Doobie_wop said:
I guess, but I don't think many people who frequent PSN or XBLA actually think about online releases as second class any more, especially when you consider the releases last year. Scott Pilgrim vs The World, Lara Croft & the Guardian of Light, Joe Danger and Limbo got far more attention and coverage than many of the 'supposed' larger retail titles last year. Calling it second class is a bit harsh and budgetware isn't exactly the right term to use when we have full retail titles that are offer less content and effort than a $15 PSN game.
The genre has just found a new and profitable market and it's gone from the retail shovel ware platformers that plagued the PS2 to online releases. The Wii does it's own thing and has made great strides to making the platformer market grow, but it's still segmented to Nintendo or already large franchises. Lost in the Shadow, Muramasa: The Demon Blade, A Boy and his Blob, Ivy the Kiwi and the recently released Lost in Shadows are all fantastic games that could have done so much better on a competent online service and it's because not every game can have the same marketing budget as a Sonic, Mario, Mickey or Donkey Kong.
I've gone way off topic.
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I think you misunderstand me, when I say "second class market" I'm not making any qualitative judgements, but speaking purely in financials. There's definitely a perceived price limit with DD platforms, they won't go above $12-15... I think it's also conditioned the HD audience now to expect games in certain genres (platformers being one) to hit at only those pricepoints. It's created, quite literally, a second class market depending on game type.
I'd also take issue at your second point, and not just because you listed Lost in Shadow twice. :P
While I do think there's potential for some games to better via DD services (Lost in Shadow would be a good example imo, though it's budget would have to be slashed to go from $39.99/5080 yen retail to DD prices) or better via Wii retail (Sonic 4 unquestionably would be a much bigger seller there, though it'd have to demand far more content than just Episode I did), as always it's more a case by case thing.
What you're wrong on though is only established brands doing well Wii side, de Blob being an excellent counter example of a well handled 3rd party Wii platform release that sold incredibly (700k shipped it's first year, putting it ahead of any XBLA/PSN platformer to date afaik). The purely revisionist notion I see spreading (chiefly among Wii detractors) that Epic Mickey especially was a "sure thing" is pretty amusing.. frankly I can't even remember the last time a Disney game sold well over a million units it's first month in just one country. In fact, I'm pretty sure it hasn't happened this generation, until Epic Mickey.
I also think some of your examples are a bit odd; Muramasa isn't even really a platformer and it's actually the developer's best selling game in history. Ivy the Kiwi released both at retail and DD, and on DS too, and didn't do particularly well anywhere. I doubt the game would've done any better on XBLA or PSN, it'd have gained literally nothing for the increased spec both bring but it would've controlled far worse with their further abstracted standard controllers. The only game you can really make a case for would be Lost in Shadow imo (it has a great design that could "take off" with the XBLA community I think), and even then, the game would likely be pretty dramatically different do to the budgets involved for retail vs DD, particularly in Japan.
Wii's DD services have actually had some notable genre successes too, from lower key VC reissues (Bonk, Gunstar Heroes, DoReMi Fantasy, etc) to lauded retro throwbacks (Cave Story, MegaMan 9-10, Konami's ReBirth line, etc) to newer platformers from smaller devs (Lost Winds, Jett Rocket, NyxQuest, etc). I'd say it's actually to the platform's credit that it can strongly support both retail and DD releases in the genre. Wii really does seem to rule platformers, Mario or not.