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Forums - Gaming Discussion - *Why is Silent Hill Downpour PS3/360 exclusive?*

MaxwellGT2000 said:
Mr Puggsly said:
MaxwellGT2000 said:


Then you combine the PSP and PS2 sales of SM with Wii and it still outsold Homcoming and we're back to square flipping one... See it from the publishers perspective man

As I mentioned before, the PS2 and PSP releases of Shattered Memories were $30.

Homecoming for 360 and PS3 were $60. We don't know how many copies the PC version sold but it was cheaper.

The publisher is going back to HD so that gives you an idea of which was more profitable or has more potential.


*sigh* You know they've been switching back and forth this entire time right?  Climax studios made Origins on PSP and PS2 with meh reception, Double Helix made Homecoming to a meh reception, Climax studios went up to bat again with Shattered Memories on Wii, PS2, and PSP met with really good reception and better sales, and now they're putting Vatra games on Downpour and they specialize in FPS and action games... and have experience on... you guessed it PS3 and 360... it's really a no brainer that the developers are making the games on a platform they're experienced on.

Mainly I don't give a flip if Downpour isn't on Wii, I don't even care about that argument, it's just retarded to go "combined sales of HD platforms!" and then not do it when another game has more sales than even the combined HD sales... as for the whine about PS2 and PSP Shattered Memories was 30 bucks, they also had less work put into them vs the Wii version, even cheaper than Wii to develop on, and PS2 became an open platform not long ago, I'm pretty sure royalty fees are rather slim now-a-days unlike some other consoles I know like Wii, PS3, and 360, add to that PSP royalty fees have gone down the drain since piracy became so bad as Sony lowered them for incentives to publishers, so 30 bucks is easily representative of not only the lesser work applied but also not having to pay as much to Sony for putting it out there and means more money for Konami.

Basically I'm saying you have yet to provide one lick of evidence to prove your case but what I'm stating is common knowledge and sense.  Downpour I'm iffy on trusting since Homecoming wasn't great and was handled by a noobish team and Downpour is being handled by a team that's only other game is an XBL and PSN title, their developers are experienced but the team is new, and I'm not sold from the videos, pictures, and premise so far... not to mention the music...

You're going on some wacky tangent...

IF Shattered Memories was very profitable for Konami they would have stuck with Wii and some of the other technically inferior machines. Regardless of their preferred machines to develop for.

I think its likely both Homecoming and Shattered Memories made a profit. Regardless which made a bigger profit, in the end it seems Shattered Memories didn't make enough to motivate Konami to stick with Wii, PS2, and PSP.

I mention price because we can't just look at the number of units sold. The price of the units should also be noted. So even if Shattered Memories had a lower budget which is what we assume, it also had less revenue.



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LivingMetal said:
*Sound Of Rain said:

Silent Hill was never a franchise that sold a lot but Silent Hill Shattered Memories has now sold 390K copies and according to VGC is tied for the best selling single system Silent Hill in history. It is tied with Silent Hill Homecoming for the 360 but S.M is likely to reach 400K and it probably costs Konami less money to make as its non HD. 

I know why most publishers don't like to release many "Core" games on the Wii because they tend not to sell well but Shattered Memories is/will become there best selling S.H game yet...

If a Wii version was made I bet it would sell better than the PS3 and 360 version.


Go buy you a PS3.

I already share a PS3 so I have one...

I just like Motion controls and the Wii overall better...if the PS3 version supported Move it wouldn't be as bad.

To be honest, I was talking more along the lines of me not understanding why its not on the Wii if it sold more than Homecoming on its best selling system. 

What I would really want is a Silent Hill on the Wii with Vitality Sensor support when its released. 



Mr Puggsly said:
MaxwellGT2000 said:
Mr Puggsly said:
MaxwellGT2000 said:


Then you combine the PSP and PS2 sales of SM with Wii and it still outsold Homcoming and we're back to square flipping one... See it from the publishers perspective man

As I mentioned before, the PS2 and PSP releases of Shattered Memories were $30.

Homecoming for 360 and PS3 were $60. We don't know how many copies the PC version sold but it was cheaper.

The publisher is going back to HD so that gives you an idea of which was more profitable or has more potential.


*sigh* You know they've been switching back and forth this entire time right?  Climax studios made Origins on PSP and PS2 with meh reception, Double Helix made Homecoming to a meh reception, Climax studios went up to bat again with Shattered Memories on Wii, PS2, and PSP met with really good reception and better sales, and now they're putting Vatra games on Downpour and they specialize in FPS and action games... and have experience on... you guessed it PS3 and 360... it's really a no brainer that the developers are making the games on a platform they're experienced on.

Mainly I don't give a flip if Downpour isn't on Wii, I don't even care about that argument, it's just retarded to go "combined sales of HD platforms!" and then not do it when another game has more sales than even the combined HD sales... as for the whine about PS2 and PSP Shattered Memories was 30 bucks, they also had less work put into them vs the Wii version, even cheaper than Wii to develop on, and PS2 became an open platform not long ago, I'm pretty sure royalty fees are rather slim now-a-days unlike some other consoles I know like Wii, PS3, and 360, add to that PSP royalty fees have gone down the drain since piracy became so bad as Sony lowered them for incentives to publishers, so 30 bucks is easily representative of not only the lesser work applied but also not having to pay as much to Sony for putting it out there and means more money for Konami.

Basically I'm saying you have yet to provide one lick of evidence to prove your case but what I'm stating is common knowledge and sense.  Downpour I'm iffy on trusting since Homecoming wasn't great and was handled by a noobish team and Downpour is being handled by a team that's only other game is an XBL and PSN title, their developers are experienced but the team is new, and I'm not sold from the videos, pictures, and premise so far... not to mention the music...

You're going on some wacky tangent...

IF Shattered Memories was very profitable for Konami they would have stuck with Wii and some of the other technically inferior machines. Regardless of their preferred machines to develop for.

I think its likely both Homecoming and Shattered Memories made a profit. Regardless which made a bigger profit, in the end it seems Shattered Memories didn't make enough to motivate Konami to stick with Wii, PS2, and PSP.

I mention price because we can't just look at the number of units sold. The price of the units should also be noted. So even if Shattered Memories had a lower budget which is what we assume, it also had less revenue.

What's likely is Konami are aiming to have a big hit game, and what HC and SM did were irrelevent because they both vastly underperformed, and extra 100k copies on either game is irrelevent.

If they come out with a great game they're more likely to have sucess on the HD consoles, they've made the right desicion.



 

I'm gonna have to agree here. It outsold Homecoming on the 360 so the Wii should get more love regardless how ugly the port would look.



It's just that simple.

lolwut?

Developing on the HD consoles is more expensive than wii?

lololol.

Who's thought of this rubbish? PC is the easiest platform to develop for and is also the cheapest, getting the resolution to HD is almost free to the developers. What's expensive is the textures and the special effects and the physics and the engine produced as a result(or rented, as in the case of unreal engines).

Demon's Souls is the best example of an HD budget game, it looks better than The Last Story and I am betting costs less than The Last Story as well. Other budget HD games include the likes of Atelier Rorona and the PSN/XBLA games. 

The Journey will be priced at $15-$25 and will be in HD, wanna bet anyone?



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Mr Puggsly said:
MaxwellGT2000 said:


*sigh* You know they've been switching back and forth this entire time right?  Climax studios made Origins on PSP and PS2 with meh reception, Double Helix made Homecoming to a meh reception, Climax studios went up to bat again with Shattered Memories on Wii, PS2, and PSP met with really good reception and better sales, and now they're putting Vatra games on Downpour and they specialize in FPS and action games... and have experience on... you guessed it PS3 and 360... it's really a no brainer that the developers are making the games on a platform they're experienced on.

Mainly I don't give a flip if Downpour isn't on Wii, I don't even care about that argument, it's just retarded to go "combined sales of HD platforms!" and then not do it when another game has more sales than even the combined HD sales... as for the whine about PS2 and PSP Shattered Memories was 30 bucks, they also had less work put into them vs the Wii version, even cheaper than Wii to develop on, and PS2 became an open platform not long ago, I'm pretty sure royalty fees are rather slim now-a-days unlike some other consoles I know like Wii, PS3, and 360, add to that PSP royalty fees have gone down the drain since piracy became so bad as Sony lowered them for incentives to publishers, so 30 bucks is easily representative of not only the lesser work applied but also not having to pay as much to Sony for putting it out there and means more money for Konami.

Basically I'm saying you have yet to provide one lick of evidence to prove your case but what I'm stating is common knowledge and sense.  Downpour I'm iffy on trusting since Homecoming wasn't great and was handled by a noobish team and Downpour is being handled by a team that's only other game is an XBL and PSN title, their developers are experienced but the team is new, and I'm not sold from the videos, pictures, and premise so far... not to mention the music...

You're going on some wacky tangent...

IF Shattered Memories was very profitable for Konami they would have stuck with Wii and some of the other technically inferior machines. Regardless of their preferred machines to develop for.

I think its likely both Homecoming and Shattered Memories made a profit. Regardless which made a bigger profit, in the end it seems Shattered Memories didn't make enough to motivate Konami to stick with Wii, PS2, and PSP.

I mention price because we can't just look at the number of units sold. The price of the units should also be noted. So even if Shattered Memories had a lower budget which is what we assume, it also had less revenue.

 

Okay basic math time

Here is SM on Wii 

http://gamrreview.vgchartz.com/sales/33214/silent-hill-shattered-memories/

A steady rise at 50 dollars until the recent price drop to 20

Here is Homecoming on 360

http://gamrreview.vgchartz.com/sales/24705/silent-hill-homecoming/

It plateaus until week 60 when it gets major price drops to 20 dollars and makes up the rest of its sales

19,450,000 at 50 for Wii

6,930,000 at 30 2,360,000 at 20 = 9,290,000 for PS2

3,720,000 at 30 860,000 at 20 = 4,580,000 for PSP

Combined with all SM versions at price drops and such SM has  33,320,000 in pure revenue

14,280,000 at 60 3,000,000 at 20  = 17,280,000 for 360

12,900,000 at 60 540,000 at 20 = 13,440,000 for PS3 

Thats about 30,720,000 for Homecoming

And which one do you think cost more to make hrm? With the most royalty fees?

These are all high estimates for both, not factoring in retail cut, not factoring in specials, and SM hasn't been out nearly as long and still has the twilight of it's 20 dollar bargain bin days ahead of it.  

Obviously it wasn't a money incentive that encouraged Konami it's most likely what I pointed out to to begin with, which is what the developer is familiar with, and since Konami is producing Silent Hill games faster one developer can't handle that many different games so you have different developers on the projects and green light whatever console those developers are familiar with, it's better than green lighting a project that might turn out to be piss poor in quality.



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Doobie_wop said:
Mr.Metralha said:
Mr Puggsly said:

Homecoming (360/PS3 combined) sold more units at full price than Shattered (Wii only).

My granpa and my granma (combined) ate more peanuts than me alone (me only).

Therefore they combined eat more peanuts than me.

 

I want the Nobel prize for combination, now.

 

I'm sick of people who combine sales from 2 platforms against 1 platform alone.

That's the exact thought process publishers are going through though. If it's going to cost an extra $50,000 to port a game to the PS3, but it's guaranteed that the port will sell at least 300,000 units, then it'd be more financially viable to create one game and put it on two platforms for a low cost. If they developed the game for the Wii, they'd have to put much more effort into something that they aren't guaranteed to make their money back on, especially if that time and effort could go towards other games.

Your thinking about it from the perspective of a Nintendo fan trying to win an argument, but you should be trying to see it from the perspective of the publisher.

From the perspective of a publisher - which I don't give a fuck in this situation and only HD fans use and spin it to try to win arugments - they don't give a fuck about you and me, or whatever it is. They want money and they will pump out any crap or any good game at the same time (even if it is a gloryfied expansion or buggy) on whatever platform they see fit.

That's not the question.

Question is, some people just love to merge sales from to different platforms two make another look bad. Nintendo being in first place is such a pain in the ass for so many people that it is laughable.





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Mr.Metralha said:
Doobie_wop said:
Mr.Metralha said:
Mr Puggsly said:

Homecoming (360/PS3 combined) sold more units at full price than Shattered (Wii only).

My granpa and my granma (combined) ate more peanuts than me alone (me only).

Therefore they combined eat more peanuts than me.

 

I want the Nobel prize for combination, now.

 

I'm sick of people who combine sales from 2 platforms against 1 platform alone.

That's the exact thought process publishers are going through though. If it's going to cost an extra $50,000 to port a game to the PS3, but it's guaranteed that the port will sell at least 300,000 units, then it'd be more financially viable to create one game and put it on two platforms for a low cost. If they developed the game for the Wii, they'd have to put much more effort into something that they aren't guaranteed to make their money back on, especially if that time and effort could go towards other games.

Your thinking about it from the perspective of a Nintendo fan trying to win an argument, but you should be trying to see it from the perspective of the publisher.

From the perspective of a publisher - which I don't give a fuck in this situation and only HD fans use and spin it to try to win arugments - they don't give a fuck about you and me, or whatever it is. They want money and they will pump out any crap or any good game at the same time (even if it is a gloryfied expansion or buggy) on whatever platform they see fit.

That's not the question.

Question is, some people just love to merge sales from to different platforms two make another look bad. Nintendo being in first place is such a pain in the ass for so many people that it is laughable.


This thread is about why the Wii isn't getting a Silent Hill game though, so the perspective of the publisher is actually kind of relevant..... I don't really think Konami gives a shit about console warriors on forums.

I'm pretty sure if someone asked what was more profitable, Bayonetta or Madworld, then you'd have to include both the PS3/360 versions because they are essentially the main game. Not everyone thinks with a fan mindset, some people actually try and identify with the publisher and their sales, so that they can predict future sales and developments, it's one of the main points of a Sales site.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

meh...why can't you just get a ps3 or X360 instead of making such a thread? Even if you can't afford another console there's no reason to create such threads...we all know that there are LOTS of games that are 360/ps3 only, and have no chance of ever going to the Wii. It has been that for a long time, and won't change.