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Dodece said:
Nintendo is learning their lesson, but drawing the wrong conclusion. They are not actually addressing their core problem. Pun entirely intentional. Instead they are hoping that others will solve their problem for them. They hope that third parties will be enough to satisfy the gamers that Nintendo disinherited early in this console generation. The problem is that Nintendo abandoned their supporters by refusing to provide exclusive content that addressed their needs. This seems to be nothing more then a dodge.

This launch window for Nintendo is going to be a narrow one. Nintendo has addressed the third party, but I am just not seeing them address the first party, or having a robust second party strategy. What chased away the core and the hardcore gamers this generation was the lack of first party support. Nintendo didn't offer up enough exclusive titles to feed that segment. Primarily due to the fact that Nintendo software development was profiting exclusively on the casual titles. Really it wasn't hard to see why they were making huge bank on them.

Nintendo needs to do some unprecedented things. They need to acquire new studios. Build them or buy them. The fact is plain they cannot support both groups at the same time. Once that is done hand off those series that just see retreads every year or two. Give the core studios a new mission. Build the hardcore exclusives that the brand desperately needs. Nintendo simply cannot compete without matching titles. Those also have to be there on day one, and arrive regularly for that first year. It might actually be best to jam the channel.

The problem for Nintendo is they cannot divorce themselves from the notion that they can be both a developer, and a manufacturer equally. Being a manufacturer means your going to make sacrifices on the games front. Sony and Microsoft have to do this all the time to keep their libraries healthy. Both would love to just make properties that sell five or six million copies annually. However if they did that their consoles offerings would be entirely one dimensional. So they force themselves to go about plugging holes.

I just cannot see Nintendo changing their ways. I have seen them churn out the exact same software generation after generation. Perhaps it is a matter of narrow minded thinking, or perhaps they simply don't have the skills to actually offer up hardcore gaming. I know being hard on them, but let me put this question to you. Can you even imagine this without laughing your ass off.

Shigeru Miyamoto comes up on stage to unveil his new game. A survival horror game where zombies are running around ripping peoples heads off, and you will you trusty chain saw must save the world from this plague. Then he shows you the mechanic where you can use a flame thrower to make walls of fire to keep the zombies off of you. Yeah the thought made me laugh too.

I like bloody zombie games as much as the next guy but please stop this "hardcore" crap and just say you hate it that Nintendo doesn't make games that make 15 year olds foam at the mouth gasping "wow, that shit is soooo bad ass!"