Mr Puggsly said:
You're going on some wacky tangent... IF Shattered Memories was very profitable for Konami they would have stuck with Wii and some of the other technically inferior machines. Regardless of their preferred machines to develop for. I think its likely both Homecoming and Shattered Memories made a profit. Regardless which made a bigger profit, in the end it seems Shattered Memories didn't make enough to motivate Konami to stick with Wii, PS2, and PSP. I mention price because we can't just look at the number of units sold. The price of the units should also be noted. So even if Shattered Memories had a lower budget which is what we assume, it also had less revenue. |
Okay basic math time
Here is SM on Wii
http://gamrreview.vgchartz.com/sales/33214/silent-hill-shattered-memories/
A steady rise at 50 dollars until the recent price drop to 20
Here is Homecoming on 360
http://gamrreview.vgchartz.com/sales/24705/silent-hill-homecoming/
It plateaus until week 60 when it gets major price drops to 20 dollars and makes up the rest of its sales
19,450,000 at 50 for Wii
6,930,000 at 30 2,360,000 at 20 = 9,290,000 for PS2
3,720,000 at 30 860,000 at 20 = 4,580,000 for PSP
Combined with all SM versions at price drops and such SM has 33,320,000 in pure revenue
14,280,000 at 60 3,000,000 at 20 = 17,280,000 for 360
12,900,000 at 60 540,000 at 20 = 13,440,000 for PS3
Thats about 30,720,000 for Homecoming
And which one do you think cost more to make hrm? With the most royalty fees?
These are all high estimates for both, not factoring in retail cut, not factoring in specials, and SM hasn't been out nearly as long and still has the twilight of it's 20 dollar bargain bin days ahead of it.
Obviously it wasn't a money incentive that encouraged Konami it's most likely what I pointed out to to begin with, which is what the developer is familiar with, and since Konami is producing Silent Hill games faster one developer can't handle that many different games so you have different developers on the projects and green light whatever console those developers are familiar with, it's better than green lighting a project that might turn out to be piss poor in quality.
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