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Forums - Sales - Wii owns the Platforme genre

Lucas-Rio said:
Pineapple said:

This is hardly surprising. Platformers have always been Nintendo's franchise. To date, only one Nintendo platform had less than 10% of its sales from platformers (the Gamecube), and not a single non-Nintendo machine has had even 7%, although the PsP got very close.

You can call platforming dead on the Ps3, but the Ps3 is selling equally many platformers as all non-Nintendo machines ever have.

Note that the older machines might have slightly lacking data, so they're probably a tiny bit higher than represented here. The percentages are the percentage of total software sales that are platformers. The total software sales were found here: http://gamrfeed.vgchartz.com/story/81136/big-three-shipment-update-forecasts-through-june-2010/ , except for the current generation machines which are just sold to date.

Gameboy Gameboy Colour: 66.4 million (13%)
Gameboy Advance: 51.5 million (13.5%)
Nintendo DS: 67.9 million (10.5%)
Playstation Portable: 14 million (7%)

Nintendo Entertainment System: 90.1 million (18%)

Super Nintendo Entertainment System: 65.7 million (16.5%)
Sega Genesis: 14.04 million (Roughly 3.5% )

Playstation 1: 47 million (5%)
Nintendo 64: 34.2 million (15%)
Saturn: 0.83 million (No idea)

Playstation 2: 44.15 million (3%)
Gamecube: 15.7 million (8%)
Xbox: 6 million (3%)

Wii: 64.6 million (10.5%)
Ps3: 11.72 million (3.33%)
X360: 9 million (2%)

 

Very interesting numbers but like you said, VGChartz may be missing a tons of games from the NES/SNES era.

Anyway, we can clearly see the declines of platforming both in terms of % and in term of units on home console from the NES generation until the last generation.

The Wii is now responsible for a new growth and a rebirth of this genre. and I am very happy of that. The Wii has already passed any non Nintendo console and should reach the 70 millions, because NSMBWii, SMG2, Donkey Kong and Epic Mickey will continue to sell well and because Kirby has not been released in Europe.

The Wii will be rememebered as one of the best machine for platformers and it will be his legacy eventhough the % of platformers is lower than in the previous Nintendo console excepted the gamecube.

This genre that a lot of people thought extinct has still a lot of fans.

VGChartz data is definitely quite incomplete for the 3rd and 4th generation. It's worth noting that Nintendo's platformers are the ones that sell, though, and VGChartz data for old Nintendo games is very close to complete. Still, there's only data of half of the software sales on the SNES and NES. The true number for the NES and SNES could very well be 1/3rd higher than the data above suggests.

I'm inclined to believe the Wii will surpass the NES in platformer sales, though. It seems likely the Wii is going to keep having around 10% of its sales be from platformers, and its software sales are likely to end in the 1250 million - 1750 million. (The Ps2 saw a bit over 1500 million). That puts the Wii's platformer sales at 125-175 million. I think that's quite possible, although I find the lower end more realistic.



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Lucas-Rio said:
Degausser said:

 I wish there were more platformers out there tbh, and not just 2D ones >_>. SMG1 and 2 are absolutely amazing but they're pretty much the only 3D platformers out there nowadays, aside from ratchet and Clank who while fun have sort of burnt out on me. I wish they'd bring back GOOD Crash, Spyro, Jak and Daxter, 3D Donkey games etc.

 I don't mind the 2D stuff but I'm starting to prefer the indie / downloadalbe side of that like Braid and VVVVVV. Dunno why, I think I just have trouble paying full price for a 2D platformer that essentially just plays like a SNES game, but will never live up to the crazy pedestal I put those games on now with my nostalgia tinted glasses.

Sonic 4 really didn't do anything for me either... I keep trying to like it but it just feels so, lifeless.


I completely disagree witht that.

If you want the 2D platform to be alive, it needs to be full price game, with budget and ambition, and selling at retail. If you don't do that, it will be indies low budget game to download and I can tell you that nobody care about that.

You assume that budget = ambition. It doesn't.

The thing about indie titles is that it allows a developer to make a different stylistic and value proposition, as they don't have to design the game to be a $40, $50, or $60 title, which may leave out certain conventions because the title needs to be more mainstream to succeed for whomever published the title. Thats why we see a lot of titles that look cool (like Bob's Game) fail to get a publisher - the publisher knows how many units a title is likely to sell at market, and if it is unlikely to break even at retail, then it never gets picked up, no matter how good a concept the title has.

By and large, I think you see indies take far more risks, because they know that the market can support such ideas, and they aren't being pushed into having a massive scope of requirements because the game must sell 500,000 or more copies to even survive, much less thrive. Going further, look at the arguments we make about the audience of the Wii, PS3 or 360. We always argue that the Wii does well on certain genres, while the PS3 and 360 do well on other genres.

Not so with downloadable titles. After all, look at some of the great-selling titles on downloadable platforms - Trials HD, Castle Crashers, Dead Rising: Case Zero, Fat Princess, Mega Man 9, Lost Winds, and so on. None of them would exist as full-price releases, yet are fantastic titles that are wonderful to play, and have a great value proposition. Likewise, they've been met with great sales on their respective platforms.

Eventually, all of the Big 3 will figure out how to really get the most out of promoting the downloadable platforms, and give them the structure to succeed. When that happens, you'll see an even larger paradigm shift towards downloadable games as opposed to retail releases by smaller studios. When that happens, I think you'll see a lot of the argument about genre superiority fall by the wayside, as value propositions take over. After all, you can argue that SMB: Wii did well because its on the Wii. I say it did well on the Wii because there's no analogue on PS3/X360. That may change when downloadables become bigger, as more developers would seek to push out a unique downloadable title that may become a proper analogue, with the right value proposition to garner SMB: Wii-like sales patterns.



Back from the dead, I'm afraid.

Galaki said:

Mario is not getting Guiness records. HA-HA.

I think he's already done that?



So many people butthurt HD fans butthurt in this thread.



Nintendo has always owned that genre, so no surprises there. Good for them.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
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Lucas-Rio said:
Degausser said:

 I wish there were more platformers out there tbh, and not just 2D ones >_>. SMG1 and 2 are absolutely amazing but they're pretty much the only 3D platformers out there nowadays, aside from ratchet and Clank who while fun have sort of burnt out on me. I wish they'd bring back GOOD Crash, Spyro, Jak and Daxter, 3D Donkey games etc.

 I don't mind the 2D stuff but I'm starting to prefer the indie / downloadalbe side of that like Braid and VVVVVV. Dunno why, I think I just have trouble paying full price for a 2D platformer that essentially just plays like a SNES game, but will never live up to the crazy pedestal I put those games on now with my nostalgia tinted glasses.

Sonic 4 really didn't do anything for me either... I keep trying to like it but it just feels so, lifeless.


I completely disagree witht that.

If you want the 2D platform to be alive, it needs to be full price game, with budget and ambition, and selling at retail. If you don't do that, it will be indies low budget game to download and I can tell you that nobody care about that.

 I'm enjoying the cheaper, more experimental platformers on the indie side of things then Nintendo just remaking SNES games with a nicer background. That was the exact reason I really couldn't stand Sonic 4 and NSMB just didn't do anything for me, fair enough if you like it but I really couldn't get into it. Lots of people care about the indie scene, the downloadable games and whatnot - it's quickly becoming the only part of gaming with any real innovation.

 Some people seem to play these games and love them for the nostalgic feel and retroness, but that's what puts me off. Oh well.



jarrod said:
Doobie_wop said:
jarrod said:
Doobie_wop said:

Most of the HD plat-forming base are on their online networks. Limbo, Joe Danger, S'plosionman, P.B. Winterbottom, Blade Kitten, Trine, Braid, Raskulls, Shadow Complex, Super Meat Boy (probably the best of it's genre), Quest for Booty and heaps more are available to download between the two platforms. They may not get the same sales compared to the  mega games like the five or so Mario games that makes up the Wii's number, but the plat-forming genre is alive and well online and the releases have been pretty consistent and frequent. 

Also, as someone else mentioned earlier, comparing the best selling genre from one platform to another can only end badly when people start coming in with FPS console comparisons, RPG console comparisons, Hack 'n' Slash console comparisons and so on.

Wii also has FAR more platformers on Virtual Console / WiiWare than they do retail.  Super Mario Bros. on VC has likely outsold every XBLA or PSN platformer by itself.

I'm guessing that Super Mario Bros. has probably been emulated  on Android phones more often than the total PSN/XBLA platforming sales combined, it doesn't take away from my point that the HD on line services have been very consistent with quality and frequent platfromers. The OP said that the genre was dead on the HD consoles, I argued that it's alive and well, but it's limited to the online services. Hell, a few of the Game of the Year attendees from 2010 were Joe Danger, P.B. Winterbottom and Limbo (sources mainly include Weekend Confirmed, Giant Bomb and Joystiq). 

Just because one thing does better than another, it doesn't make the other thing a failure.

Alive? I'd definitely agree.  Well?  I'm more conflicted on that one.

I'd say the entire genre being restricted to almost only downloadables on the HD twins isn't the picture of genre health I'd like.  I love XBLA/indies, but it really is a second class market (and more like third world for poor Indies)... it's basically saying the genre isn't worth "full" value/release on HD, it's budgetware.

People have made the comparison to Wii RPGs or FPS in this thread, but at least Wii can still support those genres with full priced, full scale retail releases.  I haven't really seen that on the HD twins from a 3rd party since Sonic Unleashed two years ago...


 If we agree Sonic has done fine on both sets of consoles, I don't think I've seen a 3rd party Wii platformer do that minus Epic Mickey either... that's a grand total of 1 vs 0... hardly an inspiring victory.

 I could make it 1 vs 1 if we include Kung Fu Panda :P.



You guys could keep your overpriced nostalgic games with new coats of paint and that adds nothing new to the genre. I'll play my cheap budgetware games on the WiiWare & PSN, at least they are trying to do different things



@rolstoppable you think the platforms for download are overpriced?? Sonic 4, yeah I could see that. (it went on sale for 10 on PSN, not sure about LIVE or WiiWare) but most of them are ten. YOu think thats too much money? but NSMBWii is 50 and thats perfectly fine??? Hey if thats how you feel knock yourself out. Ill take my 50 and buy the 3d Mario game, Im sure it cost that much to make.



oniyide said:

@rolstoppable you think the platforms for download are overpriced?? Sonic 4, yeah I could see that. (it went on sale for 10 on PSN, not sure about LIVE or WiiWare) but most of them are ten. YOu think thats too much money? but NSMBWii is 50 and thats perfectly fine??? Hey if thats how you feel knock yourself out. Ill take my 50 and buy the 3d Mario game, Im sure it cost that much to make.

Or better yet, Steam.

Steam is starting to get XBLA's hand-me-downs, especially for platformers. Super Meat Boy was on sale in December for $3.75.

Sufficive to say, it sold gangbusters. Odd series of events. The series was supposed to be a Wii exclusive, then went XBLA/Steam. Its sold more copies on both platforms in 2 months than almost any WiiWare title in history.



Back from the dead, I'm afraid.