sc94597 said:
The gamecube was also very small compared to the original Xbox and PS2, and it outperforms the first in a few tasks and the latter in most. It all depends on how efficiently it is designed, and how well the cooling system performs(in the case of the Gamecube it was great.) As for the PS720 having "extra-ordinary" specifications, unless they're released a few years from now, I doubt it. Both companies aren't interested in the expenses as much as they were in 2005/2006. I personally speculate that the difference will be comparable to what we saw with the Dreamcast --> Xbox at most and PS2 --> Xbox at least. Where the latter is significantly more powerful, but since the first sets a precedent by releasing earlier(PS2) most multiplatform games will be developed based off of the lowest factor(PS2/Wii U) opposed to that of the highest factor(Xbox/ One or both of the future consoles.) I think this generation will be comparable to the Dreamcast/PS2/GC/Xbox generation in one way or another rather than WIi/XBOX 360/PS3
Edit: Btw historically Zelda tech demos have looked WORSE than the actual games. This was the case for Majora's Mask/Oot vs Zelda 64 CD, Twilight Princess/WIndwaker vs Space World 2000, and the 2005 Zelda Twilight Princess vs released Twilight Princess |
Ok then. Lets talk about the tech demo with the bird. Even that didn't look next-gen. And its rumoured to be running on UE3.
And PS4/720 don't really have to do much to go next gen. 360 didn't have that much of a hardware loss, and PS3 had losses mainly because of blu-ray so its obvious that the leap will either be as big or bigger. PS Vita is a good example, its running games comparable to the PS3. On a smaller screen, but at a quite a huge resolution.
If they can manage that now, imagine what Sony can manage 2 years from now on a home console which will have a higer budget than portable.
The high-end PCs right now are the best way to determine next-gen.