| Lucas-Rio said: If dowloadable game are not sub game, tell me why they are budgetware and why nobody want to sell them at retails? They are considered like cellphone games. If they were so popular, so ambitious, so good, they would not been sold so cheap on a niche market. |
I think your idea of a 'downloadable game' is far different than mine.
A downloadable game is anything built with downloadable titles in focus. Its a strategy that yields a higher return on investment, which is very lucrative for devleopers. Even AAA developers like Capcom are using it, because they can make about 30-40% more money for every $1 sold via these means (versus the typical brick and mortar distribution method).
Many downloadable games are not budgetware. They are just simply designed for the downloadable market, and have a size and scope that are more focused to be worth $10, $15, or $20 than $40, $50 or $60. I've played plenty of games that were $60 that wouldn't be worth it on a downloadable service. Likewise, I've played and owned downloadable games that far exceeded their value.
Here are some of these supposed 'budgetware' titles:
Now, of those 4 examples, how can you consider them horrible examples of gameplay? In the case of Castle Crashers, the title is longer than a lot of Xbox 360/PS3/Wii full retail titles. Shadow Complex is about as lengthy as Symphony Of the Night with all the great updates of a game based on UE3. Maybe your in a different world than me, but I paid the same amount of money for all 4 of these games as I would a new Nintendo Wii title. Methinks thats a pretty good value for these 4 games.
Back from the dead, I'm afraid.







