MaxwellGT2000 said:
Mainly I don't give a flip if Downpour isn't on Wii, I don't even care about that argument, it's just retarded to go "combined sales of HD platforms!" and then not do it when another game has more sales than even the combined HD sales... as for the whine about PS2 and PSP Shattered Memories was 30 bucks, they also had less work put into them vs the Wii version, even cheaper than Wii to develop on, and PS2 became an open platform not long ago, I'm pretty sure royalty fees are rather slim now-a-days unlike some other consoles I know like Wii, PS3, and 360, add to that PSP royalty fees have gone down the drain since piracy became so bad as Sony lowered them for incentives to publishers, so 30 bucks is easily representative of not only the lesser work applied but also not having to pay as much to Sony for putting it out there and means more money for Konami. Basically I'm saying you have yet to provide one lick of evidence to prove your case but what I'm stating is common knowledge and sense. Downpour I'm iffy on trusting since Homecoming wasn't great and was handled by a noobish team and Downpour is being handled by a team that's only other game is an XBL and PSN title, their developers are experienced but the team is new, and I'm not sold from the videos, pictures, and premise so far... not to mention the music... |
You're going on some wacky tangent...
IF Shattered Memories was very profitable for Konami they would have stuck with Wii and some of the other technically inferior machines. Regardless of their preferred machines to develop for.
I think its likely both Homecoming and Shattered Memories made a profit. Regardless which made a bigger profit, in the end it seems Shattered Memories didn't make enough to motivate Konami to stick with Wii, PS2, and PSP.
I mention price because we can't just look at the number of units sold. The price of the units should also be noted. So even if Shattered Memories had a lower budget which is what we assume, it also had less revenue.
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