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Forums - Nintendo - Resident Evil Mercenaries 3D allows only one save...EVER

Capcom is actually brilliant in this move.

see, the game itself is subpar, instead of having people talking about how rushed and unpolished this cash-in is, it successfully diverted the attention.


At least when it bombs (I used "when" instead of "if"), they can blame this instead of their own lack of skills



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)
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kingofwale said:
Capcom is actually brilliant in this move.

see, the game itself is subpar, instead of having people talking about how rushed and unpolished this cash-in is, it successfully diverted the attention.


At least when it bombs (I used "when" instead of "if"), they can blame this instead of their own lack of skills


How Capcom has fallen.

That's not a joke. This was the developer who made the Blue Bomber, some of the best licensed games ever, Single-handedly turned the fighting game genre into an arcade sensation, and if you are right, they are pulling the kind of crap Acclaim did.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
kingofwale said:
Capcom is actually brilliant in this move.

see, the game itself is subpar, instead of having people talking about how rushed and unpolished this cash-in is, it successfully diverted the attention.


At least when it bombs (I used "when" instead of "if"), they can blame this instead of their own lack of skills


How Capcom has fallen.

That's not a joke. This was the developer who made the Blue Bomber, some of the best licensed games ever, Single-handedly turned the fighting game genre into an arcade sensation, and if you are right, they are pulling the kind of crap Acclaim did.

They've lost any significance ever since their top men began to jump ship.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

twesterm said:
Thechalkblock said:
The general public isn't going to realize this when they go to buy this game used from Gamestop... It really isn't efficient DRM.


And that's probably the biggest slap in the face.  The general customer doesn't know this and when they open they're shiny (or slightly less shiny) used game, they're going to be surprised to find out they can't start over from the beginning.

Of course, if reports are true, Gamestop and the like aren't taking in used copies of this game...so win for Capcom?

That's true that it's a slap in the face, and once people realize that the save can't be reset word of mouth will probably ruin whatever chances the game would have used anyways. Haha yes, definitely a win for Capcom...



I don't think a single person nerd raging about RE: The Mercenaries has even played the game. I'm guessing most don't even currently own a 3DS.

Whether Capcom uses this "one save" idea for other games remains to be seen, but it has ALREADY been used for SSFIV 3D. It keeps one save file and as far as I can tell, there is no "reset" option within the game. I don't see anyone claiming this hurts the resale value of the game either.

"But RE is a story based game!"

And that's where actually having played The Mercenaries would make the difference. It isn't a story based game. In fact, it's essentially a series of time trial challenges using levels and characters from RE games with absolutely no underlying story at all. In fact, Mercenaries would be right at home as an arcade game where the player is essentially playing to achieve the highest score/fastest time on a series of levels of increasing difficulty.

Forget the save system; it's really not an issue unless you're under the impression that everyone who plays the game on a single cartridge is entitled to their own "Top Score" list, which is essentially all that the game save is.

The real issue is that Capcom is charging $40 for a game that is essentially a time trial mode for a proper, full length RE game.

While it's true that the 3DS continues to lack in games, most 3DS owners should probably save their $40 for RE: Revelations if they want a real RE game on the 3DS.

And yes, I bought the game and have actually played it. A little disappointing? Yes. But it has absolutely nothing to do with the save system.



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Someone who bought the game: Post a review. I'm getting "the itch". I'm gonna buy this game tomorrow unless somebody talks me out of it!



"I don't think a single person nerd raging about RE: The Mercenaries has even played the game. I'm guessing most don't even currently own a 3DS."

That's a strawman, as it assumes this is based specifically on the game and system, instead of a principle that would apply to any game and any system.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
"I don't think a single person nerd raging about RE: The Mercenaries has even played the game. I'm guessing most don't even currently own a 3DS."

That's a strawman, as it assumes this is based specifically on the game and system, instead of a principle that would apply to any game and any system.

Address the entire post before labeling it a "strawman."

Mercenaries in particular is not a game that makes use of multiple saves unlike regular RE games where the core of the game is a campaign mode. 

And frankly, until Capcom releases RE: Revelations, with a single file, no reset save system, the argument is making a pretty broad assumption that ALL future Capcom 3DS games will use the same save system.

This is really only an issue on chip based formats that save data on the game itself, which isn't running any assumptions. It currently means DS or 3DS. 



greenmedic88 said:
LordTheNightKnight said:
"I don't think a single person nerd raging about RE: The Mercenaries has even played the game. I'm guessing most don't even currently own a 3DS."

That's a strawman, as it assumes this is based specifically on the game and system, instead of a principle that would apply to any game and any system.

Address the entire post before labeling it a "strawman."(1)

Mercenaries in particular is not a game that makes use of multiple saves unlike regular RE games where the core of the game is a campaign mode. (2)

And frankly, until Capcom releases RE: Revelations, with a single file, no reset save system, the argument is making a pretty broad assumption that ALL future Capcom 3DS games will use the same save system.(3)

This is really only an issue on chip based formats that save data on the game itself, which isn't running any assumptions. It currently means DS or 3DS. (4)


1. You're assuming I'm callikng the whole post a strawman. I only quoted the part that made the strawman comment.

2. It's not about whether the game uses multiple saves, but accommodating multiple players. As for the other RE games, I hope you are calling on 5 for only having one at a time.

3. The point is we want to make sure it doesn't happen, not just assume they will leave it out. It shouldn't have even been in this game, as it takes choices away from the gamer for no reason.

4. That and the upcoming Vita. And it's fortunate that current disc systems allow access to save files. That had better not change.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
greenmedic88 said:
LordTheNightKnight said:
"I don't think a single person nerd raging about RE: The Mercenaries has even played the game. I'm guessing most don't even currently own a 3DS."

That's a strawman, as it assumes this is based specifically on the game and system, instead of a principle that would apply to any game and any system.

Address the entire post before labeling it a "strawman."(1)

Mercenaries in particular is not a game that makes use of multiple saves unlike regular RE games where the core of the game is a campaign mode. (2)

And frankly, until Capcom releases RE: Revelations, with a single file, no reset save system, the argument is making a pretty broad assumption that ALL future Capcom 3DS games will use the same save system.(3)

This is really only an issue on chip based formats that save data on the game itself, which isn't running any assumptions. It currently means DS or 3DS. (4)


1. You're assuming I'm callikng the whole post a strawman. I only quoted the part that made the strawman comment.

2. It's not about whether the game uses multiple saves, but accommodating multiple players. As for the other RE games, I hope you are calling on 5 for only having one at a time.

3. The point is we want to make sure it doesn't happen, not just assume they will leave it out. It shouldn't have even been in this game, as it takes choices away from the gamer for no reason.

4. That and the upcoming Vita. And it's fortunate that current disc systems allow access to save files. That had better not change.

You do understand how the game is actually structured, right? The game save file in Mercenaries is little more than a Top Score list in an arcade style game. Whether the levels are played in sequence if someone wants to skip around on an "unlocked" game card really has no bearing on the overall experience since there is no story progression in this game at all. The later levels/challenges when unlocked are simply harder to complete with a higher ranking. It really is a pretty shallow game.

If Capcom uses the same save system for RE:Revelations, making it more or less impossible (without some sort of creative player ID system saved on one file) for more than one player to play through campaign mode then all the complainees may actually have a leg to stand on, but until that's confirmed, complaints are based almost entirely upon assumptions.

No point in even mentioning RE5 since the same BD game disk can be played with 100 accounts on the same PS3 or 100 accounts on a 100 different PS3s, each with their own game save. The "egregious foul" with Mercenaries is the fact that the game save is on the physical game card itself, meaning it's the same on any 3DS. This is not an issue with optical media.

And there's no point in bringing up the PSV either because there are no games, much less save systems to be evaluated or critiqued. Any assumptions in regards to those have literally no basis in fact.