, there will be one good game and that'll be it for months - but this doomsaying "no games until 2014" crap is already tired. Stop it.

 

Im sure by HD, he wasnt simply refering to the resolution. When talking about HD graphics people often just use it as aterm reffering to the graphical fidelity of games seen on console which support HD (ps3/360?PC). Creating graphically impressive games seen on th HD consoles like uncharted 3 etc take a long time, especially if you havnt already made the foundation for development. Seeing as nintendo has been using 10 years old hardware they may struggle with the transition and they definitely dont have any foundations unless their gonna use a 3rd part graphics engine


Eeehhhh, this is where Nintendo's particular visual styles tend to help them out; lack of attempts at photorealism really do make their games easier to produce, and recycled assets are kind of the order of the day (which is why the image file for Super Mario Galaxy could fit on a Gamecube disc). The Zelda trailer was made in a rush before E3 over the course of a few weeks; there will be at least one team making a good launch title for the console.

No, it won't be an HD showcase. It'll be anything but that.

But it'll be there.



Khuutra said:
teigaga said:
Khuutra said:
trestres said:
This is actually very bad news, I mean, these devs will only have 1 year to develop a game before Wii U launches. That will translate in tech demo-like games, very rushed and unpolished games or simply games not ready until 2014 or so. I doubt they can make large scale games in HD (which they never worked on before) in less than a year.


Hush, my darling. Still your trembling lips, and listen.

HD development in the beginning isn't going to be that different because most art assets are created in HD in the first place. HD isn't some magical thing that automatically makes development harder. Most design problems in modern console gaming - at least at Nintendo - is conceptual, not technical. They don't strictly need to know exactly how powerful the Wii U is to design a game for it.

Now I'm not saying that the launch lineup isn't going to be shit - of course it is, it always is, there will be one good game and that'll be it for months - but this doomsaying "no games until 2014" crap is already tired. Stop it.

 

Im sure by HD, he wasnt simply refering to the resolution. When talking about HD graphics people often just use it as aterm reffering to the graphical fidelity of games seen on console which support HD (ps3/360?PC). Creating graphically impressive games seen on th HD consoles like uncharted 3 etc take a long time, especially if you havnt already made the foundation for development. Seeing as nintendo has been using 10 years old hardware they may struggle with the transition and they definitely dont have any foundations unless their gonna use a 3rd part graphics engine


Eeehhhh, this is where Nintendo's particular visual styles tend to help them out; lack of attempts at photorealism really do make their games easier to produce, and recycled assets are kind of the order of the day (which is why the image file for Super Mario Galaxy could fit on a Gamecube disc). The Zelda trailer was made in a rush before E3 over the course of a few weeks; there will be at least one team making a good launch title for the console.

No, it won't be an HD showcase. It'll be anything but that.

But it'll be there.


Personally, I would expect a handful of games that could be called a visual showcase of the system's power every year, and at least 1 with the launch of the system ...

Nintendo's general strategy would be to maintain budgets which were inline with what is appropriate for the game. Most of Nintendo's franchises will probably see moderate budget increases resulting in a much "cleaner" and more detailed visual presentation, not necessarily a massive jump forward technically; but I would expect Nintendo to push the limits of what their system can do with franchises like Zelda where they can be certain of 5+ Million sales, and will appeal to their customer base.



Wait...

Are people seriously saying in this thread that Nintendo are great at keeping secrets?

The console/controller was leaked Months before Nintendo officially revealed it ¬_¬



                            

Carl2291 said:
Wait...

Are people seriously saying in this thread that Nintendo are great at keeping secrets?

The console/controller was leaked Months before Nintendo officially revealed it ¬_¬


I think the topic at hand here is what the system is capable of from a technical perspective more than an interface one, though I could be wrong



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Khuutra said:
Carl2291 said:
Wait...

Are people seriously saying in this thread that Nintendo are great at keeping secrets?

The console/controller was leaked Months before Nintendo officially revealed it ¬_¬


I think the topic at hand here is what the system is capable of from a technical perspective more than an interface one, though I could be wrong


With Koizumi commenting specifically on the controller and how 2 screens can be used at the same time, I assumed it was about the interface of thse console.



                            

nintendo's launch game could be from retro or it could be pikmin 3 i suppose. or maybe a very long shot is having eternal darkness remade as a launch game.



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Carl2291 said:
Khuutra said:
Carl2291 said:
Wait...

Are people seriously saying in this thread that Nintendo are great at keeping secrets?

The console/controller was leaked Months before Nintendo officially revealed it ¬_¬


I think the topic at hand here is what the system is capable of from a technical perspective more than an interface one, though I could be wrong


With Koizumi commenting specifically on the controller and how 2 screens can be used at the same time, I assumed it was about the interface of thse console.


Hm, maybe you are right and I misunderstood. I knew the  Mario director didn't know about the controller (apparently) but I assumed what was being discussed in this topic was horsepower.



Khuutra said:

Hm, maybe you are right and I misunderstood. I knew the  Mario director didn't know about the controller (apparently) but I assumed what was being discussed in this topic was horsepower.


Both are possible with what's been said. I do know though that if Nintendo kept the internal developers in the dark, then it was (IMO) a really dumb thing to do.



                            

Carl2291 said:


The console/controller was leaked Months before Nintendo officially revealed it ¬_¬

Nope it was leaked years before that

 

http://www.joystiq.com/2005/07/14/yet-another-revolution-controller-mock-up/



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