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mantlepiecek said:
sc94597 said:
mantlepiecek said:
Its very easy to know how powerful a system is on average. Look at its size: If its big, its probably a lot more powerful than small. This is usually due to heat production of better hardware.

Wii u is small so I don't really think it will have the potential of PS4/720. The wii was small too remember?

When PS4/720 release they will have extra-ordinary specs and tech-demos, blowing away Uncharted 3 type. The zelda tech-demo they showed was ok for this gen but under-whelming for the next-gen, when you compare it to other games like Uncharted, Gears, God of War.

And it was a tech demo as well, tech demos are supposed to look the best. If you think about it killzone 2 was showcased back in 2007 and that looked better than zelda tech demo.

I don't think wii u is that powerful at all. Maybe they will change the console design and make it more powerful.

The gamecube was also very small compared to the original Xbox and PS2, and it outperforms the first in a few tasks and the latter in most. It all depends on how efficiently it is designed, and how well the cooling system performs(in the case of the Gamecube it was great.) As for the PS720 having "extra-ordinary" specifications, unless they're released a few years from now, I doubt it. Both companies aren't interested in the expenses as much as they were in 2005/2006. I personally speculate that the difference will be comparable to what we saw with the Dreamcast --> Xbox at most and PS2 --> Xbox at least. Where the latter is significantly more powerful, but since the first sets a precedent by releasing earlier(PS2) most multiplatform games will be developed based off of the lowest factor(PS2/Wii U) opposed to that of the highest factor(Xbox/ One or both of the future consoles.) I think this generation will be comparable to the Dreamcast/PS2/GC/Xbox generation in one way or another rather than WIi/XBOX 360/PS3

 

 

Edit: Btw historically Zelda tech demos have looked WORSE than the actual games. This was the case for Majora's Mask/Oot vs Zelda 64 CD, Twilight Princess/WIndwaker vs Space World 2000, and the  2005 Zelda Twilight Princess vs  released Twilight Princess

Ok then. Lets talk about the tech demo with the bird. Even that didn't look next-gen. And its rumoured to be running on UE3.

 

What graphical features or techniques would you qualify as "next-gen?"

Have you seen the full tech demo?  

As for looking toward the high-end pc games  content of today determining what we have to look to for a semblance of what we'll see next generation;  some of the top teir PC games, Metro: 2033 - Last Light and Crysis 2 for example, both run on consoles of this generation. The difference of course being a hugh degree of quality at higher resolutions and with extra added features (like AA), but if we are to acknowledge the specifications that the Wii U when comparison to the PS360, it isn't too hard to believe that it will be able to perform these games closer to the PC versions than console versions. My laptop which has far less competative specifications compared to predicted Wii U's, while running a OS and background operations significantly plays these games better than the console versions; a console like the WIi U which can be optimized for should have far more potential. So it's safe to say that if you put in to PC terms, which probably won't work too well, the WIi U is far ahead of the current generation.