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Mr Puggsly said:
MaxwellGT2000 said:


*sigh* You know they've been switching back and forth this entire time right?  Climax studios made Origins on PSP and PS2 with meh reception, Double Helix made Homecoming to a meh reception, Climax studios went up to bat again with Shattered Memories on Wii, PS2, and PSP met with really good reception and better sales, and now they're putting Vatra games on Downpour and they specialize in FPS and action games... and have experience on... you guessed it PS3 and 360... it's really a no brainer that the developers are making the games on a platform they're experienced on.

Mainly I don't give a flip if Downpour isn't on Wii, I don't even care about that argument, it's just retarded to go "combined sales of HD platforms!" and then not do it when another game has more sales than even the combined HD sales... as for the whine about PS2 and PSP Shattered Memories was 30 bucks, they also had less work put into them vs the Wii version, even cheaper than Wii to develop on, and PS2 became an open platform not long ago, I'm pretty sure royalty fees are rather slim now-a-days unlike some other consoles I know like Wii, PS3, and 360, add to that PSP royalty fees have gone down the drain since piracy became so bad as Sony lowered them for incentives to publishers, so 30 bucks is easily representative of not only the lesser work applied but also not having to pay as much to Sony for putting it out there and means more money for Konami.

Basically I'm saying you have yet to provide one lick of evidence to prove your case but what I'm stating is common knowledge and sense.  Downpour I'm iffy on trusting since Homecoming wasn't great and was handled by a noobish team and Downpour is being handled by a team that's only other game is an XBL and PSN title, their developers are experienced but the team is new, and I'm not sold from the videos, pictures, and premise so far... not to mention the music...

You're going on some wacky tangent...

IF Shattered Memories was very profitable for Konami they would have stuck with Wii and some of the other technically inferior machines. Regardless of their preferred machines to develop for.

I think its likely both Homecoming and Shattered Memories made a profit. Regardless which made a bigger profit, in the end it seems Shattered Memories didn't make enough to motivate Konami to stick with Wii, PS2, and PSP.

I mention price because we can't just look at the number of units sold. The price of the units should also be noted. So even if Shattered Memories had a lower budget which is what we assume, it also had less revenue.

 

Okay basic math time

Here is SM on Wii 

http://gamrreview.vgchartz.com/sales/33214/silent-hill-shattered-memories/

A steady rise at 50 dollars until the recent price drop to 20

Here is Homecoming on 360

http://gamrreview.vgchartz.com/sales/24705/silent-hill-homecoming/

It plateaus until week 60 when it gets major price drops to 20 dollars and makes up the rest of its sales

19,450,000 at 50 for Wii

6,930,000 at 30 2,360,000 at 20 = 9,290,000 for PS2

3,720,000 at 30 860,000 at 20 = 4,580,000 for PSP

Combined with all SM versions at price drops and such SM has  33,320,000 in pure revenue

14,280,000 at 60 3,000,000 at 20  = 17,280,000 for 360

12,900,000 at 60 540,000 at 20 = 13,440,000 for PS3 

Thats about 30,720,000 for Homecoming

And which one do you think cost more to make hrm? With the most royalty fees?

These are all high estimates for both, not factoring in retail cut, not factoring in specials, and SM hasn't been out nearly as long and still has the twilight of it's 20 dollar bargain bin days ahead of it.  

Obviously it wasn't a money incentive that encouraged Konami it's most likely what I pointed out to to begin with, which is what the developer is familiar with, and since Konami is producing Silent Hill games faster one developer can't handle that many different games so you have different developers on the projects and green light whatever console those developers are familiar with, it's better than green lighting a project that might turn out to be piss poor in quality.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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